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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Would you buy these? In need of advice...


Eowyn ( ) posted Tue, 21 August 2001 at 5:43 AM · edited Thu, 01 August 2024 at 10:35 PM

file_203715.jpg

I need some advice. I've never tried to sell anything I've created. I've never really even wanted to. But, after my bf lost his job... well, now would be about the time to try something :/ I've created these 12 character morphs for Michael because I feel there's not enough morphs for the poor dude. I've used my very own morphs combined with the default Michael morpsh, so each of these morphs is unique. Do you people think anyone would be interested in buying thse morphs and if yes, what would be a reasonable price for the set? I'd appreciate any help. -Eowyn


Marque ( ) posted Tue, 21 August 2001 at 7:29 AM

I would check the store to see what others have charged. If you have enough unique morphs that can be dialed up and down I'm sure you can sell it. Sorry to hear about your bf, it's getting tougher out there these days, but I'm sure something will show soon. Marque


eirian ( ) posted Tue, 21 August 2001 at 7:34 AM

I can never get enough quality stuff for Michael. Some of these are really lovely. My thought, though, is that few people would pay for the morphs alone. You'd need to include a texture and CR2 at minumum to get a reasonable level of interest. Eowyn, your freestuff is always high quality and I'm sure anything you sold would be of equal quality. I've said before I'd have been willing to pay for Shari...the same is true of these morphs. yours Eirian


melanie ( ) posted Tue, 21 August 2001 at 8:03 AM

They look excellent. Try rendering them with a higher camera focal setting to get rid of the fisheye lense effect (approximately 100 rather than the default 25). I agree with Eirian re: texture and cr2. But there are some wonderful personalities in these faces. They would be a terrific addition to the Michael character. Melanie


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 9:16 AM

I'm sure that they'll sell Eowyn, your well known for the high quality of your free stuff as well as for having integrity and there is a defecit of stuff for Michael. What I'd do though is run all of the morphs through morph squeeze (thanks for making it Bushi!), to keep the file size down, then load them up into a CR2, and make a set of faces (FC2) to go with them to make it a quick and easy process for your customers to switch bettween your characters, and distribute them like that. Hope this helps Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Marque ( ) posted Tue, 21 August 2001 at 9:19 AM

Also let it be known that if the price is kept reasonable I will buy them in support of all the high quality free stuffage you have given us in the past, without restrictions. You have been so generous to us, I think it's payback time. 8^) Marque


Eowyn ( ) posted Tue, 21 August 2001 at 9:50 AM

Hmmm.. I suppose I could put them in a .cr2... However, each of those morphs (well excluding two) need adjusting for eyes - Michael's face is difficult to morph without having to adjust the eyes. I've written instructions for the exact xTran, yTran and zTran settings of the eyes for each morph though but I don't think a .fc2 will store that information, will it? I don't have a Michael texture which I could include, unfortunately :/ Thanks for all the good advice :) Now I'll know what to do next goes to squeeze the morphs


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 10:04 AM

I'm not sure if it will work with stuff that needs rescaling, but I used CR2 edit to splice the eye information into my Everyface expressions, I also used it to strip all of the morph settings from the FC2 so that you don't loose the characters face when applying an expression, so you could do the same thing with your character settings, ie strip that expression dials from the FC2, so that you keep the expressions when changing a character. Does that make sense? I have the feeling I'm babbling here Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Marque ( ) posted Tue, 21 August 2001 at 10:32 AM

You don't need to kick out a Michael texture, LQmorphs doesn't have a texture with them and I picked them up. Just put them together and give good instructions and I think they will sell. I only look at the morphs that are extra from the regular Michael morphs, and since you have included your own I'm sure people will grab them. It's time Mike got some goodies. 8^) We all know it's the first thing that's the hardest, the first public render, the first free item, the first store item. You need to just grab the bull by the horns and go for it. You will do great. Marque


Eowyn ( ) posted Tue, 21 August 2001 at 10:32 AM

Uhm... I think it does make sense if I just could understand exactly what you're saying. You mean you took a part of the .cr2 (with the eye information) and made a custom .fc2 with it, one that doesn't have any other info than the eye information?


kiru ( ) posted Tue, 21 August 2001 at 10:36 AM

Sell the morphs, no textures. Sell them cheap (5 dollars or less) I think at 2 dollars, everyone would buy them. At 10, few.


TJ ( ) posted Tue, 21 August 2001 at 10:43 AM

Im just now starting to look for Michael stuff for a project Ive started, I would pick them up for between 6 and 10 bucks , if you had some body morphs in there it might allow you to make more sales at a higher price, Im starting to be able to work with his face but his body is steal so hard to work with. Good luck


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 2:56 PM

You've grasped it better than I could explain it there Eowyn :) If you want I can send you some examples, as I'm not firing on all four cylinders at the moment (as if I ever do ).

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Eowyn ( ) posted Tue, 21 August 2001 at 3:14 PM

Alla, I would really appreciate it :-)) dances a little happy dance


Eowyn ( ) posted Tue, 21 August 2001 at 3:31 PM

oh dang eowyn@theattic.nl forgot to give you my email address ;)


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 3:58 PM

HeHe would that be an Indian dance :) (I just downloaded your dance poses) I'll send them to you now. Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Cin- ( ) posted Tue, 21 August 2001 at 6:20 PM

A pose file would move the eyes, and if when you save the pose you tell it to include the morphs, you could morph the face and move the eyes at the same time. Then just tell people after they apply the pose, to lock the eyes, so that they don't accidently move them when/if they apply a new pose... that could be the easiest way to solve you eye moving trouble... I hope that made sense... I've been at work too long. K-


Poppi ( ) posted Tue, 21 August 2001 at 7:10 PM

A face file will not keep the eyes. Why not combine them into a character, like Kane. Instead of making a texture for them...why not include just some .mat files to change them ethnically....You sure do a nice job of that with Shari, Marielle, and Sunandra. I think the changing of .mats for different looks would maybe the straw that makes your morphs, a cut above some of the others. And, by all means....sell them as cheaply as you can, without having to suffer, or going with unpaid billable hours. Poppi ;*)


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 7:38 PM

Sorry to contradict you Poppi but I edited the faces for my Everyface package to include the settings for the eyes, and it worked just fine, although I'm not sure if it will work with scaling but I don't see why not. Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Poppi ( ) posted Tue, 21 August 2001 at 8:03 PM

Hummmmm....thanks, Alla. I just have never accomplished that, and it drives me crazy. Could you share your secret?


Poppi ( ) posted Tue, 21 August 2001 at 8:04 PM

For me...everything saves, but the eye positions. And, NO...I hate reading the manual ;)


Ladyfyre-graphics ( ) posted Tue, 21 August 2001 at 8:28 PM

You have to open up the FC2 in an editor (I use CR2 Edit) and copy the eye settings across from a CR2 to your face file, resave and that's it, I just whish I'd known about it when I did the faces for my Ultimate Charger set If using custom morphs the face file would only work with a model that has them applied though. Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Eowyn ( ) posted Wed, 22 August 2001 at 4:30 AM

Alla, I took a look at those face files and they would indeed have the rotation etc info, but not the xTran, yTran and zTran I think. So, how about this: I'd make a face file for each morph so they'd be easy to apply (they'd all be in the same .cr2) and also an eye pose file for each morph. If I include morph channels in the pose but remove all the info except the eye information, that would probably work... right?


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