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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Blinn node ( controling eccentricity )


ice-boy ( ) posted Fri, 18 March 2011 at 5:08 AM · edited Wed, 26 February 2025 at 2:44 PM

did you know that you can control the size of specular ( eccentricity ) with a texture map?well you know now.

if you connect a black/white image into eccentricity you are controling the specular size with a texture.  belive it or not but this makes things easier and gives you control over the shader. 

 

white is eccentricity 1 and black is zero. with color you are controling the number.

 


ice-boy ( ) posted Fri, 18 March 2011 at 6:27 AM

file_466908.jpg

remember how on V4 and M4  lips we use a texture image and 2 blinn nodes for specular?

 

it looks something like this right?

 

 


ice-boy ( ) posted Fri, 18 March 2011 at 6:36 AM

file_466909.jpg

here is a more practical example. the lips ,nose and forehead have different shades of grey in  imagemap. and they seperate control the eccentricity of teh specular effect.


ice-boy ( ) posted Fri, 18 March 2011 at 6:37 AM · edited Fri, 18 March 2011 at 6:39 AM

file_466910.jpg

in this render the specular blinn is the same on the whole face.


ice-boy ( ) posted Fri, 18 March 2011 at 6:38 AM

file_466911.jpg

in this render i used a texture to control the eccentricity. you see how the lips and forehead looks more wet?


ice-boy ( ) posted Fri, 18 March 2011 at 6:40 AM

-less nodes

-more control

-more realistic

 

 

what do you think?


bagginsbill ( ) posted Fri, 18 March 2011 at 12:17 PM

Less nodes, but you have less going on. You have to also modulate the reflectivity. In the little example two-Blinn shader, you showed both a change in eccentricity and a change in Specular_Color (via connection to a map) which means you were also modulating reflectivity.

I do agree with the general principle, but I'd go about it with a bit more math. I start with the premise of a control map defining less-more shiny. Then I translate less-more shiny into specific values of reflectivity and eccentricity, using math nodes.

If you plug a "shine" map into my VSS PM:Shine node, you would accomplish both eccentricity and reflectivity changes with one map.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Tue, 05 April 2011 at 7:12 AM · edited Tue, 05 April 2011 at 7:14 AM

Quote - Less nodes, but you have less going on. You have to also modulate the reflectivity. In the little example two-Blinn shader, you showed both a change in eccentricity and a change in Specular_Color (via connection to a map) which means you were also modulating reflectivity.

I do agree with the general principle, but I'd go about it with a bit more math. I start with the premise of a control map defining less-more shiny. Then I translate less-more shiny into specific values of reflectivity and eccentricity, using math nodes.

If you plug a "shine" map into my VSS PM:Shine node, you would accomplish both eccentricity and reflectivity changes with one map.

thank you for your post. but i dont think i understand what you mean.  

less shiny means also more strong reflection?


bagginsbill ( ) posted Tue, 05 April 2011 at 10:21 AM · edited Tue, 05 April 2011 at 10:21 AM

Shiny is not a technical term with a clear definition, but I know when somebody says one thing is shiny and another is not, they are combining two separately measurable quantities.

How blurry is the reflection? (eccentricity)

How bright is the reflection? (reflectivity)

More shiny means more bright, less blurry. More reflection, in a smaller space.

More dull means more blurry, less bright. Less reflection, in a bigger space.

In one of your shaders, you only modulated the blurr (eccentricity). In the other (the two-Blinn shader) you modulated both.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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