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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Stoping the child bone form moving the parent?


Sshodan ( ) posted Fri, 05 August 2011 at 3:31 PM · edited Sun, 01 December 2024 at 9:16 PM

I have a mesh - a long braid connected to a head, I set it up properly and everything, but one problem remains:

When I move any chain braid segments by simply draging them around with them mouse in a pose room they influence each other, creating a smooth curve like I want them to, but they althou push the head arond, whick I don't want them to do. So the qestion is - how do I stop the head bone from moving when I move it's children?


PhilC ( ) posted Fri, 05 August 2011 at 3:54 PM

Is the head included in your IK chain?


BionicRooster ( ) posted Fri, 05 August 2011 at 4:13 PM
Forum Moderator

select a bone and pose by dials perhaps?

                                                                                                                    

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shuy ( ) posted Fri, 05 August 2011 at 4:24 PM

If you use "move/translate" option you move body part and parent bones. It is normal, because bone cannot be moved not affecting parent bones. You should change cursor to "twist" or "rotate" then your bone will not be moved.


pjz99 ( ) posted Fri, 05 August 2011 at 4:46 PM

Look at the manual section on the "Chain Break" tool, that's what it's for.

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Sshodan ( ) posted Fri, 05 August 2011 at 5:08 PM

@ pjz99

Thank you! That was exaclty what I needed - it figures I became so hung up on .cr2 editing and stuff like that that I missed the "big red button" lol**
**


lesbentley ( ) posted Sat, 06 August 2011 at 7:12 AM

In the cr2 'Chain Break' is 'dynamicsLock'. 1 = on, 0 = off.

actor SomePart:1
    {
    name SomePart
    on
    bend 1
    dynamicsLock 1
    hidden 0


Sshodan ( ) posted Sat, 06 August 2011 at 5:33 PM

@ lesbentley

Thank you! It's a useful pice of info for the future :)**
**


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