Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Quote - oh yes morphs. those are morphs driven by bending right?
Yes
Quote - could we copy those from M4 to conforming clothing?
Yes, In much the same way you add other morphs to the clothes, except you would probably want to set them up as Joint Controled Morphs (JCMs)
Quote - i am using Morphing Clothes from dimension 3D for transfering morphs from M4 on conforming clothing. i tryed to copy JCM and it didnt work.
i think it would be to much work to add all JCM by hand.
could we copy it like morphs with Morphin Clothes.
I would think Morphing Clothes should be able to add a morph in the clothes to match the morph of a JCM (JSM as DAZ refers to them in M4). However, I'm don't know if the are settings in Morphing Clothes to make the morph in the clothes a JCM or if you would just need to add that code to make a JCM yourself
all you need is a head to complete your own Human figure model. you already have the hands !
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Quote - having extra morphs for bending makes it look 10 times mroe realisitc. the problem is that it takes so long to make the morphs.
i am already doing modeling and texturing.
i hope i will find a faster way.
It looks way, way better. You've identified the number 1 problem I have with clothing for M4, and the reason I rarely use any of it, unless I convert it to dynamic. If you did find a faster way to deal with this issue, I'm sure quite a few vendors would be very pleased to hear about it.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
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do you see how the conforming suit(shoulder) didnt bend like M4's shoulder?
i guess M4 has deformers on the shoulder for bending right?
my question is if we can copy from M4 to conforming clothes so that the bending look the same like on M4.