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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Help! After UV Mapping in Deep Paint 3D Figure distorted!


thewardenmaster ( ) posted Wed, 08 August 2001 at 10:01 PM · edited Fri, 29 November 2024 at 8:02 PM

file_199611.gif

Can someone help me? I did a hole lot of work remapping the P4NudeFem.obj in Deep Paint 3D (Mercator UV). Trying it, my figure doesnt't work in Poser, the whole figure is distorted, has no eyes and so on. Does anyone know how I get my figure to work? I added a pic of the results I constantly get. Thank you for your time, Mike


Dmentia ( ) posted Wed, 08 August 2001 at 10:10 PM

deep paint moves the obj in space, so it actually isnt changed, its just that your cr2 and joint set up is for the model in a different spot...so to fix it, here's what I did when it happened to me... Import the orgional obj in poser then import your new obj in poser move your obj so that it is in the exact same spot as the origional obj export your obj from the new spot replace that obj in the geometries folder load the figure again... that should fix the problem you're having because now the cr2 will be set up for the figure which is now in the appropriate spot... final solution is never ever use deep paint again to remap hehe...atleast that was my solution...uvmapper does an excellent job of remapping!


Steve Cox ( ) posted Thu, 09 August 2001 at 9:58 AM

Another thing you can try is to load your new model into UVMapper and export the UVs. Then load your original model and import UVs. As long as DeepPaint 3D hasn't modified the geometry (by triangulating, etc.) this should work. At least you should be able to save the work you've done. Good luck, Steve


Dmentia ( ) posted Thu, 09 August 2001 at 10:06 AM

I don't know about thewardenmaster, but when DeepPaint ate my obj it totally changed all the obj info, not just the place in space, so uvmapper could not import the uvs...I nearlly cried :(...the other way worked, and I learned a valuable lesson...DeepPaint is naughty and UVMapper rocks! Thanks Steve!


Steve Cox ( ) posted Thu, 09 August 2001 at 10:22 AM

That's too bad. It really suprises me how many programs alter the geometry of a model unnecessarily. And thanks for the kind words Dmentia, they're much appreciated =) Steve


Axe ( ) posted Thu, 09 August 2001 at 10:37 AM

If Deep Paint alters the geometry does anyone know if other 3D paint apps do as well? I'm looking at getting BodyPaint 3D but would be hesitant at spending $600 if it also changed geometry. Steve - I echo Dmentia's comments! UV Mapper gets more amazing everytime I use it and discover new ways of doing things. I hear that a UV Mapper Pro is in the works. What's the scoop on that, and what new functionality will it have? Axe


thewardenmaster ( ) posted Thu, 09 August 2001 at 10:49 AM

file_199613.gif

Tried the importing way : When importing both figures both are in the same spot right from the beginning. Then I opened the regular P4NudeWom from the menu and imported the new one to get it in the same spot, works fine, but: Damn Deep Paint has resized the obj file also (around 1%)-> Nevertheless I managed to get it in the same spot as good as possible => works for the joint zones! But, what is far worse: All morph targets still cause terrible distortion!!! Do you got any idea on that? Added the pic with regular morph: Open Lips : 1,000 I also tried to save the uvs data in UVMapper: Saving *.uvs works, importing the *.uvs duz not! Does anyone know about a UV Mapping Prog which allowes for welding polygones ? That's the reason I was delightet about Deep Paint at first, 'cos UVMapper does not allow that (as far as I know)! ...well I guess I won't use Deep Paint on this either... Thanks to you, Steve and Dmentia! Mike


Dmentia ( ) posted Thu, 09 August 2001 at 10:55 AM

If you're wanting a program strictlly for uvmapping purposes, then uvmapper is deffinatelly the way to go...low resource usage, and just as powerful if not moreso than the high end aps... If you're bound and determined to uvmap with something other than uvmapper, I seem to recall mallen telling me that body paint does not change the obj or maybe it does, but there is a simple work around...can't remember for sure... my suggestion is to stick with the program you know and love for uvmapping, and use those others for what they were origionally intended...texture creation only... The only other program I've heard of but not much about is the one daz uses, its called Flesh, not sure how it treats the obj files, but its another to look at if you're bound and determined to spend some money hehe


Dmentia ( ) posted Thu, 09 August 2001 at 11:01 AM

as for your morphs because deep paint changed the obj mainlly triangulation, but only god knows for sure what else, all morphs will have to be recreated...hmmmm....unless...(just an idea here, never tested it myself)perhaps you could export the morph targets from the orgional, open them in deep paint and resave them so they get triangulated as well...then import them again as a morph target, after recentering them of course...or skip the recentering all together, pull the first off center obj into poser, load all the new deep paint morphs into it, then use morph manager to transfer them to the centered figure...er I hope that makes sence...I'm pretty sure it'll work...


thewardenmaster ( ) posted Thu, 09 August 2001 at 11:17 AM

That's the way I did it: I tried to do some UV Mapping with 3DSMax, of course it didn't work, 'cos I don't know this program too good except for making morph targets. Result: All UV Mapping coords have been removed from the obj file, when opened in UVMapper to view my results, LOL ;-> ... So I had the idea, why not try importing the before saved *.uvs file from the remapped obj -> Worked Opened in Poser, everything is fine!!! Dmentia is absolutely right: UVMapper does ROCK!!! Thanks to Steve for your ultimate tool!!! All the best, Mike


thewardenmaster ( ) posted Thu, 09 August 2001 at 1:13 PM

[...] P.S.: The actual trick is to REMOVE all UV Coordinates from the original *.obj file before loading it into UVMapper and importing the newly generated *.uvs file into it. (That's what 3DSMax did at this point.) Mike


Steve Cox ( ) posted Fri, 10 August 2001 at 9:56 AM

file_199614.gif

Hi all - Thanks again for the nice comments about UVMapper, I really appreciate them =) Axe - UVMapper Pro will have all the functionality of UVMapper, and quite a bit more. Here's a partial list of the new features: - real time, textured 3d preview using OpenGL - ability to delete portions of a model - ability to weld and stitch UV coordinates - import/export partial model UVs - 24-bit, anti-aliased texture map generation - multiple level undo/redo - right click to select group/material/region - rotate projected map - add-to/sub-from current selection (using shift/alt) - set UV range for selection numerically - per facet mapping (for 3D paint programs) - repair degenerate, colinear and concave facets - true displacement mapping - fast smoothing routines - split vertices by crease angle (hard edges in Poser) - full featured material editor - spreading of facets to reduce stretching at seams - ability to zoom in up to 1000% - lasso selection tool And that's not all =) I'm working on an update for my website and hope to have it done in the next month or so. For now, here's a screen shot of the OpenGL preview mode. Thanks for the interest, Steve


Spike ( ) posted Fri, 10 August 2001 at 11:59 AM

Very sweet there Steve. Can't wait.

You can't call it work if you love it... Zen Tambour

 


thewardenmaster ( ) posted Fri, 10 August 2001 at 12:08 PM

...seems to become my fovourite tool by the time it'll be out!!! By the way, will it still be free for private use? Best, Mike


Steve Cox ( ) posted Tue, 14 August 2001 at 10:04 AM

Hi Mike - UVMapper will continue to be free, but UVMapper Pro will be shareware. I have decided exactly what I'll be asking for it yet, but I promise to keep it as low as I can. My goal is for it to be accessable to just about anyone who might find it useful. Steve


PilotHigh ( ) posted Tue, 14 August 2001 at 12:44 PM

I just have to ask this.....will it be for Mac also? ;-)


Steve Cox ( ) posted Tue, 14 August 2001 at 1:28 PM

(whoops, that should have been "haven't decided exactly what I'll be asking for it yet") And yes, I plan to port UVMapper Pro to the Mac after I've released the Windows version =) Steve


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