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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Dynamic Cloth Animation


anupaum ( ) posted Tue, 19 April 2011 at 6:36 PM · edited Mon, 03 February 2025 at 2:46 PM

Attached Link: Running Sequence V

As much as this looks like a "just for fun" animation, I'm learning how to properly simulate dynamic clothing props when my figures are moving.  I had to set the collision offset on Brenna's skirt to a value of 2 in order to avoid having her knees and calves peek through as she runs.  I'm not sure how to improve that at this point, but one thing I don't like about having such a big collision offset, is that it makes the skirt look like it's magically hanging on her hips when she moves close to the camera.

I'm still fooling around with this, but I thought I'd post this here for commentary.

 


RedPhantom ( ) posted Tue, 19 April 2011 at 7:21 PM
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Nice job so far.  I'm no expert but one thing I've found is that you get more poke throughs if the mesh doesn't have enough vertices. It seems that higher density is able to bend better. You might need to check the mesh of the skirt.


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TheAnimaGemini ( ) posted Tue, 19 April 2011 at 9:54 PM

Quote - Nice job so far.  I'm no expert but one thing I've found is that you get more poke throughs if the mesh doesn't have enough vertices. It seems that higher density is able to bend better. You might need to check the mesh of the skirt.

Agree, low poly mesh dont flow and bend smoothly and natural .

But great work.

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markschum ( ) posted Tue, 19 April 2011 at 10:12 PM

Also use the other collision detection modes with lower poly items.


EnglishBob ( ) posted Wed, 20 April 2011 at 7:04 AM

You could also try increasing the number of steps per frame in the simulation settings. This is the equivalent of using more frames in a simulation aimed at a still render - it gives the simulation more time to "think" and might allow the cloth to settle properly.


aRtBee ( ) posted Wed, 20 April 2011 at 3:42 PM
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There is so much to say about Dynamics in animation.

And so we did, in 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2817155

(Dynamic cloth - the cloth room For Compleat Dummies).

And... you can play dirty, bij creating the sim and then hide some body parts in the rendering process.

have fun, and... your animation does look promising.

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anupaum ( ) posted Thu, 21 April 2011 at 10:57 AM

I read through that entire thread.  It was certainly an enlightening discussion!


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