Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
Is anyone else having trouble with emitters? I keep getting this error. After I hit Export to Lux, I get processing actor...square_1 & it just hangs there. Tried a scene that exported ok last month & it gives the same error now.
Exception in Tkinter callback Traceback (most recent call last):
File "C:Documents and SettingsjanMy DocumentsPoser Pro 2010RuntimePythonliblib-tkTkinter.py", line 1345, in call return self.func(*args) File "L:Poser developmentPloppose2luxpro.py", line 4657, in ExportToLux File "L:Poser developmentPloppose2luxpro.py", line 3828, in ExportGeometry File "L:Poser developmentPloppose2luxpro.py", line 1349, in init File "L:Poser developmentPloppose2luxpro.py", line 704, in get_materials File "L:Poser developmentPloppose2luxpro.py", line 3737, in material_converter File "L:Poser developmentPloppose2luxpro.py", line 1601, in Convert UnboundLocalError: local variable 'emitter' referenced before assignment
PP2010, XP32, Pose2LuxPro_0.3.3
please pardon the formatting--Firefox won't let me copy/paste
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
I cannot replicate this problem, either in 32bit or 64bit Windows.
Can you create a very simple scene comprised only of primitives and see if the problem still manifests when one of them is made into an emitter? If so, perhaps you could zip up the scene and send it to me.
This is a strange bug because not only am I unable to repicate it, but the error message doesn't make sense when compared with the source code!
Is anyone else having problems with exporting emitters?
Free stuff @ https://poser.cobrablade.net/
ok will do.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Quote - The only problem with emitters I am having is one of learning how to make groups, and assigning them accordingly. I haven't been successful with that yet. I can make and assign lightgroups, but not emitters.
I just make groups for the emitters in the lights panel and then assign them in the emitters panel :). Hey, it works...lol.
Laurie
with P2L1.0 the export goes perfectly. since 1.0 works for me i'm just going to use that instead of pro, at least when i want emitters.
i was hoping it was user error/just me but since i get the same results on both my machines i don't know.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
yeah, it must be just me. at least 1.0 works flawlessly so i'll use that for now.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Attached Link: Pose2Lux Pro 0.3.4
@ jancoryIt's not you - you have identified a bug. It only manifests under certain circumstances which I have been able to identify and fix thanks to your bug report. Bug reports like this are helping to make Pose2Lux a robust application.
Updated Pose2Lux Pro version 0.3.4 fixes the bug you reported.
Free stuff @ https://poser.cobrablade.net/
i feel much better now!
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
tested on my laptop & works great. thank you!
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Not sure if this is the right place to do this but (let me know if it isn't):
Just a quick update on the website: the manual is sort-of roughed in... still needs polishing and images. And possibly updating by the actual author, which is (as I understand) LaurieA. Let me know if you are able to access editing or if I need to give you additional privileges... still getting the ol' grey matter around Drupal, so I might have missed something. Oh, and anyone I might need to assign more privileges to, please let me know.
Also, I'm converting the FAQ to book format, so that we can section topics and subtopics, making searches a bit easier and updating the FAQ a bit more orderly.
Oh, and I still am putting the links page together and all that other stuff we talked about.
I was going to let the "...Challenged" thread sort-of die a natural death and continue on here, if that's okay.
Thanks to all who have signed up and let me know what you think ... any suggestions I'll add to my to-do list.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Noooo...LaurieA did the layout and .pdf...Snarly did most of the writing. I only wrote little bits and pieces ;).
Oh. Oops. K, I'll fix that. Thanks. > Quote - I'll be more than willing to help with the website, but what I know about Drupal wouldn't fill the bottom of a thimble. I'd just end up mucking things up...lol. Laurie
Oh, I've got that bit pretty much nutted out, Laurie... I'll send you a mini tute on how to put stuff in. If you can get your head around XML you'll find this a walk in the park.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Maybe we could get the materials download section up so those of us who are working on them will have a place to put them? Get them all gathered up and in one centralized location? Or are we stilling waiting for the materials tutorial first? So it can all be done at once?
It is looking better and better anyway round it Robyn, I am sure more people will get signed up as things get onto the site too. I do like that I don't get eyestrain reading it, even with my lousy vision, sometimes the bright text on dark backs here can be problematic. And the plain font is easier for me to resize as needed.
I may have to do a render that is actually suitable to add to the gallery rather than the half naked pin ups I have been playing with since my victorian night street scene is giving me nothing but headaches.
Looks lovely Laurie, I always liked the ballroom.
As for the half naked pinups, well, blatant excuse to over use latex materials. It is going to a friend as a belated bday present. :p
The issue I am having with my street scene I am sure is happening on the Poser side of the equation. Using Stonemason's victorian street, made the snow invisible but am getting some weird arsed artifacts on the pavement now. Checked for Normals Forward yup they are, I redid the materials to be sure they were P4 style all the way through (basically were, just had to kill the ambient and adjust the diffuse and specular). Hid the Poser ground to be sure it wasn't that peeking through in spots since the pavement isn't perfectly flat, nothing seems to get rid of them. No AO, but Lux wouldn't read that anyways. So, I am well and truly stumped. I may have to find different ground to use.
Quote - Maybe we could get the materials download section up so those of us who are working on them will have a place to put them? Get them all gathered up and in one centralized location? Or are we stilling waiting for the materials tutorial first? So it can all be done at once?
Working on them now as we speak, Rhionon. Links are a bit of a different animal in Drupal: the thingie you end up with will auto-detect if a link to a site or file or whatever is no longer valid, so people won't get those annoying "File is not on this server" message that looks so unprofessional. :biggrin: But it does mean another thingie I have to learn: links.
Quote - It is looking better and better anyway round it Robyn, I am sure more people will get signed up as things get onto the site too. I do like that I don't get eyestrain reading it, even with my lousy vision, sometimes the bright text on dark backs here can be problematic. And the plain font is easier for me to resize as needed.
Thank you. I'm thinking of leaving the theme alone for the time being, but maybe having an inverse colour set (light on dark) for the gallery and stuff where there isn't a lot of reading: more picture-admiration.
I'm sorry this is all taking a while but I am trying to get things functional as quickly as I can, and the links are my next goal... hopefully by the weekend, we'll have something reasonbly attractive we can use.
In terms of giving you a means of sending files to me: I do want to set up some sort of file upload area for everyone. On my list of things to do.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Robyn, if there is anything I can do to help hun just ask, goodness knows I have time to kill most days. :)
I am actually pondering an idea, since it has come up with a few people I have spoken to about P2L. What about a few 'Before and After' type pictures, so people can honestly judge the difference for themselves. Render the same scene twice, once in Poser and once in Lux, of course listing any changes that had to be made
IDL is as close as we will get from Poser, but I am working on one as an example for a friend anyways, they are curious to see why I am nuts about this. BB's Envirosphere and one infinite light are all I am using in Poser for it, going to take it over as is (save for the necessary material room changes).
Which reminds me, does anyone have a soft leather material for Lux since the one I am using in Poser is procedural and won't come across obviously. Something suitable to clothing?
Quote - I am well aware, but some people might actually benefit from seeing it regardless, or at least understand why others are opting to use Lux as opposed to Firefly.
Just tell 'em to go here. If they don't see the difference... let 'em stay with Firefly. B.t.w. they are adding a biased mode to Lux (faster) and, in a related news, YafARay people are starting to work on instancing.
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
Some good points being raised here guys - I expect there are a lot of people out there who would want to take advantage of Lux's rendering power if they realised how easy it was now.
But at the same time, let's not forget that although Lux is pretty damn good, it's only good at one kind of rendering - photorealism, or something approaching it.
Art, of course, is more diverse than that and for many kinds of image Firefly will be absolutely fine, perhaps even better. I know I'll still be using Firefly sometimes despite my current love affair with Lux.
By all means spread the word about Luxrender and Pose2Lux, but maybe not get too evangelical about it as it won't be the right choice for everyone!
Just my 2d worth :-)
I tend to do fairly stylized images, but I see Lux as a tool along with Pose2Lux, am I going to abandon the style I generally work in in favour of photo realism? No. But can I see it has having a place in my work flow, yes. Will it reduce the time I spend doing postwork? Can't say that. I like my postwork. Can it allow me the possibility of lighting options that I simply can't accurately produce in Poser? Oh heck yes.
That is why I am for it, not as a means to make photorealistic images, undoubtedly, by the time I finish with anything it won't be anyways. Simply put for me it is a way to add another dimension to what I am already doing.
People will love it or hate it as they choose, but making it a known quantity where otherwise it might not be seen, that is what I would like to have happen. This isn't about preaching but like raytraced shadows or IDL or anyone of a hundred other things, it is an option that is available.
Like Daz users who have opted to use Reality, Pose2Lux is a choice. Lux is a choice, I would just like to be able to show people just what it can do especially since the website is in development. A lot of this thread is works in progress and testing images, some final finished comparison type pieces was all I was suggesting.
I couldn't have put it better myself. Whilst a few brave souls have exported poser scenes to other programmes, the process - I'm assuming - would have been quite involved. Plugins / scripts have taken the pain out of this to some extent. I hope that this is a bit the sign of things to come and that more of this sort of thing becomes the norm for other renderers. Sent from my iPhone...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Attached Link: Pose2Lux Pro 0.3.5
Update to Pose2Lux Pro v0.3.5Changes since last version:
Cosmetic changes - added website address to Intro page and updated 'About' page
Bugfix: USE_LIB parameter now processed for 'used_texture' and 'usevolume' tags
Bugfix: Avoid division by zero error when UV Scale = 0
Diffuse IBL gain set to lower default value
Free stuff @ https://poser.cobrablade.net/
Attached Link: The engagement
I made a picture :-)I think I probably actually get to use Pose2Lux less than any of you!
Rendo, though, seems unable to upload it, so I've linked to it on snarlygribbly.org
Free stuff @ https://poser.cobrablade.net/
Quote - I made a picture :-)
I think I probably actually get to use Pose2Lux less than any of you!
Rendo, though, seems unable to upload it, so I've linked to it on snarlygribbly.org
Except perhaps me... haven't opened poser since I pose2lux.com was born. Hope to get a chance once I get links, the gallery and file uploads sorted in Drupal I should be right ... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I keep getting distracted by that pesky muse. I am supposed to be reading manuals or something right now, yes. Ummm yeah, the documentation, in that other window I have open, right. (Seriously, since I am trying the 'comparative' render thing I have been reading, just waiting to hear back about what I emailed you earlier Robyn, don't want to realize I am pawing through the wrong thing.)
Robyn, do we have to make you take your playtime seriously too? We won't perish if it takes a few days or even a few weeks hun. Take some time for you.
Quote - > Quote - I am well aware, but some people might actually benefit from seeing it regardless, or at least understand why others are opting to use Lux as opposed to Firefly.
Just tell 'em to go here. If they don't see the difference... let 'em stay with Firefly. B.t.w. they are adding a biased mode to Lux (faster) and, in a related news, YafARay people are starting to work on instancing.
Oh dear... time for those of us Pose2Lux-ers who have created some really great work - oh, yes, you know who you are! - to start submitting to this gallery. Pose2Lux needs representation! C'mon, guys... I'm busy nutting out self-managing links and galleries in Drupal and my stuff isn't that great, but yours IS: please put your lovely piccies UP there!!! Please-please-please-please!!!!
(or is it just me who sees a crying need???)
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Update to Pose2Lux Pro v0.3.5 Changes since last version:
Cosmetic changes - added website address to Intro page and updated 'About' page
Bugfix: USE_LIB parameter now processed for 'used_texture' and 'usevolume' tags
Bugfix: Avoid division by zero error when UV Scale = 0
Diffuse IBL gain set to lower default value
Site updated. Strong work, Snarly!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - I keep getting distracted by that pesky muse. I am supposed to be reading manuals or something right now, yes. Ummm yeah, the documentation, in that other window I have open, right. (Seriously, since I am trying the 'comparative' render thing I have been reading, just waiting to hear back about what I emailed you earlier Robyn, don't want to realize I am pawing through the wrong thing.) Robyn, do we have to make you take your playtime seriously too? We won't perish if it takes a few days or even a few weeks hun. Take some time for you.
Oh, no one is twisting my arm, Rhionon... it's my OCD which isn't letting me go. Sorry, didn't mean to imply anyone was placing undo expectations on me or anything like that.
Nurses are known for sort-of sneak-thinking about exit strategies. Most of us never leave nursing - except the blokes, who most of them can't hack it, so they go into admin! - but we do sometimes think (after being chewed out by some ham-fisted surgeon for something he stuffed up) there must be a better way to make a living. And I can't help but think web-design/development with Drupal/php might not be a bad thing to be getting comfortable with once I retire (7 years away), so I see this as a great opportunity!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - > Quote - > Quote - I am well aware, but some people might actually benefit from seeing it regardless, or at least understand why others are opting to use Lux as opposed to Firefly.
Just tell 'em to go here. If they don't see the difference... let 'em stay with Firefly. B.t.w. they are adding a biased mode to Lux (faster) and, in a related news, YafARay people are starting to work on instancing.
Oh dear... time for those of us Pose2Lux-ers who have created some really great work - oh, yes, you know who you are! - to start submitting to this gallery. Pose2Lux needs representation! C'mon, guys... I'm busy nutting out self-managing links and galleries in Drupal and my stuff isn't that great, but yours IS: please put your lovely piccies UP there!!! Please-please-please-please!!!!
(or is it just me who sees a crying need???)
If you tell me how, I'll upload some...lol
Laurie
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Attached Link: Pose2Lux Pro 0.3.3
Update: Pose2LuxPro v0.3.3Bugfix: objects with no UV map no longer crash Pose2Lux
Bugfix: Pose2Lux no longer crashes when no lights are in the scene
Volume Integrator changed to 'multi'
'LUX Normal Split' parameter dial added to Tools page
'dmsharpboundary' and 'dmnormalsplit' parameter controls added to Geometry screen
NB: This update is designed to work with the latest Luxrender release (0.8RC2), referred to by ice-boy above. Please make sure you have installed 0.8RC2 before using this update.
Free stuff @ https://poser.cobrablade.net/