Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Where is the "make art" button?
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Apple_UK - the reason for this thread is that the most asked questions can go here, so that they are not asked so often. I don't see how forum moderators have anything to do with this thread.
Thank you miss nancy you are right on both your answers S
Believe or not there is a reason we are here, and its not to bother the members.
_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche
Most asked question:-
"where did all my money go?"
I aim to update it about once a month. Oh, and it's free!
Ok. I hope this fits in this post. If not, I'll just place it some where els.
Question. I have looked all over the internet and poser based (or related) sites for this. And can not find it!
Can anyone tell me where I can find a Kissing BVH (or motion) file. On renderosity, all we have is kissing poses (but no motions). Maybe I have over looked some sites or not looked good enough?
One question that is askeda lot is:
"Why can't I save a prop as a smart prop?"
The usual reason for this not working is that you have used "Select Subset" when saving the prop. When the subset option is used, you won't get the option to save as a smart prop.
A related question is:
"How do I make a smart prop that contains multiple objects?"
Assuming that all the objects are part of a parenting chain that ultimatly links to one object, use "Select Subset" to include all the objects in one pp2 (prop file). Then open the pp2 in a text editor. Find the line that says "parent UNIVERSE" and change it to read "smartparent NameOfParent", eg:
smartparent rHand
or
smartparent head
or
smartparent box_1
Note that when you save the prop from Poser, you must have "Use file compression" turned off in your General Preferences. This ensures that the resulting file is a pp2, not a ppz.
I would like to understand what the single axis scaling issue is about (Poser 7).
and I've found that V4 and M4, when you scale their head, the inner parts in their heads don't scale with their head. lower jaw, etc is under their head in the heirarchy, i don't understand why it doesn't work.
there is a headsize morph, that does the whole job, but i don't know how to convert the morph setting to percentage, so that i can match up conforming headware and hair with the scaling adjustments
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Quote - there is a headsize morph, that does the whole job, but i don't know how to convert the morph setting to percentage, so that i can match up conforming headware and hair with the scaling adjustments
That is actually a "MorphForm", which is the term DAZ use for the ERC master dials that manipulate/coordinate an appropriate set of other channels (in this case various scale channels) which may or may not include real morphs.
Quote - and I've found that V4 and M4, when you scale their head, the inner parts in their heads don't scale with their head. lower jaw, etc is under their head in the heirarchy, i don't understand why it doesn't work.
Sounds like the propagating scale channels aren't present (i.e. were removed and replaced by the various MorphForms). > Quote - I would like to understand what the single axis scaling issue is about (Poser 7).
Assuming that the effect being described by where you picked up the term "single axis scalling issue" from, is the one I think it is, then if you scale the body of a figure in (say) the Y direction, everything is fine until you attempt to pose other actors like arms, which as they move up and down don't behave as you would want them to.
The other scaling problem, is that until a recent P8 SR, conforming items didn't track scale changes.
will there be an SR4 for Poser 7? with fixes for things like the scaling thing?
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oh yeah. i didn't take into account the change of company. does that mean the Poser 7 programmers aren't around?
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is it possible to inject new material zones via a .pz2?
for example: i painstakingly selected the collar from P7 Simon's P7 T-shirt and assigned a new material group.
when i save it, poser makes a new .obj in the t-shirt folder.
I would like to be able to share new material zone setups, legally of course.
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is it possible to make P7 default to select 'body' instead of the 'hip' when adding a new figure to the scene?
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Hay all,
been out ill and just started trying to use Poser 7 again. My files are a real mess. Has anyone come up with a really good program to help keep files straight. I have tried a few of the old ones made for early Poser and did not really like them. Has anyone tried Explorer 2 full version? The free version will do some of the things I need to do. I really have a lot of files. I want to be able to move files in and out of the main runtime, is there an easy way to do that or am I barking up a dead tree????
b
(JVRenderer)
Quote - Where is the "make art" button?
It's among the Python scripts.
!["Make Art" button](http://img.photobucket.com/albums/v604/seachnasaigh/tutorials/make_art.jpg ""Make Art" button")
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Poser Updates
http://poser.smithmicro.com/poserupdates.html
Content update here:
http://poser.smithmicro.com/content_update.html
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
the James pz2 file in Poser 7 question.
i unsquished the p2z file to read it.
It says to use the file to correctly set up James's channels for poser 7, and points to a python script under Utilities.
Which James cr2 do i use with the pz2?
there's james.pmd files in the Figure folder and one in the pose folder ?
I is a wee bit confunded.
I forgot to check if Jessi has the same situation.
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more details to above post.
This is in the comments section:
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Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
what does gradient bump do?
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Quote - Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?
'Cos sadly the cloth simulator is not up to the task. At least once you've conformed a clothing figure, you know there's a good chance that it will stay on the figure through to the end of the animation especially if your character is doing anything more vigorous than strolling along a path. I do like and use dynamic cloth where possible but too often I've had to abandon hours of calculation and tweaking time and revert to conforming to get a scene done.
Hi. Can anyone please assist me with this ...
Can I use Rendered output from Poser 8 in commercial projects even if the Poser props are used e.g.
Using the supplied figures either modified or not
If I create a new object from some of the primitives or just use the primitives themselves
Other props
The Eula is not 100% clear to me on this one.
Regards.
Mike.
Quote - Hi. Can anyone please assist me with this ...
Can I use Rendered output from Poser 8 in commercial projects even if the Poser props are used e.g.
Using the supplied figures either modified or not
If I create a new object from some of the primitives or just use the primitives themselves
Other props
The Eula is not 100% clear to me on this one.
Regards.
Mike.
That would be a derivative work based on the "Restricted Content" as they call it, which is allowed by the Content-License (Around Chapter 2 in the Poser manual). They could indeed be more explicit about it, since they otherwise list any derivative work (eg scripts, shaders etc) explicitly.
Quote - Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?
The Poser cloth room and the Poser material room are, to many, quite enigmatic and confusing. It takes not only a burning desire to master these rooms, but for some, a sensible, minimalist step-by-step guide to work out the basics of these rooms.
For the material room, the best guide I can think of is Bagginsbill - he posts often here in the Poser forum and his pearls of wisdom on using the material room can be found by invoking search and his name. For the cloth room, what helped me get that first "aHA!" was guidance by KobaltKween which I've shared here.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Will a new Poser version support the DAZ Genesis 5 figures that DAZStudio 4 is going to support? I'm currently using PoserPro2010 on a Macintosh. I'm also using DAZStudio 3 Advanced, and thinking of downloading the DAZStudio 4 beta. I love Poser but I don't want to get behind in terms of technologies.
Quote - I want to link two props to a character's hand, so that if I move the hand, the props will remain in place. They're a bracelet and a lock for the same. "Fit To" doesn't do it, and neither does "Conform To." Is there a way to do this with PoserPro2010?
Props require parenting to things, so parent the bracelet to the forearm or hand, then parent the lock to the braclet.
Quote - > Quote - I want to link two props to a character's hand, so that if I move the hand, the props will remain in place. They're a bracelet and a lock for the same. "Fit To" doesn't do it, and neither does "Conform To." Is there a way to do this with PoserPro2010?
Props require parenting to things, so parent the bracelet to the forearm or hand, then parent the lock to the braclet.
Nope, this does not work. I'm using the Macintosh version of PoserPro2010 (v 8.0.3.11916) on an Intel iMac with the latest OS (10.6.7). Don't know if that matters. I can parent these things, but when I move the hand or arm, the object remains where it was.
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that would be great. i use an acer netbook at my wifi hangout for browsing and email, other than that, i'm totally unhooked. no more viruses, malware, spyware, general borks ...
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Hi, I've never posted in the forums here before, so please forgive me if I'm going about it wrong. (... such as posting in the wrong area.)
I've been reading verything I can find to teach myself how to make conforming clothing and I think I'm finally getting it. (Well, mostly...) I'm wondering if there is someone who here who would test/look at my files to make sure that I'm not missing anything important or doing anything wrong.
I know I still need to tweak a couple of blend zones, but I'd like to get an official opinion at this point - just in case I need to scrap everything and start over, for one reason or another.
where can i send smith micro my opinion of the p8 library palette?
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p7 does it, too, but i was hoping P8 would be better.
the render was just getting to the good part, too
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.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche