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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 24 5:53 pm)



Subject: About reality plugin


martial ( ) posted Sun, 01 May 2011 at 5:04 AM · edited Tue, 14 January 2025 at 9:38 AM

Bonjour

I am using Daz studio extended 64 bits with Realty plugin -lux render for rendering scenes

What is your experience about reality plugin ??

I note that the light is good but all my renders still like grainy photos (with Higher ISO) after many hours of rendering Not realy bad (a kind of mood) but i would prefer more crisp one not like typical ray tracing render but less grainy

My last one ,a 1920 by 1200 pixels scene, is still grainy after almost 15 hours of rendering

Thanks


Disciple3d ( ) posted Sun, 01 May 2011 at 5:25 AM

Bonjour, One trick Ive used to decrease graininess is to render in a larger size than needed, then after 15 or twenty hours resize the resulting render down to the desired size. Also for best results use the Skys of Reality preset lights or a single distant light. In my experience Reality us most impressive with shots using DOF. Regards, Brent

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


Pret-a-3D ( ) posted Sun, 01 May 2011 at 9:14 AM

After that time your render should look pretty clear unless you are using sky dome. Please see the Reality FAQ at preta3d.com, here is the link to the sky dome entry: http://preta3d.com/wp/forum/reality-faq/do-not-use-skydomes-the-slow-your-render-to-glaciar-pace/ Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


martial ( ) posted Sun, 01 May 2011 at 9:40 AM

Thank for suggestions

I will try

It is true. Some of my scenes had sky dome


Pret-a-3D ( ) posted Sun, 01 May 2011 at 9:46 AM

Then hide the skydome. You don't need it because it is not physically correct, it will be always between your scene and the sun. If you need sky with coulds please use one of IBL files supplied with Reality or another suirable map.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


martial ( ) posted Sun, 01 May 2011 at 9:51 AM

The render is in action now and i see the difference The scene is brighter than it was with Sky dome (more illuminated by the sun) I will see if is better

But i keep the realityIblsphere isn't it??


Pret-a-3D ( ) posted Sun, 01 May 2011 at 9:59 AM

The Reality IBL Sphere is not exported to Lux. It's a tool from Reality to help you position the BG but the plugin knows how to handleit.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


martial ( ) posted Sun, 01 May 2011 at 3:21 PM

Thanks

Today it was a Reality plugin day for me

Because i know more now how to use it and have some good renders pictures during the day

Have also seen your You Tube tutorial (ex using softbox) and read again the user guide

I have also downloaded some files from sIBL archive mentionned in the guide ,each with five files with extensions (jpg,hdr (env and ref),thumb jpg and ibl) is it a tutorial for using these files with Reality plugin apart the 50-55 pages of user guide


Pret-a-3D ( ) posted Sun, 01 May 2011 at 4:52 PM

There isn't one yet but I'm going to put one together. You basically use the JPG file as a texture for the IBL sphere preview and the high res .hdr in the IBL panel in the Light tab of Reality.

 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


martial ( ) posted Sun, 01 May 2011 at 6:35 PM

Merci Paolo pour toutes ces réponses aujourd'hui

Thanks for all these today comments


martial ( ) posted Wed, 04 May 2011 at 2:55 PM · edited Wed, 04 May 2011 at 2:57 PM

file_468498.jpg

Just a follow up :comparaison Daz Studio -Reality plug using soft box (picture reduced at 800 pixels here and jpg) and after a try with Poser rendering

The initial file is coming from poser scene

See the texture of the skin (freeked one)


martial ( ) posted Wed, 04 May 2011 at 2:59 PM · edited Wed, 04 May 2011 at 3:03 PM

file_468499.jpg

And the Poser one (reember jpg compressed at 60 % for the two) I have tried many lights settings (IBLrendered included) and it was difficult to reproduce the same light set up like realty

The two originals are better at 2400 by 2400 tif format

the feeked skin is very accentuaed in Poser one and more natural with Reality

 


kylumi ( ) posted Thu, 05 May 2011 at 2:25 AM

Hello martial,

 

Yes, the Reality plug-in makes all the difference to your renders. Have you also noticed that it is able to smooth an image, this can make all the difference to things like hair and body/clothes creases. But, what I particularly like is the fact that the lighting and material set-ups are so easy to accomplish.


martial ( ) posted Thu, 05 May 2011 at 10:09 AM

Bonjour Kylumi

I just beginning to discover how many features this plugin has

Even during rendering by Lux render i can modify some settings like exposure


kylumi ( ) posted Thu, 05 May 2011 at 10:31 AM

Hey, martial, bonjour mon ami......Thats exactly what I am doing right now, messing with focus and fStop settings..lol


Jcleaver ( ) posted Thu, 05 May 2011 at 4:00 PM

Quote - Bonjour Kylumi

I just beginning to discover how many features this plugin has

Even during rendering by Lux render i can modify some settings like exposure

 

Just a point of clarification.  The ability to modify settings while rendering is totally Lux Render.  The Reality plugin has nothing to do with that.



Pret-a-3D ( ) posted Thu, 05 May 2011 at 4:12 PM · edited Thu, 05 May 2011 at 4:20 PM

Actually Reality has plenty to do with it. I'm not claiming that I had any part in developing that feature, that is completely a feature of Lux. But Reality gives Studio users access to that feature, which would be completely unavailable otherwise. As wonderful as Lux is, without an exporter it has no way of getting the data because it does not read Studio scenes or Maya scenes or Blender scenes. The role of the exporters is crucial but nobody is claiming that the exporter has any involvement with the features of Lux. It is true, though, that before Reality was released, the ability to change light brightness and color, plus the exposure and tonal response, while rendering, was not available at all to Studio users. I hope this clarifies the role of the program and the intentions of the author. Best.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


kylumi ( ) posted Fri, 06 May 2011 at 2:14 AM

And, don't forget, the final outcome of any Daz Studio render via Lux as everything to do with Reality.


bob1965 ( ) posted Fri, 06 May 2011 at 6:03 AM

Quote - Actually Reality has plenty to do with it. I'm not claiming that I had any part in developing that feature, that is completely a feature of Lux. But Reality gives Studio users access to that feature, which would be completely unavailable otherwise. As wonderful as Lux is, without an exporter it has no way of getting the data because it does not read Studio scenes or Maya scenes or Blender scenes. The role of the exporters is crucial but nobody is claiming that the exporter has any involvement with the features of Lux. It is true, though, that before Reality was released, the ability to change light brightness and color, plus the exposure and tonal response, while rendering, was not available at all to Studio users. I hope this clarifies the role of the program and the intentions of the author. Best.

Not really, it's just more of the same.


kylumi ( ) posted Fri, 06 May 2011 at 2:11 PM · edited Fri, 06 May 2011 at 2:15 PM

Quote - > Quote - Actually Reality has plenty to do with it. I'm not claiming that I had any part in developing that feature, that is completely a feature of Lux. But Reality gives Studio users access to that feature, which would be completely unavailable otherwise. As wonderful as Lux is, without an exporter it has no way of getting the data because it does not read Studio scenes or Maya scenes or Blender scenes. The role of the exporters is crucial but nobody is claiming that the exporter has any involvement with the features of Lux. It is true, though, that before Reality was released, the ability to change light brightness and color, plus the exposure and tonal response, while rendering, was not available at all to Studio users. I hope this clarifies the role of the program and the intentions of the author. Best.

Not really, it's just more of the same.

 

That comment is just plain ignorant and totally unexceptable!


bob1965 ( ) posted Fri, 06 May 2011 at 6:22 PM

Not if you've been listening and or a user of Luxrender for any length of time.


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