Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:40 pm)
Yanno, Poser will happily accept Ngons provided they're planar. Anything non planar looks proper manky.
Coppula eam se non posit acceptera jocularum.
Quote - You get problems with concave ngons, or at least I do :)
That's what I said. "Non planar".
Coppula eam se non posit acceptera jocularum.
Test shows a 7-sided cylinder with an n-gon on top.
From left to right:
soft edges - planar
soft edges - nonplanar
bevelled edges - planar
bevelled edges - nonplanar
hard edges - planar
hard edges - nonplanar
Default render settings with 80° standard smoothing angle
What surprises me also is that the "simple" hard edges render (now ?) actually better than the more "elaborate" bevelled edges.
Usually bevelled edges were to be preferred when you wanted crisp edges in Poser as they rendred more "naturally", but they also raised the mesh size quite a bit.
from my investigations, hex's, quads and the various tri's (zigzag, diagonal, ...) behave different in DYNAMIC clothing, so they migh do so a bit while conforming as well.
There is no 'better' in this. Tri's do well as woven cloth, like linen or jeans, while quads do well as non-woven cloth, like leather or rubber.
And, instead of what sometimes is expected, high resolution meshes make cloth behave like thinner stuff, not thicker.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
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I saw a conforming clothing made from Marvelous Designer in the freebies section. It deforms ok in my opinion. So then it means I can use PhilC's OBJ2Cr2 on tri meshes to make conforming clothing?
I think I saw a post from somewhere that states quads are preferred over tris in poser.
Passion is anger and love combined. So if it looks angry, give it some love!