Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Here's one I posed last night, left to render overnight.
There's a few mistakes, so I'm currently rendering again after making some changes. I think the semi-sphere I used for the water in the bowl is too transparent - the water isn't visible. I forgot to change the focus_distance dial on the camera - the main subject is out of focus.
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
good looking skin
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
i like odf's skin too--real rich effect. been fiddling with that noise filter myself--seems much better than the old one they had. or maybe it's just dumb luck.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Laurie,
Hi.
I just found out about this, and would have been an early P6 tester (glad to see he found one). I gave up on the other one not working with my P6, and am happy to see someone who appears to have made this work.
I read the entire thread, and downloaded beta 0.8.2, but I can not get it to activate with Poser 6 SR3. Maybe I am mistaken with how it works, but I thought it was supposed to load through the python scripts module/window in P6. The compiled script does not appear selectable with the python module.
I tried to launch the compiled script as stand-alone, and also drag-n-dropped onto my Python EXE. All to no avail.
I have Python 2.6.2 installed (for working with Blender 2.49b and LuxBlend/LuxRender 0.7.1 SSE1 - I am adept at using LuxRender via LuxBlend).
I have LuxRender 0.8.1 SSE1, and it runs on my system, but I have not tried any renders yet. The Pose2Lux was going to be my first testing of it.
Do I need to install a newer version of Python (say 3.x series) for this python script to work with P6? I haven't had a need for a newer version as of yet.
SPECS:
Laptop - Windows XP Tablet Ed 2005, AMD XP-M 2200+ (Single Core - SSE1 Architecture), 1024 MB RAM, SIS Onboard shared graphics, OpenGL 1.2.1 - Python 2.6.2, Poser 6 SR3, LuxRender 0.8.1 SSE1.
Any help you can provide would be greatly appreciated. Thank you.
Take care...
Ken
Forgive me for not stating the obvious.
Yes, I am using the Pose2LuxP6.pyc.
Yes, I do know how to use python scripts in Poser 6.
Yes, I do know how to use Poser (since 97' and Poser 3)
Yes, I am a seasoned veteran with over a decade in 3D, and in many facets within. (not a noob, but maybe a boob)
Yes, I am stumpped on this one.
Yes, thank you for your feedback. Any help is appreciated.
Take care all...
Ken
O.K.
It works via the "run" python scripts/file drop-down.
Any users trying this script, but still using good ol' P6 might want to note it does not work with window/python tabs module (if you usually activate python this way, like myself).
Thanks again Kaibach!
AND BIG THANK YOU to Snarlygribbly for creating this!
I'll get to testing right after dinner...
Take care all...
Ken
Attached Link: Pose2Lux 0.8.4 beta
Update: Version 0.8.4 betaThis update contains an important bug fix which corrects the order in which certain lines of the Lux output file are written.
Also included in the zip file is the MIT licence under which this and all forthcoming releases will be distributed. tl:dr - it's still completely free :-)
Free stuff @ https://poser.cobrablade.net/
Final version now uploaded - http://www.renderosity.com/mod/gallery/index.php?image_id=2175559
I don't think the water worked though, what kind of object should I use to assign water material to.
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
Whereas the beta 0.8.2 works perfectly for me, I get the following error msg with 0.8.4:
Exception in Tkinter callback
Traceback (most recent call last):
File "H:ProgrammeSmith MicroPoser Pro 2010RuntimePythonliblib-tkTkinter.py", line 1345, in call
return self.func(*args)
File "L:Poser developmentPloppose2lux.py", line 4796, in ExportToLux
File "L:Poser developmentPloppose2lux.py", line 3623, in ExportLights
File "L:Poser developmentPloppose2lux.py", line 2378, in init
TypeError: unpack non-sequence
H:ProgrammeSmith .... is my local Poser inst. path it's also where Pose2Lux is located as well.
Just to have reported it =)
Attached Link: Pose2Lux 0.8.5 (beta)
Thanks Erick!Update to version 0.8.5 beta
User guide now included in distribution
Added new USE_KEY parameter for use in XML files
Fixed bug in Light export when non-Image map node connected to Light (as reported by ErickL88)
Free stuff @ https://poser.cobrablade.net/
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2176135
Couldn't really have done this one without this app. Thanks for all the hard work, it really is appreciated.Poser Pro 11, DAZ Studio 4.9
Content Advisory! This message contains nudity
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
yes please
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
"string filename" ["USE_DATAPATH/nickel.nk"]
"texture uroughness" ["More metals/galvanised_steel_urough@scale"]
"texture vroughness" ["More metals/galvanised_steel_urough@scale"]
"texture bumpmap" ["More metals/galvanised_steel_bump@scale"]
<used_texture>More metals/galvanised_steel_urough</used_texture>
<used_texture>More metals/galvanised_steel_urough@scale</used_texture>
<used_texture>More metals/galvanised_steel_bump</used_texture>
<used_texture>More metals/galvanised_steel_bump@scale</used_texture>
"float distamount" [1.000000]
"float noisesize" [0.001000]
"float nabla" [0.025000]
"string type" ["cell_noise"]
"string noisebasis" ["voronoi_f2f1"]
"float bright" [1.000000]
"float contrast" [1.000000]
"vector scale" [1.000000 1.000000 4.000000]
"vector rotate" [0 0 0]
"vector translate" [0 0 0]
"float tex1" [0.10000000149]
"float tex2" [0.20000000298]
"texture tex1" ["More metals/galvanised_steel_urough"]
"float tex2" [0.816496580928]
"float distamount" [1.000000]
"float noisesize" [0.001000]
"float nabla" [0.025000]
"string type" ["cell_noise"]
"string noisebasis" ["voronoi_f2f1"]
"float bright" [1.000000]
"float contrast" [1.000000]
"vector scale" [1.000000 1.000000 4.000000]
"vector rotate" [0 0 0]
"vector translate" [0 0 0]
"float tex1" [0.10000000149]
"float tex2" [0.20000000298]
"texture tex1" ["More metals/galvanised_steel_bump"]
"float tex2" [0.000199999994948]
To use this material you need a data file. I've attached it to this post. It needs to be renamed to 'nickel.nk' and then saved in the folder pointed to by the 'Tabbed data files' on your Pose2Lux 'Paths' screen.
Free stuff @ https://poser.cobrablade.net/
Quote - Mighty awesome :D
Now, can I add that material to my current Metals xml file and the tabbed data will still work with it?
Laurie
Yes, it will. The parameter USE_DATAPATH is replaced with the folder path you chose for 'Tabbed data files'
If you want to be more organised, change the XML to read something like USE_DATAPATH/metals/nickel.nk and then put the nickel.nk in the metals subfolder. Keeps it tidy that way :-)
Free stuff @ https://poser.cobrablade.net/
Quote - Mighty awesome :D
Now, can I add that material to my current Metals xml file and the tabbed data will still work with it? I prefer to keep my like materials nice and consolidated...lol
Laurie
Oh, and in case it isn't obvious - if you put it in a different library you'll need to do a search and replace on 'More metals', which is the name of the library I put it in!
Free stuff @ https://poser.cobrablade.net/
Quote - Thanks for that Snarly...it wouldn't have occurred to me...lolol.
Laurie
I just had a very obvious idea: we just need a parameter like, say, USE_CURRENTLIB that gets replaced with the name of the library the material definition is in.
That way we could move materials from one library to another without having to do a copy and paste job.
I'll add it in when I get back from my trip.
Free stuff @ https://poser.cobrablade.net/
Quote - > Quote - Emitters make softer shadows than actual lights. I'm not sure why this is, just that it is ;o).
Because the hardness of shadows depends on the light source's size, and anything except a light-emitting surface is (mathematically) a point, I guess. In real life, if you want a soft light (and soft to no shadows), you use huge lights (with many bulbs, and/or huge diffuser screens in front of them).
As far as I can tell, an emitter in this context is anything that has ambient_value set to 1. Can someone recommend what item I should insert into a scene to set as emitter? I removed the SkyDome (as suggested) which was my emitter... any ideas?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quick word of warning & a feature request....
Warning first, DO NOT use "Hybrid SSPM" on the export tab unless you know for sure you have a machine that can handle it, mine can't & I had the "pleasure" of watching my entire system grinding to a halt within seconds of running Luxrender with that option.
feature request...
Can we have some sort of error trap for those times when someone tries to run the script with no lights in the scene, I get the error message...
"Traceback (most recent call last):
File "L:Poser developmentPloppose2lux.py", line 5464, in ?
File "L:Poser developmentPloppose2lux.py", line 5106, in init
File "L:Poser developmentPloppose2lux.py", line 5252, in LoadSettings
AttributeError: pageLights instance has no attribute 'varFlipHDRI'"
& then I have to restart Poser.
Windows 7 64Bit
Poser Pro 2010 SR1
Quote - Quick word of warning & a feature request.... Warning first, DO NOT use "Hybrid SSPM" on the export tab
I'm sort-of thinking that might just be a stub for when LuxRender is able to actually do GPU render work. No?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I might not have picked that up... having a look.
Hmmmmm:
"This release is the first to embed GPU acceleration through the OpenCL library. Not all graphic cards/drivers support it yet, that's why on Linux and Windows the release comes in 2 flavours: with or without OpenCL support. If you experience issues with the OpenCL enabled version, let us know and fall back to the other version until we can fix the issue. Right now, only the path integrator with sampling one light source at a time supports GPU acceleration.
Worth noting too: closing the GUI now aborts the render instead of waiting for a clean state with saved data. Don't forget to force a save with the new menu entries before closing if you have large write intervals.
Thanks to all those who have made this release possible, especially documentation writers who are still working really hard on updating information and help topics. We hope it will help exporter writers and users get the most out of LuxRender."
See whatcha mean, Lucifer.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
GPU rendering works, but use the Hybrid sampler, not Hybrid SSPM.
I've also tried it and I watched it for a few minutes gobbling up all my RAM and then it started filling up my Hard disk with Virtual memory blocks.. when it hit about 20 GB of RAM used I killed it. :p
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
Quote - > Quote - Quick word of warning & a feature request.... Warning first, DO NOT use "Hybrid SSPM" on the export tab
I'm sort-of thinking that might just be a stub for when LuxRender is able to actually do GPU render work. No?
Pretty much. It does write out the required paramters to the Lux file, it's just that Luxrender doesn't play nicely yet :-)
Free stuff @ https://poser.cobrablade.net/
Quote - See whatcha mean, Lucifer.
At least it proves I'm not totally nuts, not yet anyway.
Poser seems to have picked up a bug somewhere, when I open a pz3 files & go into the Materials room I get a nice little CTD & it's driving me batty, anyone know a way round it? or can you explain why it's my fault?
Windows 7 64Bit
Poser Pro 2010 SR1
Attached Link: Pose2Lux 0.8.6 (beta)
> Quote - feature request... > > Can we have some sort of error trap for those times when someone tries to run the script with no lights in the scene, I get the error message...Fixed in version 0.8.6 beta
Version 0.8.6 also has support for BB's EnvHemisphere and EnvSphere (but not EnvDome), if you'd like to use skydomes in your scenes. Might work with other skydomes if they have the same mapping as BB's.
To use a skydome in Pose2Lux, apply the new 'Skydome' material from the 'Special' library. NB: 'Portal' and 'Null' materials have been moved to the 'Special' menu too - if you have 'saved scene materials' which reference these materials then you will have to update your saved settings to reflect the changed location.
Free stuff @ https://poser.cobrablade.net/
I'm finally starting to get quite excited about this. Still a lot to learn, but this is clearly a clean, powerful application. Hats off to all those who were involved in the past, and to you, Snarly, for picking up the ball and running with it!
Well done!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Attached Link: Pose2Lux 0.8.7 beta
And for those of you who'd like the Skydome to spin the right way when you revolve it, here's 0.8.7 :-)Bugfix: Skydomes revolve in the right direction!
Bugfix: Pose2Lux no longer crashes if you use the 'From Left', 'From Top' etc. cameras (Thanks to Cubek for pointing that out)
Free stuff @ https://poser.cobrablade.net/
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I've a feeling I'm gonna have to make some mini-tutes ;-). Anyone got any specific questions that you've been wrestling with? I prefer not to posts tutes on the obvious ;-). I'll start a new thread...
Laurie