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Subject: XYZ Texture Animated Motion


KageRyu ( ) posted Mon, 21 March 2011 at 12:29 AM · edited Wed, 04 December 2024 at 8:31 PM

OK, I am using Poser Pro 7, and I want to animate a texture on the XYZ coordinates (Procedural Texture that is).  It seems reasonable this should be acomplishable, but I see no where to enter in a reference point for the textures center point.  I'm thinking maybe it has something to do with the P Variable Node but have not gotten the desired results so far.  I can find nothing in the manual, or on the SM tutorial pages, or other tutorial sites, to accomplish this.  Does anyone have any suggestions?

This is such a simple task in other software...however I want to finish the scene entirely in Poser if posible, to avoid massive amounts of time retexturing, and later post production work.

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


Miss Nancy ( ) posted Mon, 21 March 2011 at 8:28 PM

I don't understand the question, but z is likely to/from the camera, x is probly right/left of camera, y up/down in relation to camera.  similar to "normals forward" is in reference to camera and "perspective UVs" is camera-mapping. my guess is that (x,y,z)=(0,0,0) is the poser origin, which has a known location.



KageRyu ( ) posted Mon, 21 March 2011 at 8:33 PM

Yes, I am asking how to animate procedural texture motion in 3D space in poser.  Many of the procedural texture nodes do not have inputs for coordinates at all, either XYZ or UV.  By procedural I am refering to the actual true procedural texture nodes found under 2D texture and 3D texture in the material room (i.e. mathmatical procedural formula as oposed to image maps).

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


KageRyu ( ) posted Mon, 21 March 2011 at 8:55 PM · edited Mon, 21 March 2011 at 8:55 PM

file_467041.jpg

For example, let's say the 3d Textures Turbulance node - I want to have the turbulance move across a surface in multiple directions over time.  According to the Poser Manual and documentation, the node should have inputs for X Index, Y Index, and Z Index - which it describes as being the coordinates referenced for generating the turbulance texture - great I can animate these over time.  However, when I go and add the node, no such inputs exist, instead there is X Scale, Y Scale, and Z Scale which changes the size of the texture... not what I want to do (see image).  So I am trying to find reliable information on how to accomplish this effect of actually moving the texture.

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


Miss Nancy ( ) posted Mon, 21 March 2011 at 10:08 PM

one example would be causing the tiles in the tile node to move across the cloth (hi-res) plane? ISTR they've discussed this but not sure where.



KageRyu ( ) posted Mon, 21 March 2011 at 11:25 PM · edited Mon, 21 March 2011 at 11:28 PM

That would be a good example, except the Tile node actually does have parameters for U offset and V offset (most of the 2D Texture nodes do, Weave doesn't though, it is strange - and many of the 3D textures don't either).  The ones that do, I can simply animate the parameters of that offset.  Aside from that, yeah, you got the idea of what I am trying to do - just I am trying to apply it to Textures that don't seem to give me an offset or index point to input in their node channels.

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


Miss Nancy ( ) posted Tue, 22 March 2011 at 7:08 PM

the tile is an easy one. for turbulence, this quickie is sorta directional-looking (slow-loading).

it uses sine waves in x/y scale.  the p node may be a possibility but may not be needed.



KageRyu ( ) posted Tue, 22 March 2011 at 7:26 PM · edited Tue, 22 March 2011 at 7:27 PM

See how it's changing the depth and scale (i.e. size, shape, and level of details in the texture) of the actual turbulance though, that is not what I want - I want the texture to move (with the size and shape of detailing remaining consistant).

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


Miss Nancy ( ) posted Tue, 22 March 2011 at 9:22 PM

o.k.

as of now, it appears poser won't allow one to use UV-offset on a 3d-procedural.  unless somebody knows something.



KageRyu ( ) posted Tue, 22 March 2011 at 9:38 PM

That's why I am inquiring if there is a combination of nodes that can be used to "move" a texture.  From the description of the P variable node it seems like it is a candidate (it sets the reference point for data in XYZ coordinates - and those values can be animated) but so far in trying to apply it I have not met with promising results.  There are a few other nodes under variables that the descriptions of sound promising too, but there is not a lot of hard reference or examples for any of them it seems.

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


Miss Nancy ( ) posted Wed, 23 March 2011 at 1:48 PM

my suggestion would be to skip the middlemen and just send bagginsbill an IM.  however, the p-node is for "p-space" (camera mapping), whilst you apparently want the movement in "ST-space" (uv/parametric mapping).

p.s. the site is so slow now that users may not waste sevl. min. for the screen to refresh every time they try to read a thread.  maybe next week they'll weed out all the robots and zombies.



Miss Nancy ( ) posted Wed, 23 March 2011 at 10:46 PM

file_467108.gif

o.k., it speeded up a bit here.  how about dat?



KageRyu ( ) posted Wed, 23 March 2011 at 11:31 PM

While it's nice movement, it's not the type of movement I am seeking - as I have said, I am trying to find ways to move these textures along XYZ (camera space or world space if you will).  Moving the texture in a specific UV space (object space) could work in a pinch. I do not want to animate the scaling at all - it is not the effect I am looking for (especially with Cloud nodes for example - as scaling produces and entirely different result than movement, and it is far more obvious with certain texture nodes).

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


KageRyu ( ) posted Mon, 04 April 2011 at 1:58 PM

I could still use some insight or help with this, if there is anyone out there good with textures who may have an insight?

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


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