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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
The main light is shining somewhat up, which not only casts the shadow so it lands above the figure, but also lights the figure in a very unattractive and unusual way. If you're doing a horror flick, use that. Otherwise, tilt the light down.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The shadowcam is your friend. It gives you a preview of where the shadow will hit (directly behind what you see) and you can shape your primary light realtime by clicking on it (lightball on your interface. The one dead center) while looking through the shadowcamera (using mainlight parameter dials).
Those "legs" that do not cast shadows will become apparent why in shadowcam..
Right click workwindow>Camera>Shadowcam
ย
Detail for the newbies here
Attached Link: Shadow Camera Tutorial - compliments of Dr Geep Studios
*(click image to view full size)* *(click the link above the image to view the complete FREE tutorial)*Here's an oldie but a goodie ... well, da NaySayGuy thought so ... :lol:*
Enjoy.
cheers
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
For outside views, I use only one infinite light and a modified BB's dome. There is only one sun, (I'v never seen a second one) :-)
Light always comes from above the horizon, and generaly at 30 to 60ยฐ above it.
IDL ( remember, light has to touch something to reflect from and create indirect light )
For inside views: The same, main lamps-lights are mostly above our heads.
Some like a candleย can be below.
I use one or 2 spotlights, (mostly one for the main light source) and use an ambient on the secondary light sources. Only good if you again use IDL to render.
The relationship between light source and camera position is critical.
"BE"ย the lightbeam light. Think shadow.
In aviation, we call it "situational awareness". Know what is where, and what will happen in the future.
Poser8 and PoserPro2010 gave us IDL, and forced (in a good and constructive way) us to rethink light in a more realistic way.
Gloss-Blinn-Reflections - coming from secondary objects created more secondary "light" sources, that we did not have before IDL.
Is this not a facinating hobby??
Poser 1,ย 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - Thanks all. A lot of good stuff to chew on. I did not know about the shadow cam, but I will definitely look into it.
" ... look into it." ..... :lol:
Let us know what you see.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi Doc,
Thanks for the excellent tutorial :)
I started to get a bit lost from about page 4, onwards. So here are a few questions:
(1) Page 4 - how do you get the main camera directly behind the key light ?
(2) Pages 5,6 - I am not clear why you are urging the viewer to note where the edge of Poser's ground is relative to the figure. What am I meant to be observing here ?
(3) Page 6 - you refer to the "top row" and the "bottom row". What rows ?
Many thanks,
Andrew
I thought the Shadow Cam was only of use for Depth Mapped shadows. ย Can anyone confirm or refute this?
Coppula eam se non posit acceptera jocularum.
Quote - (2) Pages 5,6 - I am not clear why you are urging the viewer to note where the edge of Poser's ground is relative to the figure. What am I meant to be observing here ?
The edge of the GROUND is where the shadow ends.
This is why the shadow may appear to be "cut off" in a different view.
To be continued ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Quote - (3) Page 6 - you refer to the "top row" and the "bottom row". What rows ?
A picture is worth ............... what you paid for it, no?! ... :lol:
Anywho ...........
The "Top Row" is on the top ... and ... the "Bottom Row" is on the bottom ... ok? ... Ok.
Questions always welcome.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Well, Shadow cam... Raytrace... yes or no anyone?
Pretty please?
Coppula eam se non posit acceptera jocularum.
Quote - (click image to view full size)
4 mathman
Make sure you have a "Spotlight"
Use the Main Camera parameters to move the camera so it is "looking" through the spotlight.
To be continued ...
Thanks, Doc...
This method seems to me to be problematic. What I mean by that is: you can manually move the Main Camera around using its parameters until you are blue in the face - how do you know when you have positioned it behind the spotlight ? .... furthermore, isn't there a niftier way e.g. by parenting or "point at" or something like that ?
regards,
Andrew
Parenting does not move the item. Point at wont align the light and camera. The spotlight can be visible in preview , as can the camera. Use a different camera to line the two up.ย Start by matching the two objects translate and rotate values.
ย
@sam , I dont think raytrace shadows use the shadowcam.ย The shadowcam should still give you a good idea of where the light is coming from.
Quote - Thanks, Doc...
This method seems to me to be problematic. What I mean by that is: you can manually move the Main Camera around using its parameters until you are blue in the face - how do you know when you have positioned it behind the spotlight ? .... furthermore, isn't there a niftier way e.g. by parenting or "point at" or something like that ?
regards,
Andrew
re: " ... blue in the face."
Are you trying to move the Spotlight ... or the Camera?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Change DollyX (left/right) and ...
DollyY (up/down) ...
... until the Spotlight's outline is in the center of the screen.
DollyZ will move the camera forward and backward.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Why are you adjusting the main camera trying to line it up with a light? Use the shadow camera. That is always lined up with the light. Yes, it is not used to render a depth-map if you set the light to ray-tracing. But you can still look through it and render with it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
@ mathman ........... You're quite welcome.
Hi BB,
re: adjusting the main camera
It is suggested as an exercise - not necessarily a recommendation of the only way to do it.
Having said that ...
You are absolutely correct BB - Using the Shadow Lite Camera (SLC) gives the correct view without the need to adjust anything.ย However, using the SLC does not show the Spotlight's outline in the Document window.ย My instructions were only intended to educate the viewer and attemp to prompt the viewer to learn some of the nuances of Poser.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Use a Spostlight and "Point At" figure's head.
Adjust Spotlight's position and other parameters to achieve desired results.
Use other "fill" lights (with shadows OFF) as required.
And that's all there is to it.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
doc, there must be more to it. I have spent ages putzing around with this, but I'm still not achieving what I want. I have a spot with shadows, and a point without shadows. The spot is pointing at the subject's head. I have tried lining up the spotlight using the left and top cameras, as well as going via the shadow cam, to make sure it was looking straight on to the figure's head. Still no shadows.
... AND ...
If the infinite light is too bright, it will "wash out" the shadow from the spotlight.
Try turning the infinite light off and render it to see what effect you get.
????????????????????????
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Dr Geep's Scale (DGS) says that ...
1.000 Poser native unit (Pnu)= 100.00 " (DGS inches) or 8' 4"
Therefore,
1" = 0.010 Pnu
10" = 0.100 Pnu
100" = 1.000 Pnu, etc.
1' (12") would be 0.120 Pnu
2' (24") would be 0.240 Pnu
3' (36") would be 0.360 Pnu
etc., etc., etc.
If your figure is in the center of the studio (zTran = 0.000) and you want an object 3' behind the figure, make zTran for the object zTran -0.360 to move it back 3'.
(This assumes that the object is thin ~1-2" otherwise you would add half the thickness of the object (wall) to the distance.
Example:
If the wall object is 1 foot (1' or 12") thick and you want the front face of it 3 feet (36") behind the center of the studio, zTran for the wall would be set to 0.360 (36 DGS inches) + half the thickness of the wall 0.060 (6 DGS inches or zTran for the wall would be 0.420 (42 DGS inches).
Now, the front face of the wall will be exactly 3 feet (3' or 36") behind the center of the studio.
Ok? Ok.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Attached Link: http://www.drgeep.com/p4/rws/rws.htm
Here's a tut on Scale if'n yer interested.See Page 6 for using the GROUND Prop Scale for reference.
cheers,
dr geep
;=]
P.S. You can download the FREE Scale prop(s) from my website here
http://www.drgeep.com//FreeProps/FreeProps.htm
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Guessing here: If the camera is closer than the light, and they are aligned perfectly, your viewpoint will be such that the head is bigger than the shadow. This is the only explanation of why there is a shadow but you can't see it. This would be confirmed if you moved the camera back and to the side a bit.
Second guess: There is no shadow - you forgot to enable shadows on the light.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Or what? Render settings show shadows enabled. He said the "wall" is -.24 (no units specified, so we have to assume he followed instructions and used -.24 PNU, which according to DGS is two feet.) The light is clearly dead center, since the forehead highlight is down a bit, and the chin highlight is up a bit.
All that remains is the shadow is hidden behind the head or there is no shadow.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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The attached render uses "The Backdrop" commercial product (available at the Rendo marketplace). I am using the one light set that comes with the product, and also the backdrop itself. As you can see, the shadows look pretty hideous.
This is not a question specific to that product, I'm just using that product as an illustration for what I am about to ask.....
... and that is - does anyone know any tips or tricks to get control over shadows that are cast by the main figure on the backdrop. Maybe the use of special cameras, or maybe parenting of camera or lights to the figure or something ??
I'm aiming for more appropriate shadows for good portraits.
Any help appreciated.
Thanks and regards,
Andrew