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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Include Morphs when conforming


ice-boy ( ) posted Tue, 01 June 2010 at 5:07 AM · edited Fri, 22 November 2024 at 7:12 PM

does anyone know how to make this work?  its in Poser Pro 2010.

it doesnt work for me.


PhilC ( ) posted Tue, 01 June 2010 at 5:13 AM

If you are asking how to create morphs found in the base figure into your clothing then the answer is to use the Wardrobe Wizard plug in that comes with your version of Poser.

Go to Poser menu > Scripts > Wardrobe Wizard.


IsaoShi ( ) posted Tue, 01 June 2010 at 5:52 AM

file_453774.jpg

I see from the other thread that you are asking about these two figure Body options, ice-boy.

As I understand it, these will copy the morph values and scales from the figure to the conformed item when loaded, even if it is not a super-conforming item. It will only work for those morphs that are available in the conforming item. Maybe someone can confirm if I have this right.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


ice-boy ( ) posted Tue, 01 June 2010 at 5:54 AM

is there a tutorial for doing this?


ice-boy ( ) posted Tue, 01 June 2010 at 5:58 AM

Quote - I see from the other thread that you are asking about these two figure Body options, ice-boy.

As I understand it, these will copy the morph values and scales from the figure to the conformed item when loaded, even if it is not a super-conforming item. It will only work for those morphs that are available in the conforming item. Maybe someone can confirm if I have this right.

this is in the poser manual. but i dont understand what it means.

thanks


hborre ( ) posted Tue, 01 June 2010 at 6:01 AM
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Simply, the morphs in the conforming item must match the morphs of your target model.


ice-boy ( ) posted Tue, 01 June 2010 at 6:08 AM

i thought that this function always fits the conforming clothes on the body.

so for example if i use the bodybuilder morph on M4. the conforming clothes needs to have the bodybuilder morphs? 


hborre ( ) posted Tue, 01 June 2010 at 6:08 AM
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Yes.


ice-boy ( ) posted Tue, 01 June 2010 at 6:14 AM

wooow.  i dont think i will ever use this.

it would be great if it would be automatic.


ice-boy ( ) posted Tue, 01 June 2010 at 2:40 PM

how do other do morphs for M4's superhero,bodybuilder,thin,...

do they match every morph seperate ? this would take weeks ir not months of work.


PhilC ( ) posted Tue, 01 June 2010 at 2:42 PM

Wardrobe Wizard will do it for you in a few minutes. Its not that complicated but you will need to read the instructions.


Vex ( ) posted Wed, 02 June 2010 at 9:39 AM

file_453844.png

 the 'include morphs when conforming' option has yucky results for me...

my daz bikini stopped superconforming awhile back, and normally i just tick a python script to 'copy morphs'.

i tried the checkbox on the properties and it doesn't follow very well at all.

Fitness dial at 1.0



Vex ( ) posted Mon, 04 April 2011 at 4:02 PM

this still doesn't ever work for me. What gives?



PhilC ( ) posted Mon, 04 April 2011 at 4:15 PM

Could you please recap what you did and possibly post some screen shots to illustrate?

Thanks.


Vex ( ) posted Mon, 04 April 2011 at 7:11 PM

Attached Link: http://www.renderosity.com/mod/forumpro/media/folder_10/file_453844.png

The screenshot above is the same thing.

 

I load V4, select her body, conform and magnetize a piece of clothing, go to properties tab, click 'include morphs when conforming' and it seemingly 'overdials' the FBM.

I have fitness set to 1.0 on V4, but the daz Bikini squishes it .



grichter ( ) posted Mon, 04 April 2011 at 8:01 PM

Include morphs works on some conforming items. Most of the time it goes bonkers and I use a D3D script called copy morphs instead as it works everytime. But as stated the morph has to already be in the cloth to start with (or added with various tools available)

The include scale works most of time. The only time include scale can go off that I have found is when on a few long skirts that have handles (bones) to control the lower part of the skirt. I use the SP4 short(en) proportions moprh on V4 in about 0.400 to 0.600 range on almost all my V4 characters. On the long skirts with handles that don't work, normally a reveal dials of the handles and playing with the Y scale can solve the problem. So far I have one dress with handles that I could not make look right.

The only other issue when using the shorten morph is prop hair and you have to adjust some to get them to fit or look right as they have no include scale option. And as I write this D3D has a copy scale script, that I will try on prop hair with I get home in another hour that might solve that problem.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


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