Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I'll take a stab at it. Sometimes Poser exports "extra" body components that aren't visible in Poser. For example you may get an extra abdomen area. So not only do you get nasty bits sticking out here and there but the texture doesn't map properly. My first suggestion would be to look at your list of meshes and see if you have some dupes. Ctrl-clicking (on a Mac) in the area will produce a pop-up window of all the pieces under your cursor. Select them one at a time and see if the offending object is one of them. Hide it and rerender to see if you got the right one.
I own the carlytexture by dalinise myself and had a look. on your texture there is a tattoo on the stomache, not on mine.is it possible that a second group or mat was created to apply the tattoo?which is made invisible in poser but not in bryce?except the tattoo?I have imported vicky with the carlytextures very often in bryce without any probs. maybe it could also be something with the lacepanties she is wearing.maybe they are made of a bigger mesh and some parts of the meshes are made invisible
I've had the same problem, and rbanzai has the right idea. The problem may have to be fixed back in Poser though. Bryce groups any mesh parts with the same name into one mesh. Select any part of it will delete both pieces. Poser doesn't have a reliable way to pick the parts, so one might have to start with a fresh poser model and reapply textures and dials.
Actually that's not quite right; Bryce groups any meash parts with the same MATERIAL name attached to the same figure unless you tick the topmost box in the Poser .obj export dialogue. Since many props are textured with something called "Preview" they will be bunched together. If you have a figure with two props parented and two props not parented Bryce will read these four items as two meshes. It took me ages to work this out. Either you have to export the obj using exact figure names (in which case all body parts will be separate meshes, yuk) or you can change some of the material names using the grouping tool on Poser.
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