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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)



Subject: What would cause my saved poses to be corrupt?


Prometheus273 ( ) posted Tue, 02 August 2011 at 8:17 PM · edited Sun, 29 December 2024 at 3:14 AM

What's happening is this:  I often save a pose with all morphs so that I can change a figure back to a shape I created.  But now when I apply those "poses" lots of additional morphs are included that were not in the original pose.  For instance, if I manually pose a monster I made and want to turn him back into his default monster shape, I apply a pose I saved that includes all the pertinent morphs.  But now when I apply that pose, his big toes are curled up, his shins have the "sock" morph activated (sometimes only on one leg), and his hands are deformed because the "muscular" on the hands is turned way up.  It looks like his biceps were increased, and it looks like his neck is a little different.

What would cause those unwanted morphs?

I even made a  new pose (including all morphs) thinking that my original one had become corrupted, but even with the new morph applied, those strange morph targets are included for some reason.

I even uninstalled Poser Pro 2010 and reinstalled it, but the problems still occur.


mitzi-CG ( ) posted Tue, 02 August 2011 at 8:40 PM

Hopefully, you do not have "external binary morph targets" enabled.  That can cause problems on occasion.


Prometheus273 ( ) posted Tue, 02 August 2011 at 8:43 PM

No, I don't have "exxternal binary morph targets" enabled.


mitzi-CG ( ) posted Tue, 02 August 2011 at 10:27 PM

What figure are you using as the base? (M4, V4, or your own)

Another thing that comes to mind is that the targets were created on a reserved channel and it's picking them by the number.

I'm not sure, but I think that some of the channels have expanded due to figure revisions.  Maybe someone else will chime in with some suggestions


Prometheus273 ( ) posted Tue, 02 August 2011 at 10:41 PM

This particular character was made using Michael 2.

It's so odd.


lesbentley ( ) posted Wed, 03 August 2011 at 9:05 AM

Quote - What would cause my saved poses to be corrupt?

Bribes from the gutter press? :scared: 

Seriously though, this sounds rather strange. The only thing I can think to suggest is to examine the pose in a cr2 editor, and if you find any targetGeom channels that should not be in the pz2, delete them.

Have you added any morphs to the figure since the pose was saved? And if so how did you add them?


3dstories ( ) posted Wed, 03 August 2011 at 10:03 AM · edited Wed, 03 August 2011 at 10:16 AM

I don't know if this helps.  I found an oddity in poses I would save with V4 in Poser 7, and it took a while to track down what was going on.

If you go to, say,  the "Body" on V4++ and add any of those morphs (e.g. "Arms Down") and then create a pose, that pose appears to assume that you always have the "Arms Down" dial on the body morphs turned up to the exact position you previously set.

What this means is that if you now start with a blank V4++ character and add the pose you just saved you can get some pretty wierd reactions if you didn't remember to also turn up that "Arms Down" dial.

The result is that now I never use any of those "Arms Down" etc. in a character because the poses I save are then specific to that character and are no longer generic to V4.

Not sure if this applies to your situation.


markschum ( ) posted Wed, 03 August 2011 at 9:21 PM

could you send me the pose file thats corrupt ? 

marks542004@yahoo.com  

it sounds very odd to me.


Prometheus273 ( ) posted Wed, 03 August 2011 at 9:58 PM

This is weird.

Some further explanation.

Adapting clothes to the morphed figure I made is very difficult, so what I do is, rather than save the morphed/magnetized clothes, I just save a new version of the figure wearing that conformed outfit.  So I have several copies of the figure, each one wearing a different outfit.

And of course I have a copy of the figure wearing nothing.

If I apply the pose to the clothed figures, I get the corrupt pose with the morph targets that I didn't include.  But when I apply the pose to the unclothed figure, it's fine.  It works.  I can pose the unclothed figure and change its morphs and whatnot to the extreme and when I apply the pose it changes back into its original shape like it's supposed to.

But when I apply the the same pose to one of the clothed figures, I get misshapen feet and hands and arms, etc.  Could it be that the CR2's of those figures are corrupt?

I'm afraid I can't send any pose or geometry info on the figure as the character is co-owned by another entity and I don't have permission to release anything to the public.

Well, I'm in the process now of doing a complete backup of my runtime as well as other files.  After that, I think I'll uninistall Poser Pro 2010 and Poser 8 and reinistall them.  I still have Poser 7 and tried to bring it up to see if the problem showed up there but when I went to launch it I got a message saying that Windows couldn't launch Poser 7 because a .dll file was missing and that reinstalling the program would probably fix it.  So I'll uninstall Poser 7, reinstall it, and then see if the problem shows up there too.

Any hints on doing a thorough uninstall?


Prometheus273 ( ) posted Fri, 05 August 2011 at 8:23 PM

Well, I just finished reinstalling Poser 7, Poser Pro 2010, and Norton because it was acting weird too.  I wanted to reinstall Poser 7 to see if the same thing happens there.

The saved poses work fine in Poser 7 with all iterations of my saved character.  Therefore I would think it safe to say that it is not the pose file that is corrupt.

In Poser Pro 2010, the pose STILL adds morph targets that were not saved with the original pose.  It only does it on older versions of the character though.  The most recent one can be posed and morphed etc. and when I apply that pose, all the morphs revert to the state I saved in the pose without mysterious intruder morphs appearing.

So I thought, maybe the CR2's of the older figures became corrupt, but they work fine with the pose in Poser 7, so....?

This all started when I set the program back to the factory state a few days ago.  Everything was working fine until then.  I guess the only thing for me to do, besides working in Poser 7, is to use the most recently saved version of that character, which seems to be immune to the phantom morphs, and re-clothe him with every outfit and save him again.  Sigh.  That's a lot of morph brushing, magnet making, and adjusting to do.

Things like this bug me.  I want to know WHY it happened.


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