Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 8:57 pm)
For some things it's handy, but for the most part I turn it off. It would be sensible if it defaulted to None :) can take me ages to set up a new product if I am not paying attention.
John.
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https://www.facebook.com/Fugazi3D
It is useful, if your texture is large compared to your image (in pixels) to prevent aliasing. You probably will not need it, if you are using a large rendersize and a lot of antialiasing samples. These however usually cost more time than a little texture filtering would. The difference is most noticable when the texture shows great contrast. In the attached image, the floor has filtering, the wall not. As one can see, the farther the distance, the smaller the patterns become, and therefore the greater the texture (512 pixels) is in relation to the image, so it can look unpleasing (nevertheless interesting) when the aliasing artifacts show up.
It would be nice if someone would do a script that turned filtering off.
It can be time consuming to do it by hand.
I've noticed with a lot of hair products my machine hangs if I don't go in and turn texture filtering off for each map.
Edited to say:As a texture maker/vendor, I am now creating all my textures with texture filtering off and oit hasn't effect the quality of the renders so far.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Don't hold me to this. I could be a thousand miles off.
My understanding is quality as the default renders quicker per a thread here a long time ago.
I think the script I have is by SVDL (sp)? that allows you to turn off filtering by selected figure, selected actor or the whole scene. Freebee here if I remeber right. I can check when I get home from work and supply more details if need be.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Useful script by svdl:
http://www.renderosity.com/mod/freestuff/index.php?user_id=99327
A bit down on his newest freestuff page.
IIRC filtering is needed sometimes, but not always. It also looks beter if you use sinc filter rather than box in your render settings.
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Check out my store here or my free stuff here
I use Poser 13 and win 10
import poser
mats = poser.Scene().CurrentFigure().Materials()
for mat in mats:
nod = mat.ShaderTree().NodeByInternalName("PoserSurface")
inp = nod.InputByInternalName("ReflectionLiteMult")
inp.SetFloat(0)
mat.ShaderTree().UpdatePreview()
poser.Scene().DrawAll()
This will set refl lite multi off for all materials of the current figure
There probably one in freestuff, poser, utilities
markschum if that a pythin script? How do I use it? SOrry I know nothing of pythin scripts but click, click.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Quote - > Quote - Good lord...I went through and turned off all texture filtering and what a world of difference! Why have we all put up with this for so long? Why is it even there?
Crazy.
It is useful, if your texture is large compared to your image (in pixels) to prevent aliasing. You probably will not need it, if you are using a large rendersize and a lot of antialiasing samples. These however usually cost more time than a little texture filtering would. The difference is most noticable when the texture shows great contrast. In the attached image, the floor has filtering, the wall not. As one can see, the farther the distance, the smaller the patterns become, and therefore the greater the texture (512 pixels) is in relation to the image, so it can look unpleasing (nevertheless interesting) when the aliasing artifacts show up.
wow, this is an awesome demo. Thanks!
seeing before and after effects is a big help to learn this stuff.
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Quote - import poser
mats = poser.Scene().CurrentFigure().Materials()
for mat in mats:
nod = mat.ShaderTree().NodeByInternalName("PoserSurface")
inp = nod.InputByInternalName("ReflectionLiteMult")
inp.SetFloat(0)
mat.ShaderTree().UpdatePreview()
poser.Scene().DrawAll()This will set refl lite multi off for all materials of the current figure
There probably one in freestuff, poser, utilities
Cool!
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Sorry for my ignorance but what is bad about refl lite multi? and what is it to begin with... :biggrin:
create a new text document somewhere and rename it to something you can remember , like set_multi-off.py then copy and paste the lines of the script from the forum window. Use File, run python script to run it.
or download the attached file , and rename it to .py
Thanks markschum. One day I'll learn python. It's on my to do list right after vss, idl, and matmatica.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Quote - Sorry for my ignorance but what is bad about refl lite multi? and what is it to begin with... :biggrin:
Bagginsbill explains it here:
and here:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2697974&page=3#message_2983758
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Yes... I would turn it off by default for everything... whether mat pose or mt5 or whatever. You never want either of those on.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - without it, Poser renders most hair textures pretty poorly, in my experience, unless at a higher resolution than my usual final renders (3600 x 2700) or a facial portrait at that resolution.
svdl made a script to turn it off ages ago, for Poser 7. i don't know if it works in P8.
It does, and in Poser Pro 2010
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Good lord...I went through and turned off all texture filtering and what a world of difference! Why have we all put up with this for so long? Why is it even there?
Crazy.