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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Management of Shadows


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mathman ( ) posted Mon, 25 April 2011 at 4:13 AM ยท edited Thu, 28 November 2024 at 9:35 PM

file_468121.jpg

Hi all,

The attached render uses "The Backdrop" commercial product (available at the Rendo marketplace). I am using the one light set that comes with the product, and also the backdrop itself. As you can see, the shadows look pretty hideous.

This is not a question specific to that product, I'm just using that product as an illustration for what I am about to ask.....

... and that is - does anyone know any tips or tricks to get control over shadows that are cast by the main figure on the backdrop. Maybe the use of special cameras, or maybe parenting of camera or lights to the figure or something ??

I'm aiming for more appropriate shadows for good portraits.

Any help appreciated.

Thanks and regards,
Andrew


bagginsbill ( ) posted Mon, 25 April 2011 at 6:15 AM

The main light is shining somewhat up, which not only casts the shadow so it lands above the figure, but also lights the figure in a very unattractive and unusual way. If you're doing a horror flick, use that. Otherwise, tilt the light down.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


richardson ( ) posted Mon, 25 April 2011 at 6:51 AM

The shadowcam is your friend. It gives you a preview of where the shadow will hit (directly behind what you see) and you can shape your primary light realtime by clicking on it (lightball on your interface. The one dead center) while looking through the shadowcamera (using mainlight parameter dials).

Those "legs" that do not cast shadows will become apparent why in shadowcam..

Right click workwindow>Camera>Shadowcam

ย 

Detail for the newbies here


NanetteTredoux ( ) posted Mon, 25 April 2011 at 6:56 AM

Thank you richardson, I didn't know that. Never saw it mentioned before!

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


geep ( ) posted Mon, 25 April 2011 at 7:02 AM

Attached Link: Shadow Camera Tutorial - compliments of Dr Geep Studios

file_468123.gif

*(click image to view full size)* *(click the link above the image to view the complete FREE tutorial)*

Here's an oldie but a goodie ... well, da NaySayGuy thought so ... :lol:*

Enjoy. ๐Ÿ˜„

cheers
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



vilters ( ) posted Mon, 25 April 2011 at 7:16 AM

For outside views, I use only one infinite light and a modified BB's dome. There is only one sun, (I'v never seen a second one) :-)
Light always comes from above the horizon, and generaly at 30 to 60ยฐ above it.

IDL ( remember, light has to touch something to reflect from and create indirect light )

For inside views: The same, main lamps-lights are mostly above our heads.
Some like a candleย can be below.

I use one or 2 spotlights, (mostly one for the main light source) and use an ambient on the secondary light sources. Only good if you again use IDL to render.

The relationship between light source and camera position is critical.

"BE"ย the lightbeam light. Think shadow.

In aviation, we call it "situational awareness". Know what is where, and what will happen in the future.

Poser8 and PoserPro2010 gave us IDL, and forced (in a good and constructive way) us to rethink light in a more realistic way.

Gloss-Blinn-Reflections - coming from secondary objects created more secondary "light" sources, that we did not have before IDL.

Is this not a facinating hobby??

Poser 1,ย 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mathman ( ) posted Mon, 25 April 2011 at 8:27 AM

Thanks all. A lot of good stuff to chew on. I did not know about the shadow cam, but I will definitely look into it.


geep ( ) posted Mon, 25 April 2011 at 9:53 AM

Quote - Thanks all. A lot of good stuff to chew on. I did not know about the shadow cam, but I will definitely look into it.

" ... look into it." ..... :lol:

Let us know what you see. ๐Ÿ˜„

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NanetteTredoux ( ) posted Mon, 25 April 2011 at 1:24 PM

Thanks Dr Geep - I needed that!

ย 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


mathman ( ) posted Mon, 25 April 2011 at 6:07 PM

Hi Doc,

Thanks for the excellent tutorial :)

I started to get a bit lost from about page 4, onwards. So here are a few questions:

(1) Page 4 - how do you get the main camera directly behind the key light ?
(2) Pages 5,6 - I am not clear why you are urging the viewer to note where the edge of Poser's ground is relative to the figure. What am I meant to be observing here ?
(3) Page 6 - you refer to the "top row" and the "bottom row". What rows ?

Many thanks,
Andrew


markschum ( ) posted Tue, 26 April 2011 at 12:16 AM

You can also go into light properties , find Shadow and set it to between 0.2 and 0.5 (to start). That will give a nicer shadow rather than very dense black.ย 

Also consider making only one light be a caster of shadows. Turn shadows off on other lights, especially lights meant to 'fill'


SamTherapy ( ) posted Tue, 26 April 2011 at 3:00 AM

I thought the Shadow Cam was only of use for Depth Mapped shadows. ย Can anyone confirm or refute this?

Coppula eam se non posit acceptera jocularum.

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My Gallery


geep ( ) posted Tue, 26 April 2011 at 6:24 AM ยท edited Tue, 26 April 2011 at 6:25 AM

file_468178.jpg

*(click image to view full size)*

4 mathman ๐Ÿ˜„

  1. Make sure you have a "Spotlight"

  2. Use the Main Camera parameters to move the camera so it is "looking" through the spotlight.

To be continued ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 26 April 2011 at 6:35 AM ยท edited Tue, 26 April 2011 at 6:36 AM

file_468179.jpg

More 4 mathman ๐Ÿ˜„

Quote - (2) Pages 5,6 - I am not clear why you are urging the viewer to note where the edge of Poser's ground is relative to the figure. What am I meant to be observing here ?

The edge of the GROUND is where the shadow ends.

This is why the shadow may appear to be "cut off" in a different view.

To be continued ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 26 April 2011 at 6:46 AM ยท edited Tue, 26 April 2011 at 6:47 AM

file_468180.jpg

More 4 mathman ... *(last but not least)*

Quote - (3) Page 6 - you refer to the "top row" and the "bottom row". What rows ?

A picture is worth ............... what you paid for it, no?! ... :lol:

Anywho ...........

The "Top Row" is on the top ... and ... the "Bottom Row" is on the bottom ... ok? ... Ok. ๐Ÿ˜„

Questions always welcome. ๐Ÿ‘

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SamTherapy ( ) posted Tue, 26 April 2011 at 12:35 PM

Well, Shadow cam... Raytrace... yes or no anyone?

Pretty please?

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


mathman ( ) posted Tue, 26 April 2011 at 12:42 PM

Quote - (click image to view full size)

4 mathman ๐Ÿ˜„

  1. Make sure you have a "Spotlight"

  2. Use the Main Camera parameters to move the camera so it is "looking" through the spotlight.

To be continued ...

Thanks, Doc...

This method seems to me to be problematic. What I mean by that is: you can manually move the Main Camera around using its parameters until you are blue in the face - how do you know when you have positioned it behind the spotlight ? .... furthermore, isn't there a niftier way e.g. by parenting or "point at" or something like that ?

regards,
Andrew


markschum ( ) posted Tue, 26 April 2011 at 1:21 PM

Parenting does not move the item. Point at wont align the light and camera. The spotlight can be visible in preview , as can the camera. Use a different camera to line the two up.ย  Start by matching the two objects translate and rotate values.

ย 

@sam , I dont think raytrace shadows use the shadowcam.ย  The shadowcam should still give you a good idea of where the light is coming from.


geep ( ) posted Tue, 26 April 2011 at 3:56 PM

Quote - Thanks, Doc...

This method seems to me to be problematic. What I mean by that is: you can manually move the Main Camera around using its parameters until you are blue in the face - how do you know when you have positioned it behind the spotlight ? .... furthermore, isn't there a niftier way e.g. by parenting or "point at" or something like that ?

regards,
Andrew

re: " ... blue in the face."

Are you trying to move the Spotlight ... or the Camera?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Miss Nancy ( ) posted Tue, 26 April 2011 at 7:02 PM

my vote would be to use raytraced shadows.ย  in the old days they thought ya could only get soft shadow edges with depth-map, but it's no longer true AFAIK.



mathman ( ) posted Tue, 26 April 2011 at 7:08 PM

Quote - re: " ... blue in the face."

Are you trying to move the Spotlight ... or the Camera?

doc, the Camera.


geep ( ) posted Tue, 26 April 2011 at 7:36 PM ยท edited Tue, 26 April 2011 at 7:40 PM

file_468193.jpg

Use the Camera's parameters to move the camera behind the Spotlight's outline as shown.

Change DollyX (left/right) and ...

DollyY (up/down) ...

... until the Spotlight's outline is in the center of the screen.

DollyZ will move the camera forward and backward.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



bagginsbill ( ) posted Tue, 26 April 2011 at 7:53 PM

Why are you adjusting the main camera trying to line it up with a light? Use the shadow camera. That is always lined up with the light. Yes, it is not used to render a depth-map if you set the light to ray-tracing. But you can still look through it and render with it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mathman ( ) posted Tue, 26 April 2011 at 8:27 PM

Quote -
Use the Camera's parameters to move the camera behind the Spotlight's outline as shown.

Change DollyX (left/right) and ...

DollyY (up/down) ...

... until the Spotlight's outline is in the center of the screen.

DollyZ will move the camera forward and backward.

Thanks Doc :) ....


geep ( ) posted Tue, 26 April 2011 at 9:41 PM ยท edited Tue, 26 April 2011 at 9:42 PM

@ mathman ........... You're quite welcome. ๐Ÿ˜„


Hi BB,

re: adjusting the main camera

It is suggested as an exercise - not necessarily a recommendation of the only way to do it.

Having said that ... ๐Ÿ˜„
You are absolutely correct BB - Using the Shadow Lite Camera (SLC) gives the correct view without the need to adjust anything.ย  However, using the SLC does not show the Spotlight's outline in the Document window.ย  My instructions were only intended to educate the viewer and attemp to prompt the viewer to learn some of the nuances of Poser. ๐Ÿ˜„

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Tue, 26 April 2011 at 10:03 PM

Quote - My instructions were only intended to educate the viewer and attemp to prompt the viewer to learn some of the nuances of Poser. ๐Ÿ˜„

cheers,
dr geep
;=]

That's why I love your tutorials, doc. Full of very interesting, little known Poser facts :)


geep ( ) posted Tue, 26 April 2011 at 10:18 PM ยท edited Tue, 26 April 2011 at 10:20 PM

Thank you. ๐Ÿ˜Š

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Fri, 29 April 2011 at 3:34 AM

If I wanted to render a portrait (head shot) with a subtle shadow directly behind the head, is there any tricks anyone can suggest to get this effect?


geep ( ) posted Fri, 29 April 2011 at 5:32 AM

file_468292.jpg

ย 

Like this? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Fri, 29 April 2011 at 6:20 AM

Yes, doc, that is way cool .... :)

ย 


geep ( ) posted Fri, 29 April 2011 at 8:11 AM

file_468293.jpg

Position a flat object behind the figure, e.g., square, box, etc., to "catch" the shadow.

Use a Spostlight and "Point At" figure's head.

Adjust Spotlight's position and other parameters to achieve desired results.

Use other "fill" lights (with shadows OFF) as required.

And that's all there is to it. ๐Ÿ˜„

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Fri, 29 April 2011 at 2:23 PM ยท edited Fri, 29 April 2011 at 2:24 PM

Thanks doc. I'll experiment some more and let you know.

(PS What do you recommend as fill lights ?)


mathman ( ) posted Fri, 29 April 2011 at 3:17 PM

doc, there must be more to it. I have spent ages putzing around with this, but I'm still not achieving what I want. I have a spot with shadows, and a point without shadows. The spot is pointing at the subject's head. I have tried lining up the spotlight using the left and top cameras, as well as going via the shadow cam, to make sure it was looking straight on to the figure's head. Still no shadows.


geep ( ) posted Fri, 29 April 2011 at 5:16 PM

file_468316.jpg

ย 

Try this ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 29 April 2011 at 5:18 PM ยท edited Fri, 29 April 2011 at 5:19 PM

file_468318.jpg

ย 

... and this.

cheers,
dr geep
;]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Fri, 29 April 2011 at 6:38 PM

file_468321.jpg

doc,

Here is the latest attempt (clearly still not giving me the result that I want).


mathman ( ) posted Fri, 29 April 2011 at 6:41 PM

file_468324.jpg

Also ....


mathman ( ) posted Fri, 29 April 2011 at 6:43 PM

file_468325.jpg

And.....


geep ( ) posted Fri, 29 April 2011 at 7:13 PM ยท edited Fri, 29 April 2011 at 7:17 PM

file_468328.jpg

Try reducing the distance between the figure and the backdrop object to about 2 feet.

... AND ...

If the infinite light is too bright, it will "wash out" the shadow from the spotlight.

Try turning the infinite light off and render it to see what effect you get.

????????????????????????

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Fri, 29 April 2011 at 7:26 PM

doc, how can i gauge the distance between the figure and the backdrop wall (bearing in mind that the wall of the backdrop is not at z=0 in the default position) ?

(PS I am using Poser Native Units)


geep ( ) posted Fri, 29 April 2011 at 8:47 PM

Dr Geep's Scale (DGS) says that ...

1.000 Poser native unit (Pnu)= 100.00 " (DGS inches) or 8' 4"

Therefore,

1" = 0.010 Pnu

10" = 0.100 Pnu

100" = 1.000 Pnu, etc.

1' (12") would be 0.120 Pnu

2' (24") would be 0.240 Pnu

3' (36") would be 0.360 Pnu

etc., etc., etc.

If your figure is in the center of the studio (zTran = 0.000) and you want an object 3' behind the figure, make zTran for the object zTran -0.360 to move it back 3'.

(This assumes that the object is thin ~1-2" otherwise you would add half the thickness of the object (wall) to the distance.

Example:

If the wall object is 1 foot (1' or 12") thick and you want the front face of it 3 feet (36") behind the center of the studio, zTran for the wall would be set to 0.360 (36 DGS inches) + half the thickness of the wall 0.060 (6 DGS inches or zTran for the wall would be 0.420 (42 DGS inches).

Now, the front face of the wall will be exactly 3 feet (3' or 36") behind the center of the studio.

Ok? Ok. ๐Ÿ˜„

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 29 April 2011 at 8:52 PM ยท edited Fri, 29 April 2011 at 8:56 PM

Attached Link: http://www.drgeep.com/p4/rws/rws.htm

file_468329.gif

Here's a tut on Scale if'n yer interested. ๐Ÿ˜„

See Page 6 for using the GROUND Prop Scale for reference.

cheers,
dr geep
;=]


P.S. You can download the FREE Scale prop(s) from my website here
http://www.drgeep.com//FreeProps/FreeProps.htm

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Sat, 30 April 2011 at 3:31 AM ยท edited Sat, 30 April 2011 at 3:41 AM

file_468334.jpg

Thanks for all of your help so far, doc.

I have removed the backdrop prop, and replaced it with a cloth plane. I have set the ztran to -0.24. Unfortunately still no shadow.


mathman ( ) posted Sat, 30 April 2011 at 3:44 AM

file_468335.jpg

FWIW here are my render setttings.


bagginsbill ( ) posted Sat, 30 April 2011 at 8:43 AM

Guessing here: If the camera is closer than the light, and they are aligned perfectly, your viewpoint will be such that the head is bigger than the shadow. This is the only explanation of why there is a shadow but you can't see it. This would be confirmed if you moved the camera back and to the side a bit.

Second guess: There is no shadow - you forgot to enable shadows on the light.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


geep ( ) posted Sat, 30 April 2011 at 9:44 AM

Or ........... ?????????????????? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



bagginsbill ( ) posted Sat, 30 April 2011 at 10:09 AM

Or what? Render settings show shadows enabled. He said the "wall" is -.24 (no units specified, so we have to assume he followed instructions and used -.24 PNU, which according to DGS is two feet.) The light is clearly dead center, since the forehead highlight is down a bit, and the chin highlight is up a bit.

All that remains is the shadow is hidden behind the head or there is no shadow.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mathman ( ) posted Sat, 30 April 2011 at 12:29 PM

Content Advisory! This message contains nudity

file_468339.jpg

OK, I have moved the Main Camera away from the spotlight and re-rendered...no shadow.


geep ( ) posted Sat, 30 April 2011 at 12:29 PM

file_468340.jpg

The shadow is not quite hidden ... please see image above. ๐Ÿ˜„

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman ( ) posted Sat, 30 April 2011 at 12:31 PM

file_468341.jpg

The spotlight is set for shadows, however ....


mathman ( ) posted Sat, 30 April 2011 at 12:53 PM

file_468343.jpg

OK, a solution of sorts. I removed the other light (the point light), and I got this.


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