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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Making Models Move - A Tutorial by Dr Geep


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geep ( ) posted Sat, 23 July 2011 at 9:41 AM · edited Thu, 21 November 2024 at 1:11 PM

file_471129.jpg

*(click on th image to view full size)*

This is a Special Edition for

arrowhead42

... with Doc's special assistant ... da wun an onlee ... da NaySayGuy !

Stay tuned ........ right here ! 👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy ( ) posted Sat, 23 July 2011 at 9:47 AM · edited Sat, 23 July 2011 at 9:47 AM

HAY !!! ..... Oh goody Ah'm gunna git ta show yall howta due dis stuf, ha ha.


Amloid ( ) posted Sat, 23 July 2011 at 9:51 AM

cool can't wait


JeanDenim ( ) posted Sat, 23 July 2011 at 9:57 AM

Ok doc i'm ready


benney ( ) posted Sat, 23 July 2011 at 10:03 AM

I'm looking forward to it. Something I really need to get stuck into.


SamTherapy ( ) posted Sat, 23 July 2011 at 10:36 AM

It's ridiculously easy and once you read Doc's tute you'll be amazed.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


parkdalegardener ( ) posted Sat, 23 July 2011 at 11:13 AM

I'm in for this one Doc. Love your tuts.



flibbits ( ) posted Sat, 23 July 2011 at 4:58 PM

It's so easy, even Naysay can do it.



NaySayGuy ( ) posted Sat, 23 July 2011 at 5:04 PM

yeh al ya gots ta due is chang da ytran or da xtran or da zeetran ha ha ha ha


flibbits ( ) posted Sun, 24 July 2011 at 12:53 AM

I thought the ytran takes me downtown.



geep ( ) posted Sun, 24 July 2011 at 8:49 AM

Quote - I thought the ytran takes me downtown.

Only in Feenix. :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 24 July 2011 at 8:55 AM

file_471150.jpg

A Prop is only a staic object but a Figure can be posed ...

Let's find out why. 😄


Did you know that ...
... we can make props poseable without making them into a figure? :blink: Huh?

Stay tuned ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SteveJax ( ) posted Sun, 24 July 2011 at 11:51 AM

If the NaySayGuy can do it it has got to be easy!


geep ( ) posted Sun, 24 July 2011 at 12:10 PM

file_471161.jpg

da NaySayGuy strikes again ... :lol:

Hey ... Make your own props using only Poser ??? ... Simple, when you know how. :biggrin:

Make your prop poseable using a morph ... doesn't always work. :scared: ___ YAAAA !!!

Let's find out why ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 24 July 2011 at 12:14 PM · edited Sun, 24 July 2011 at 12:19 PM

Attached Link: "Make A Four Drawer File Cabinet Using Only Poser" - a FREE tutorial compliments of Dr Geep Studios

file_471162.gif

Here's the tutorial Doc was talking about ... in case you're interested. 😄

It's only 40 pages. ................. ONLY !! ....  :scared: ..... YAAAA !!!

Just click the Attached Link: to toot the tut. :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 25 July 2011 at 6:28 AM

file_471195.jpg

Let's make a new prop and display it's origin,

Sometimes ... "negative learning" * can be important. :huh:

Next ...


  • learning what does NOT work

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 25 July 2011 at 1:45 PM

file_471203.jpg

Why are we going to use the Joint Editor when we have no joint? :blink:***____ Dunno ?***

Moving the origin ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 27 July 2011 at 9:38 AM · edited Wed, 27 July 2011 at 9:39 AM

file_471251.jpg

Use the Joint Editor to move the "origin" of an object. 😄

Posing the prop ... Next ... :huh: ___ HUH?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 27 July 2011 at 9:44 PM

file_471261.jpg

Posing the prop in thin air ... :biggrin:

Let's (re)attach the foward landing gear to the plane ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Wed, 27 July 2011 at 10:50 PM

Doc this is great stuff! Your tutorials always are - thanks for the mention, by the way!

I'm sitting on pins and needles waiting for the rest!!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Wed, 03 August 2011 at 10:39 AM · edited Wed, 03 August 2011 at 10:40 AM

file_471421.jpg

How can we do that ? :blink:

Ahh, let's use Poser's amazing and versatile ... Grouping Tool ... 1,001 uses ... 👍

Now .......... 1,002 ... :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 August 2011 at 9:41 AM

file_471460.jpg

But first ... What's the difference ... and why do we care? ... :blink:

E unum pluribus ? ... Huh? :huh: ......... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 August 2011 at 12:16 PM

file_471462.jpg

Use the Grouping Tool to create a new object for each group in a prop object.

Now, let's see how we can rename our new objects ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Thu, 04 August 2011 at 3:49 PM

This is great stuff, Doc!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Thu, 04 August 2011 at 9:38 PM

file_471486.jpg

What's in a name ... sometimes there's alot of info. 👍 ... and sometimes not ... but we can fix that pretty easily.

Then ...

Let's play "hide-an-seek" using the Hierarchy Editor.
We can hide/unhide lots of object real fast.

Then ...

Let's hide everything ... except ... the objects we are going to use ...

Then ... let's find out ...

"Who's your Daddy ?" ... :blink: ____ HUH ? ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 05 August 2011 at 8:40 AM · edited Fri, 05 August 2011 at 8:42 AM

file_471511.jpg

*Move & Parent* ... It's sort of like *Love & Marriage* ... well, sort of ... 😄 Use the Hierarchy Editor to Move and Parent objects.

Note - An Object's position in the list DOES NOT define a hierarchy.

A Parent/Child relationship defines the hierarchy.

When we "parent" one object to another object, e.g., parent the fwd land gear to the MAIN BODY, we still have two separate objects ... but ... the fwd land gear will now move, scale, and rotate when the MAIN BODY's parameters are changed.


CAUTION: The fwd land gear, i.e., the child, can still be moved, scaled, or rotated by itself with no effect on the parent object.  >>> The child may be moved out of it's desired position. <<<


Now let's "attach" the fwd land gear to the MAIN BODY so that it will move with the MAIN BODY of the FlyingWing.

CLICK on the object (the child) to be parented to another object (the parent) and DRAG it to the parent.  This establishes the hierarchy of these two objects.

Can you guess what is ... Next ... ??????????
(hint - the answer is on the image)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 07 August 2011 at 6:29 AM · edited Sun, 07 August 2011 at 6:35 AM

file_471606.jpg

More words of wisdumb from da NaySayGuy ... and ...

How to save more than one prop object at the same time. 😄

What is a prop's I.Q. ? ... :blink: ___ HUH? ... ... ... ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 07 August 2011 at 9:23 AM · edited Sun, 07 August 2011 at 9:29 AM

file_471613.jpg

To be or not to be ..... "smart" that is ? ... It's your choice. 😄

Now we are going to get to the really interesting part that you have all been waiting for ...
(you HAVE been waiting patiently, no?) :lol:
...converting a compound prop into a real live Poser figure. :scared: *** ___ YAAA !!!***

*** :blink: ___"Real?" ... "Live?" ...  "Say what?" ... "Can we really do that?"***

*** :biggrin: ___"YES!" ... "Stay tuned."***

**Next ... 👍
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Sun, 07 August 2011 at 10:59 AM

Yep - I've been waiting patiently! Oh, it's getting good now! This is great - I feel like I'm really learning something!

After awl, I are smrt you knowe.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Sun, 07 August 2011 at 11:04 AM · edited Sun, 07 August 2011 at 11:05 AM

Yeth thir. :lol:

Good ta "see" ya. 👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Sun, 07 August 2011 at 11:33 AM

Same to you - this is a great tutorial, by the way. Very simple to follow - it's like I'm seeing a mystery solved right in front of my eyes. I'm looking forward to using this knowledge not only on the flying wing, but also on some other things I've made that are so far just static props. I can't thank you enough for sharing.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Sun, 07 August 2011 at 12:24 PM

You may not want to thank me yet 😕 things around here may start to get a bit "sticky" when we start talking about Poser's figures ... but ... well ... who knows ... we may just solve a few more mysteries before we get through. 😄

Thanks for staying ... tuned in. :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 07 August 2011 at 8:47 PM

file_471645.jpg

Ok sports fans, here's the part you have all been waiting for :biggrin: ...  but ...

WATCH OUT ! ... This page was directed by da NaySayGuy and ...

Well, have you ever heard of "Murphy's Law?" :lol: ... Stay tuned ...

I wanted to tell you what was coming "Next..." but I ran out of room on the graphic.
*C'est la vie, n'est pas, ha ha.
Sorry 'bout dat. 😄

cheers,
dr geep <------------------------------------------------------------ may be crackin' up
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Sun, 07 August 2011 at 10:27 PM

Hahaha! I like the name you gave it - "awingandaprayer"

Very fitting! :)

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Mon, 08 August 2011 at 8:59 AM

file_471655.jpg

Sometimes Murphy wins ! .............................. :cursing:

The secret :blink: HUH? ............... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 08 August 2011 at 11:59 AM · edited Mon, 08 August 2011 at 12:01 PM

file_471664.jpg

Here's the *"secret"* ... Poser was designed for organic, i.e., humanoid type figures, so the "Bend" function is turned ON by default.  We want to turn "Bend" OFF for mechanical figures like the Wingandaprayer figure.

Now, let's venture into the notorious Setup Room ... :scared: ___ YAAAA !!!
There's no bones about it, the Setup Room can be pretty scary but only because we don't know what's in there.  Let's go find out ... :blink:___ Uh, er, ok, I think ???

Da NaySayGuy hates the Setup Room ... he may not be joining us whilst we are in there. ........... (YAY !!! )

Actually, there are bones in the Setup Room ... that's why we're going there.  Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 08 August 2011 at 7:41 PM

file_471677.jpg

Let's take a quick trip to the Setup Room ... and then ...

We will go back to the Pose Room to create a simple new figure.
Our new figure will be named Baldy because he won't have any hair.

We will create Baldy in the Pose Room and then take him into the Setup Room where we find out about "Posorthopedics" ... that is ... we will create some bones. 😄

Creating "Baldy" ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 08 August 2011 at 9:50 PM

file_471683.jpg

Let's create a new simple figure from scratch. 😄

Then we'll make some bones. :biggrin: ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 09 August 2011 at 7:00 AM

file_471694.jpg

Let's put a some color into this little guy, ok?! ... 👍

Now we're ready to make him come to "life." ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 09 August 2011 at 10:06 AM

file_471702.jpg

From a prop to a Figure in just a few easy steps ... well, almost :laugh:

Now, we need to visit the Bone Yard ...
... aka the Setup Room ... :scared: ___ YAAA, it's scary !

Let's create some bones ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 5:31 AM · edited Wed, 10 August 2011 at 5:33 AM

file_471726.jpg

Create a bone? ... It's Easy ...

It's just a CLICK and a DRAG ... 😄
... in the Setup Room ...
... using the Bone Creation Tool. 👍

Gosh, that was so much fun ... :laugh: ... let's make some more bones ... Next ...


After you have made some bones ...

**... try doing a render. ... ;=]
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 8:15 AM

file_471730.jpg

More about Parents and children ... again. 😄

Let's make some more bones to practice ... then ...

We will make 2 actual bones for our figure ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 9:10 AM

file_471733.jpg

Time to get back to work and ...

Create 2 bones for our figure.

We can create the bones in any position and then...
... move them into the location we want.

Use the different camera views to adjust the bones.

Then use the Main Camera and rotate the view around the figure
to make sure the bones are positioned correctly.

Now we can go back to the Pose Room and pose our figure. 😄 ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 11:20 AM

file_471739.jpg

Da NaySayGuy is back ... and trying to help ... ... ... Some find him very trying ! :lol:

Anyhow, something is missing, obviously. :blink: ... (Do you know what it is?) :huh:

We need to go back to the Setup Room in order to fix it.
(a blessing in discuise, NaySay won't be following us into the Setup Room)

We just need to know the "secret" ... i.e.,  the "missing link" ... 😄 ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 7:24 PM

file_471758.jpg

Here is the "missing link" that will allow us to complete our figure.

Fix the link(s) and then take your figure back to the Pose Room and see if it is now poseable.

Yes? 👍

**Posing our figure ... Next ...
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 10 August 2011 at 10:03 PM · edited Wed, 10 August 2011 at 10:03 PM

file_471770.jpg

*(click image to view full size)*

Here is an example of a bone structure that might be used for a Wingandaprayer figure.

This is an example only.

It doe not represent an actual figure.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Thu, 11 August 2011 at 11:30 AM

Wow! This is all coming together great! Thanks so much, Doc. Over in the UV Mapper forum, UV Dan is helping me get my textures straightened out. Yeah, I had a problem with that, too. Like I said to him, it sure seems like I made a messy model.

I'm taking the steps he's outlining to help me with that, and saving them as a PowerPoint presentation so I can take a good, long look at them later. I'm doing the same with everything you're showing me - saving it to view in-depth later. With work, and home/family responsibilities, I haven't had a lot of time to work on it the last couple of days, but I'm hoping to be able to do so within the next day or so.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Fri, 12 August 2011 at 10:01 AM

file_471825.jpg

Let's rename a few things before we do some posing for Baldy ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 12 August 2011 at 2:08 PM

file_471827.jpg

To bend or not to bend ... that is the question. 😄

Try posing Baldy with the  "Bend" function (not the parameter dial) ... ON & OFF ...

Try turning the  "Bend" function OFF for the Hip, also, and see what happens when Baldy's Abdomen gets "posed."

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 13 August 2011 at 11:14 AM · edited Sat, 13 August 2011 at 11:16 AM

file_471840.jpg

Who IS running this joint ... anywhooo ... ? :lol:

Let's find out ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Wed, 17 August 2011 at 6:03 PM

Hi Dr Geep - how are you? I hope all is going well and you're doing okay. I've been waiting for the next segment for deatails on the joint editor, but haven't heard anything for a few days. I hope you're doing okay, and  thanks again for this tutorial!

 

Steve

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


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