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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Poser Preview Window Question - I feel stupid asking this but I need to know


PXP ( ) posted Wed, 29 June 2011 at 9:09 AM · edited Sat, 08 February 2025 at 11:01 AM

Basically some hair will not display colour in the Poser preview window before a render whereas other hair products do.

I really feel silly asking this question But why is this happening? Is it controllable and if so how? or is it down to the artist/creator who made it?

Really could do with an answer to this.....


ElZagna ( ) posted Wed, 29 June 2011 at 9:15 AM

Actually, this is a question I've had also. It happens with certain outfits also.



OS: Windows 10 64-bit, Poser: 10


bagginsbill ( ) posted Wed, 29 June 2011 at 9:18 AM · edited Wed, 29 June 2011 at 9:20 AM

Display/Figure Style or Display/Element Style

Either could be doing it. Use the menus or ...

Select it and press ctrl-alt-9 and ctrl-shift-9


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hornet3d ( ) posted Wed, 29 June 2011 at 9:23 AM

I have seen this and sometimes ticking 'enable hardware shading' under the preview tab of render settings has corrected this.  However it does not always solve the probelm and can create more problems in the preview.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


wimvdb ( ) posted Wed, 29 June 2011 at 9:49 AM

Another possibility is that there is no texture attached to the diffuse channel. If you have a node setup which uses the Alt-Diffuse and has the diffuse channel at 0, you can still attach the texture to it and it will show in preview

 


PXP ( ) posted Wed, 29 June 2011 at 10:11 AM

bagginsbill

Thank you so much I know it was a dumb question but you answered it for me.

It was the Display/Element Style that needed to be set to texture shaded.

 

Thanks a lot.


hornet3d ( ) posted Wed, 29 June 2011 at 10:58 AM

As an ex-trainer my definition of a dumb question was  - one that was thought of but never asked.  On a forum like this I accept it can be annoying if the question has been asked a number of times before no-one bothered to do search before hand.

Point is I had noticed the same thing and did not know the answer so I did not regard it as a dumb question and now, like you, I have an answer to it.  So thank you PXP for asking and also BB for providing the answer to yet another of my 'I wonder why' questions.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


bagginsbill ( ) posted Wed, 29 June 2011 at 11:36 AM

Hey I remember it stumping me in the beginning as well. Even if this was answered before, I would not know how to find the answer via searching with any efficiency. It was easy to ask and easy to answer. No biggy.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


lkendall ( ) posted Wed, 29 June 2011 at 11:52 AM

Thanks for the question and answer, it stumped me also. But, it never occured to me to ask.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


SamTherapy ( ) posted Wed, 29 June 2011 at 11:53 AM

Some hair makers have the display setting hard coded in, I believe.  So, checking "Texture shaded" makes no difference.  IIRC, some of Koz's hair is like this.

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RobynsVeil ( ) posted Wed, 29 June 2011 at 5:13 PM

Quote - Some hair makers have the display setting hard coded in, I believe.  So, checking "Texture shaded" makes no difference.  IIRC, some of Koz's hair is like this.

For that sort of problem, you can just go into your hr2 file or cr2 file with like Notepad++ or some pure text editor for the hair or whatever and do a search for "displayMode". Replace "WIREFRAME" with "USEPARENT". I'd save the fixed versions as:

"MyHair Textured.hr2"

or something like that.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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lesbentley ( ) posted Wed, 29 June 2011 at 9:38 PM

Quote - Some hair makers have the display setting hard coded in, I believe.  So, checking "Texture shaded" makes no difference.  IIRC, some of Koz's hair is like this.

 Certainly the element display style is normally coded into every actor in a cr2, and the overall figure display style is also specified in the cr2. However it's not "hard coded", you can always change the Display Style via the Display Style palette.

You should remember that there is a 'Figure  Display Style', and an 'Element Display Style', and you may need to set either, or both, to get the desired style. I'm not knocking RobynsVeil's advice. Of course if you want to fix it permanently at the source, edit the cr2. But for those who may not feel comfortable editing Poser files, just use the Display palette.


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