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Subject: Vendors should start updating how they do mats


Winterclaw ( ) posted Wed, 27 April 2011 at 2:39 PM · edited Thu, 25 July 2024 at 7:00 AM

file_468223.jpg

I got Poser Pro 2010 awhile ago on sale, I fired it up recently and turned on GC for my image.  Unfortunately the character which looked ok in Poser 7 looked kinda funky with gamma correction on.  The problem is the current mat shaders tend to look a little green, which is cause partly because people use that light blue diffuse color and add a dark red via color ramp trick.  Unfortunately with newer software that trick is counter productive to poser users as we now either have to turn GC off or manually fix the materials.

So if it isn't too much of a problem, maybe renderosity should start bringing this up with character vendors and start asking them to update their character mats.

 

For example, here's a vendor's stock mats with GC on.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Wed, 27 April 2011 at 2:41 PM

file_468224.jpg

Exact same character mats, but with GC turned off.  As you can tell there's a difference and if moving forward GC becomes the norm, characters by default are going to look quite ugly to a user who doesn't know what's going on.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Wed, 27 April 2011 at 2:44 PM

file_468225.jpg

Here's another vendor's character (I'm not naming names on purpose).

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Wed, 27 April 2011 at 2:47 PM

file_468227.jpg

And here's a third vendor's character (last one I'm going to do) just to prove the point.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Raindroptheelf ( ) posted Thu, 28 April 2011 at 5:15 PM

Oh I so agree with you, that light blue diffuse I have to change to white manually or the Characters look like Zombies.

I was used to do that in DS anyways so I did it by default from the moment I gone back to Poser.

Also using Poser Pro 2010 and wish they would ditch thel light blue diffuse.



Winterclaw ( ) posted Fri, 29 April 2011 at 11:48 AM

It's funny you mention zombies because that was one of the first things I thought of when I saw how the characters were turning out.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Raindroptheelf ( ) posted Fri, 29 April 2011 at 11:58 AM

Yes, that was my first impression lol.

I am glad I know how to change the blue tint to white in the Material Room but people who are new to Poser most likely do not.:(



MSTene ( ) posted Sat, 30 April 2011 at 1:25 AM

  I use PoserPro2010 (and poser 7 & 8) and by default I always turn GC off.. it does all kinds of funny things to all kinds of materials.

  Just to stay consistent with the render settings, and final appearances, I use with Poser 8 and 7 I keep it off.  Personally I don't care for GC and if I have things I really want to change, I just postwork.  =)

 


Raindroptheelf ( ) posted Sat, 30 April 2011 at 7:01 AM

I do like GC so that is one reason why I got Poser Pro 2010.



Winterclaw ( ) posted Mon, 02 May 2011 at 11:08 PM

Depending on what you are trying to do, GC can be great.  But sometimes it can get in the way; like when you aren't going for realism.  So I like using it, but I don't always.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


dd45 ( ) posted Fri, 06 May 2011 at 9:28 PM

reading through here with some amusement; i use DS & often have to add the blue diffuse & dark red ambient to compensate, especially when i use the Uberenvironment lighting.

i guess until there's some kind of standard format in render engines (rather unlikely) the creators are stuck between a rock & a hard spot... and users will be compensating one way or the other depending on the render engine & the effects they want.


Winterclaw ( ) posted Sat, 07 May 2011 at 11:24 AM

I take it the newer versions of DS lacks GC.  I'm also not an expert, but if the uberenvironment lights are supposed to be a little more realistic and you have a faked-effect shader, the shader needs to be faked more.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Fri, 10 June 2011 at 10:30 PM

I've noticed that at least some vendors are now doing promo renders in Poser Pro 2010, and while I understand not all have it yet, to the ones who have been using it, I'd like to say thank you. 

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Belladzines ( ) posted Fri, 17 June 2011 at 4:46 PM

I have PP2010 and i never use GC ... i absolutely hate it, makes my renders look awful. I dont usually use any special shader nodes etc so that its user friendly for D|S users.


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