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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Pose2Lux


aella ( ) posted Mon, 21 February 2011 at 3:33 AM

This looks very exciting wish I had more free time to be a tester. I got P6 and p8 on my computer but school + work + wedding own me.


Latexluv ( ) posted Mon, 21 February 2011 at 4:53 AM

Okay, so I have tried to export a test scene about 7 times. Finally, somehow (and I'm mystified as to what I did right), I got skin textures to export properly into Lux. Of course, I could be the version of Luxrender that I went render in. I was trying out the 64 bit version and on me last export decided to use the 32 bit version. So I've finally got skin going with texture maps in place. Is there any way some material options can be added? Like red car paint? Black leather?

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Snarlygribbly ( ) posted Mon, 21 February 2011 at 5:17 AM

Quote - Okay, so I have tried to export a test scene about 7 times. Finally, somehow (and I'm mystified as to what I did right), I got skin textures to export properly into Lux. Of course, I could be the version of Luxrender that I went render in. I was trying out the 64 bit version and on me last export decided to use the 32 bit version. So I've finally got skin going with texture maps in place. Is there any way some material options can be added? Like red car paint? Black leather?

Pose2Lux will soon have a user guide which will demystify the process somewhat.

Do be aware that although Pose2Lux attempts to read the Poser shader tree to understand the materials it has nothing like the sophistication of BB's material analysis in LuxPose (and most likely never will). Pose2Lux will work best on scenes made using P4 style materials. Results with shaders plugged into Alt Diffuse and Alt Specular will almost certainly be suboptimal. It is best to build your scenes with Pose2Lux in mind, rather than use it on existing scenes which may have shader trees which are too complex for it to handle accurately.

The alpha release will enable you to load user-defined material libraries into Pose2Lux, so if you have the knowledge to build Lux materials then you will be able to use them in Pose2Lux. The user-defined libraries are in XML format and Pose2Lux will come with an example file to get you started.

A future version of Pose2Lux will have a material editor built in.

As for the skin materials, Pose2Lux has a database of figures for which it knows the skin material zones. If Pose2Lux is not correctly identifying for a figure you are using then let me know and I'll explain how to get it added to the database. It currently has 53 figures in the database so should cope with most of the more popular figures.

One last thing: the version posted is pre-alpha. It has known bugs in it, and most probably several unknown ones. Some bugs have been fixed in the alpha version, which I hope to post later today, or tomorrow.

Free stuff @ https://poser.cobrablade.net/


Lucifer_The_Dark ( ) posted Mon, 21 February 2011 at 7:45 AM

What happened to the other Poser to Lux exporter? I've been off the website for a while & I've missed all the action or lack of, whichever the case is.

Windows 7 64Bit
Poser Pro 2010 SR1


MagnusGreel ( ) posted Mon, 21 February 2011 at 7:55 AM

due to differences, development ceased and it is no longer availible for download. the thread was unsticked.

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


odf ( ) posted Mon, 21 February 2011 at 7:57 AM

Quote - What happened to the other Poser to Lux exporter? I've been off the website for a while & I've missed all the action or lack of, whichever the case is.

It will be awesome beyond your wildest dreams, and it will only take a week to implement.

Of course, no one knows which week.

...or which year.

😉

-- I'm not mad at you, just Westphalian.


Lucifer_The_Dark ( ) posted Mon, 21 February 2011 at 8:11 AM

Pity! This new one looks pretty damn special though. :D

Windows 7 64Bit
Poser Pro 2010 SR1


Lucifer_The_Dark ( ) posted Mon, 21 February 2011 at 8:12 AM

Quote - It will be awesome beyond your wildest dreams, and it will only take a week to implement. Of course, no one knows which week.

...or which year.

😉

I can see you haven't lost your sense of humour while I've been gone.  hehehe

Windows 7 64Bit
Poser Pro 2010 SR1


LaurieA ( ) posted Mon, 21 February 2011 at 9:23 AM · edited Mon, 21 February 2011 at 9:24 AM

Quote - What happened to the other Poser to Lux exporter? I've been off the website for a while & I've missed all the action or lack of, whichever the case is.

odf had other obligations (which he made clear at the beginning of the project - namely, Antonia), BB had other contractual obligations with his paid work and the rest kind of just drifted away ;o).

This exporter is a lot more useable for the end user right out of the gate who doesn't like to/can't hack the luxrender files, there is nothing to install but the python script itself and Snarlygribbly - at least for now - seems very motivated to make it a really nice product :o).

Laurie



Lucifer_The_Dark ( ) posted Mon, 21 February 2011 at 9:44 AM

Well I'll add my voice to the positive motivations then, Snarly keep up the excellent work. :thumbupboth:

Windows 7 64Bit
Poser Pro 2010 SR1


Snarlygribbly ( ) posted Tue, 22 February 2011 at 5:19 AM

Here is the Alpha version (v0.7.1)

I will now begin on the documentation.

There will be a quickstart guide and a user manual

Feedback, bug reports, comments, feature requests and renders are all welcome.

For information, material editing and enhanced control over emitters are already on the list for v2 (if I ever get there!)

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly ( ) posted Tue, 22 February 2011 at 5:20 AM

Here is the Alpha version (v0.7.1)

I will now begin on the documentation.

There will be a quickstart guide and a user manual

Feedback, bug reports, comments, feature requests and renders are all welcome.

For information, material editing and enhanced control over emitters are already on the list for v2 (if I ever get there!)

Free stuff @ https://poser.cobrablade.net/


ErickL88 ( ) posted Tue, 22 February 2011 at 6:30 AM

I've been interested in this project since it started out here (in this other threat). Always was getting the latest news and updates.

I'm really happy now, that this project getting a 2nd chance again, or better said a kind of a parrallel existance, to the 1st one. :)

Thanks for pushing it again! And thanks for all the work that goes into this project!

 

Just one thing ... did the link, to v.0.7.1, vanish in Snarlygribbly's latest post? Because I can't see it (anmore?)



Lucifer_The_Dark ( ) posted Tue, 22 February 2011 at 6:35 AM

The Forum software ate it. ;)

 

I have a quick feature request, I've seen some pretty good texture addons that can be loaded through Blender for LuxRender, is there any way to have Pose2Lux load them? they're .lbm files.

Windows 7 64Bit
Poser Pro 2010 SR1


ErickL88 ( ) posted Tue, 22 February 2011 at 7:30 AM

Quote - The Forum software ate it. ;)

I have a quick feature request, I've seen some pretty good texture addons that can be loaded through Blender for LuxRender, is there any way to have Pose2Lux load them? they're .lbm files.

LOL .. ok then ^^



rty ( ) posted Tue, 22 February 2011 at 7:34 AM

Forum ate the link!  :-o


Snarlygribbly ( ) posted Tue, 22 February 2011 at 10:00 AM

Ha! The Forum wasn't playing nicely with me. Let's try again ...

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly ( ) posted Tue, 22 February 2011 at 10:07 AM · edited Tue, 22 February 2011 at 10:13 AM

Attached Link: Pose2Lux v0.7.1 (alpha)

Ok, obviously it won't let me upload, so here's a link to its web location.

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly ( ) posted Tue, 22 February 2011 at 10:21 AM

Quote - I have a quick feature request, I've seen some pretty good texture addons that can be loaded through Blender for LuxRender, is there any way to have Pose2Lux load them? they're .lbm files.

I can't make much sense of the .lbm files. Also, I haven't been able to get to the Materials library on the Lux site for quite a while - do you have a new address for it?

What I could do is add any of the materials to the Pose2Lux libraries if someone helped by applying the material to a simple primitive in blender and outputting an .lxm file for me to look at.

Free stuff @ https://poser.cobrablade.net/


Lucifer_The_Dark ( ) posted Tue, 22 February 2011 at 10:34 AM

The last time I was on there was before Christmas, I hadn't actually tried again till just now & it looks like they've removed it or it's broken.

Windows 7 64Bit
Poser Pro 2010 SR1


LaurieA ( ) posted Tue, 22 February 2011 at 11:30 AM · edited Tue, 22 February 2011 at 11:31 AM

I haven't been able to get to the Luxrender material library either. Not sure what happened, but it used to work. I guess it got overlooked when they redid things. :(

Laurie



Cariad ( ) posted Tue, 22 February 2011 at 12:26 PM

From what I saw on the Luxrender forum last night it is down while they finish updating the site.  Hopefully the material library will be back up soon.  Though there is talk of a stand alone material editor too.


SteveJax ( ) posted Tue, 22 February 2011 at 6:16 PM

Any idea when LuxRender is going to be out of Beta?


MagnusGreel ( ) posted Tue, 22 February 2011 at 6:20 PM

no idea. they've not said.

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


Jcleaver ( ) posted Tue, 22 February 2011 at 6:21 PM

At the speed at which it is happening, I would guess sometime in the next 6 years.



odf ( ) posted Tue, 22 February 2011 at 6:23 PM · edited Tue, 22 February 2011 at 6:23 PM

Quote - Any idea when LuxRender is going to be out of Beta?

Do you mean when they will have a version 1.0 out? Because the first release candidate for 0.8 came out 9 days ago, which technically means it's out of beta. 😉

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Tue, 22 February 2011 at 6:26 PM

Attached Link: http://www.renderosity.com/mod/gallery/full.php?image_id=2172914

I guess I'll be the first to post an image with the new exporter alpha ;). Hope ya like.

Laurie



RFreise ( ) posted Wed, 23 February 2011 at 12:23 AM

Nice pic


RobynsVeil ( ) posted Wed, 23 February 2011 at 4:54 AM

Wow, Laurie - those lights!!! How long did that render go for? My stars, there's some lovely detail in that scene... and it all looks so soft and un-Poser-like. Well done! 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


DarrenUK ( ) posted Wed, 23 February 2011 at 6:24 AM

Quote - I can't make much sense of the .lbm files. Also, I haven't been able to get to the Materials library on the Lux site for quite a while - do you have a new address for it?

Someone on the forums over there has started a tread for posting new materials until the database is back up. Only a few on it including a jade material.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


LaurieA ( ) posted Wed, 23 February 2011 at 7:03 AM

And Snarly added that jade material to Pose2Lux...lol.

Laurie



LaurieA ( ) posted Wed, 23 February 2011 at 7:09 AM

Quote - Wow, Laurie - those lights!!! How long did that render go for? My stars, there's some lovely detail in that scene... and it all looks so soft and un-Poser-like. Well done! 😄

Thanks! :)

Took about 15 or 16 hours to render and a while to set up in Poser as well ;). It's been a long time since I've sat for hours and hours setting up a Poser scene - maybe YEARS...lol. Then spent hours fiddling with the lights in Luxrender yet....hehe. I just love watching them turn on and off in the scene as you render :D.

 I know a lot of people are probably groaning when they see how long a render takes - actually in a darkened room like that, a render will take a lot longer than in bright light - but if you've ever used Vue back in the day, a day-long render time is nothing...lol. Especially when you get results like that ;).

Laurie



alexcoppo ( ) posted Wed, 23 February 2011 at 9:47 AM

16 hours long render? once, in Planetside Terragen forum, I read a discussion about a render which had taken 709 hours (29 days 8 hours) to complete.

I am sure that Lux will improve the speed with GPU support; anyway, unbiased renderers are infamous for their time requirements so arm yourself with patience.

One thing that might be useful to check is whether tools like NeatImage, used by photographers to remove high ISO noise, are capable of killing renderers noise; if so, a 50$ investment might save literally hours.

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


LaurieA ( ) posted Wed, 23 February 2011 at 10:11 AM

Quote - One thing that might be useful to check is whether tools like NeatImage, used by photographers to remove high ISO noise, are capable of killing renderers noise; if so, a 50$ investment might save literally hours.

I'll look into it. One of the things that does drive me nuts is the time it takes to render out the noise in the shadows.

Laurie



Snarlygribbly ( ) posted Wed, 23 February 2011 at 3:03 PM

Content Advisory! This message contains nudity

file_465959.jpg

The ubiquitous Luxball, with a nice topping. Exported via Pose2Lux.

Free stuff @ https://poser.cobrablade.net/


jancory ( ) posted Wed, 23 February 2011 at 3:15 PM

that'd make a great promo image for P2L. but how'd you get the luxball into poser? ps best looking skin yet


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



Jcleaver ( ) posted Wed, 23 February 2011 at 4:34 PM

file_465962.jpg

Just my simple addition.  Exported using Lux2Pose, without using any special materials; ie I did not use the carpaint materials; though I may try those and see what happens.  1 light (Sun, Sky)



LaurieA ( ) posted Wed, 23 February 2011 at 4:54 PM

Tips when using Pose2Lux (that I've noticed):

When using outdoor lighting, use an infinite for a sun and diffuse IBL for the sky. You can then balance the direct light from the sun with the ambient light from the sky easier in Luxrender.

Emitters make softer shadows than actual lights. I'm not sure why this is, just that it is ;o).

Laurie



MagnusGreel ( ) posted Wed, 23 February 2011 at 5:07 PM

Re the Luxrender materials site

 

"Hi,

The LRMDB is now offline until the upgrades are complete.

The new LRMDB is to have a fairly extensive XMLRPC interface so that software other than the web-interface can use it. If anyone would like to see the XMLRPC specification for it, in order to start developing client programs, please PM me for details. Of course, the main purpose of such an interface is for exporter integration. XMLRPC libraries should be easily available for all major programming languages; it is built in to the python standard library, for example (xmlrpclib).

This new interface could also mean being able to have an Air/Flex (Flash) type app for desktop or web use - again, if anyone thinks this is a good idea, let me know.

Cheers,
Doug."

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


rty ( ) posted Wed, 23 February 2011 at 5:16 PM

Quote - Emitters make softer shadows than actual lights. I'm not sure why this is, just that it is ;o).

 

Because the hardness of shadows depends on the light source's size, and anything except a light-emitting surface is (mathematically) a point, I guess.

In real life, if you want a soft light (and soft to no shadows), you use huge lights (with many bulbs, and/or huge diffuser screens in front of them).


Snarlygribbly ( ) posted Wed, 23 February 2011 at 7:32 PM

file_465966.jpg

Here is an example of a procedural texture which can be imported into Pose2Lux.

It is AyaneMatrix's 'rough leather' texture from the LuxPose entry on the Wiki, slightly modified because the original used the deprecated 'glossy_lossy' material. I have converted it to the newer 'glossy' material.

Copy and paste the definition below into your text editor and save it with an .xml extension. It can then be loaded into Pose2Lux.


   
   
       
            "texture Kd" ["Leather/rough_leather::Kd"]
            "color Ks" [0.028991 0.028991 0.028991]
            "float index" [0.0]
            "float uroughness" [0.033333]
            "float vroughness" [0.033333]
            "texture bumpmap" ["Leather/rough_leather::bumpmap.scale"]
            "bool multibounce" ["true"]
           
            <used_texture>Leather/rough_leather::Kd::amount</used_texture>
            <used_texture>Leather/rough_leather::Kd</used_texture>
            <used_texture>Leather/rough_leather::bumpmap</used_texture>
            <used_texture>Leather/rough_leather::bumpmap.scale</used_texture>
           
       
       
       
            "string type" ["default"]
            "string noisetype" ["soft_noise"]
            "float noisesize" [0.100000]
            "integer noisedepth" [6]
            "string noisebasis" ["improved_perlin"]
            "float bright" [1.000000]
            "float contrast" [2.000000]
            "vector scale" [0.050000 0.050000 0.050000]
            "vector rotate" [0 0 0]
            "vector translate" [0 0 0]
       
       
       
            "texture amount" ["Leather/rough_leather::Kd::amount"]
            "color tex1" [0.090444 0.038903 0.038903]
            "color tex2" [0.013517 0.000159 0.000159]
       
       
       
            "string type" ["default"]
            "string noisetype" ["hard_noise"]
            "float noisesize" [0.050000]
            "integer noisedepth" [6]
            "string noisebasis" ["voronoi_crackle"]
            "float bright" [1.000000]
            "float contrast" [1.000000]
            "vector scale" [0.050000 0.050000 0.050000]
            "vector rotate" [0 0 0]
            "vector translate" [-0.000000 -0.000000 -0.000000]
            "float tex1" [0.0]
            "float tex2" [1.0]
       
       
       
            "texture tex1" ["Leather/rough_leather::bumpmap"]
            "float tex2" [0.0010000000475]
       
       
   

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly ( ) posted Wed, 23 February 2011 at 7:41 PM

Attached Link: Poser-compatible luxball scene

> Quote - that'd make a great promo image for P2L. but how'd you get the luxball into poser? ps best looking skin yet

If you'd like my Poser-compatible hacked version of the Luxball you can download it from the attached link. It's about 3mb in size (zipped).

For my convenience I've scaled the size of the original right down. Let me know if you'd like a version at the original scale.

Free stuff @ https://poser.cobrablade.net/


jancory ( ) posted Wed, 23 February 2011 at 7:46 PM

downloading now--thank you!


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



ayanematrix ( ) posted Wed, 23 February 2011 at 8:45 PM

Quote - Here is an example of a procedural texture which can be imported into Pose2Lux.

It is AyaneMatrix's 'rough leather' texture from the LuxPose entry on the Wiki, slightly modified because the original used the deprecated 'glossy_lossy' material. I have converted it to the newer 'glossy' material.

[snip]

I guess that even though I can't directly assist in testing Pose2Lux, it seems that I'm still contributing in some way. ;) Which reminds me, since the xml code seems fairly easy to use and convert materials for use in P2L, would anyone be opposed if I go ahead and see about making what I've posted compatible for the exporter?


MagnusGreel ( ) posted Wed, 23 February 2011 at 8:53 PM

please do :)

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


LaurieA ( ) posted Wed, 23 February 2011 at 9:16 PM

Does anyone know the Luxrender parameters for SSS and glossy translucent?

Pretty please? ;o)

Laurie



ayanematrix ( ) posted Wed, 23 February 2011 at 9:22 PM · edited Wed, 23 February 2011 at 9:25 PM

Someone will have to double check to see if this works as intented, but here's my Green Car Paint material below as the forums don't seem to like xml files much. As with Snarlygribbly's post, copy and save the material with the .xml extension. Let me know if there are any problems with the material code.

And thanks Snarlygribbly for cleaning up my slight mess in the roucgh leather material. Looking at the original material made me almost want to cringe.


   
   
    <material name="Green Car Paint" type" ["carpaint"]

        "color Kd" [0.124526 0.294963 0.203289]
        "color Ks1" [0.754852 0.773852 0.500392]
        "color Ks2" [0.442047 0.629024 0.290352]
        "color Ks3" [0.227329 0.546751 0.374624]
        "float R1" [1.000000]
        "float R2" [1.000000]
        "float R3" [1.000000]
        "float M1" [1.000000]
        "float M2" [1.000000]
        "float M3" [1.000000]

   
   
   


LaurieA ( ) posted Wed, 23 February 2011 at 10:03 PM · edited Wed, 23 February 2011 at 10:04 PM

And here's the green gel from the wiki page. It works. I checked ;o):


   
       
       
           
            "color Kr" [0.95 0.95 0.95]
            "color Kt" [0.0 0.5 0.2]
            "float index" [1.4]
            "float cauchyb" [0.1]
       
       
       
           
            "color Kr" [0.0 0.5 0.2]
            "color Kt" [0.0 0.5 0.2]
            "float sigma" [1.0]
       
   
       
            <mix_1>GreenGel@glass</mix_1>
            <mix_2>GreenGel@mattetranslucent</mix_2>
            <mix_amount>0.2</mix_amount>
       
       
   



LaurieA ( ) posted Wed, 23 February 2011 at 10:09 PM · edited Wed, 23 February 2011 at 10:10 PM

This was probably mentioned in the other thread, but if you want to change a color, like say you want purple gel rather than green, here's a handy tool (jcpicker) to have as it gives you the RGB colors from 0.0 to 1.0 as Luxrender likes them and you can pick just the color you want from a picture or something :o)

Laurie



ayanematrix ( ) posted Thu, 24 February 2011 at 12:18 AM

Gah, totally missed this the first time around, but here's the fixed version of the car paint material:


   
   
    <material name="Green Car Paint" type" "carpaint">

        "color Kd" [0.124526 0.294963 0.203289]
        "color Ks1" [0.754852 0.773852 0.500392]
        "color Ks2" [0.442047 0.629024 0.290352]
        "color Ks3" [0.227329 0.546751 0.374624]
        "float R1" [1.000000]
        "float R2" [1.000000]
        "float R3" [1.000000]
        "float M1" [1.000000]
        "float M2" [1.000000]
        "float M3" [1.000000]

   
   
   


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