Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:55 pm)
conforming fur is remarkable! well done! i have no idea how you did that. the thing that stands out the most is how the fur is in distinct layers like that... you can see rings of layers, those should be quite a bit more random... randomise the lengths of the hairs, and not have them in recognisable rings? though i realise if you played them down a lot you lose the novelty of having fur at all...
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
This is cool, I like the idea of conforming fur :)
Poser 9 SR3 Â and 8 sr3
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Great job and a very nice concept. It's always nice for people to bring Poser to new levels. The only comment I would suggest is that the hairs seem to be attached to the cat at a weird angel. It almost looks as those it's perpendicular to the skin. It makes the cat looks like it's got its hairs standing on ends. If you could put the hair at say a 30 degree angel to the skin, it's look more natural. I would also try adjusting the hair lengths amongst the different parts of the body, like under the belly or next to the cheeks.
these would certainly be easy to "fluff" (don't say it!!) in post work. The various strands would be easy to pull our with the hair brush in post. Great idea.
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Ive added a bunch of "fray" dials in attempt to break up the rings. There is also a "hair length" dial that will help some with that too. But honestly, I think the transparency map is perhaps a bit thick. I should maybe remove some of the hairs and maybe that would add to the hair effect. Its also a pretty low poly model so maybe two of them with different transmaps? (thatd be fun to render anyhow..lol) thanx BT
(he didn't spare his testers I bet!) I don't know if you used RD or poser for this, but I've had that problem too with the 'hair' maker in poser where it looks too even. I think there my be a way to make it create hair more randomly but I've not played with it enough, nor do I know RD at all, though we both have versions of it. I do know that you can control droopage and the up factor with the poser hair creator. The tail does rather seem to be work well with the thick fur, the rest could do with thinner strands, softer edges, variegation of lengths, and shorter fur on the legs and head. Very good point made that the fur would look more natural at an angle (which Dar agrees), the fur growing toward the back or down. On the lower part of the legs and tail it doesn't matter as much. This may only need to be slight, morphs, or just making the 'hair' softer with a transmap may do. With kittens it doesn't matter they are just fuzzy cat shapes. g Good first try, especially for a whole body figure, and there are areas with potential already, the tail and the front part of the face which look soft. If you notice, the edges do seem to be getting across even with poser's habit of rendering edges. I bet you expected a mouth full and considering I've never heard of anyone else attempting this and there is basically no groundwork nor examples for the mostly non professional community, there are really no grounds for complaint. The only fur I've seen not done by a company was on a donkey, and the fur being in its nose was most odd, the fur all round like those 'velvet' covered plastic horses. I bet also there is away around making calicos and such if someone figures out the mapping, it probly won't be absolutely accurate and as difficult as the post processing to paint, but once done it can always be relied on, unlike fickle memories, ability, and physical restraints. Thanx and wishing well Jess
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