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MarketPlace Customers F.A.Q (Last Updated: 2025 Jan 06 8:41 am)
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WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
It's funny you mention zombies because that was one of the first things I thought of when I saw how the characters were turning out.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I use PoserPro2010 (and poser 7 & 8) and by default I always turn GC off.. it does all kinds of funny things to all kinds of materials.
Just to stay consistent with the render settings, and final appearances, I use with Poser 8 and 7 I keep it off. Personally I don't care for GC and if I have things I really want to change, I just postwork. =)
Depending on what you are trying to do, GC can be great. But sometimes it can get in the way; like when you aren't going for realism. So I like using it, but I don't always.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
reading through here with some amusement; i use DS & often have to add the blue diffuse & dark red ambient to compensate, especially when i use the Uberenvironment lighting.
i guess until there's some kind of standard format in render engines (rather unlikely) the creators are stuck between a rock & a hard spot... and users will be compensating one way or the other depending on the render engine & the effects they want.
I take it the newer versions of DS lacks GC. I'm also not an expert, but if the uberenvironment lights are supposed to be a little more realistic and you have a faked-effect shader, the shader needs to be faked more.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I've noticed that at least some vendors are now doing promo renders in Poser Pro 2010, and while I understand not all have it yet, to the ones who have been using it, I'd like to say thank you.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
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So if it isn't too much of a problem, maybe renderosity should start bringing this up with character vendors and start asking them to update their character mats.
For example, here's a vendor's stock mats with GC on.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)