Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
The advantage of Antonia is that you can distribute your own version with your own morphs, but then it is difficult to combine with others who do the same.
One solution is let Poser do the integration work and distribute the morphs as a .pmd file.
See: http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13
Quote - The advantage of Antonia is that you can distribute your own version with your own morphs, but then it is difficult to combine with others who do the same.
One solution is let Poser do the integration work and distribute the morphs as a .pmd file.
See: http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13
It is not difficult - open cr2 editor and copy morphs - but it is... hmm... not professional. I want distribute morphs for poser figure not resource for editor. I think the same about pmd. I noticed that pmd morphs has a lot of bugs.
For some reason, nerd3d's website is blocking me, saying
The detected reason(s) you were blocked are:
Bothost and/or Server Farm. .
It seems someone nearby me has been doing a no-no? Or what? I don't even know what a server farm is. Do they grow crops of bandwidth in those? (haha... ha... ha.)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
PMD files aren't as hard as they seem. It did take me a few tries but I finally got it.
I use them mostly for the Poser figures.
I've had to slow down on finishing my new set, got that virus that's going round and fighting it hard...sigh.
And my poor brain is overworked trying to raise a few dollars for my daughter to help on her rent this month. I'm sure praying that job she interviewed and took a pre-test for works out. She will find out on Oct. first.
Then there's the issue of trying to finish a product for my other store as well.
Poor Antonia has to wait a bit longer.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Quote - Is there a way to "initialize" morphs for Antonia like we have when we install morph packs for V4? If I do manage to make morph packs for her, I'd like them to have their own channels so as to not limit people with custom morphs.
PMD injections are one way. However PMD injections have several disadvantages a as I see it. When you make a PMD file it includes all the morphs from the figure, and you may only want to distribute one or two specific morphs. PMD files are binary, so not editable. The morph channels in PMD files must contain at least one delta, you may want to create a targetGeom channel with no deltas to use as an ERC control channel.
Thanks to Cage, there is an alternative to using PMD. Cage wrote a py script (at my request) "morph_slot_maker2a.py".
It works like this. Say you have an INJ pz2 that contains new morph channels with unique internal names. In Poser select the figure you want to apply the pose to. Run the MSM script, you will be presented with a File Open dialogue box, browse to the pz2 you want to apply and select it. The pose will be applied to the figure, and any new morph (targetGeom) channels contained in the pose will be added to the figure. If you want you can then resave the figure with the new channels so you don't need to run the script next time you load the figure.
The script does not create any valueParm (FBM) channels, but for P6 or above, that can be taken care of in the pz2 file by using 'createFullBodyMorph', an example of doing that is included in the readme file.
I think this is an absolutely fabulous script, and is something I have been wishing for ever since P4. I've posted the script on Antonia's Free site (with permission). I must stress that this script is by Cage, not me, and all credit should go to Cage. Cage has kindly said that the script may be freely distributed. The script is not specific to Antonia, it can be used with absolutely any figure.
I would be very interested in feedback from those who try this script.
As I said in my last post, when you run the script any new morph (targetGeom) channels contained in the pose will be added to the figure. I would like to point out that if you also make a blank version of the pose that does not contain any deltas, you can add the blank channels, resave the figure, then inject the delta version of the pose as and when needed, without further need of the script. This would be functionally equivalent to "initializing" the figure, though it would involve the extra steps of loading the figure in Poser, running the script, then saving the figure back to the library.
For those who do want to use PMD injections, and as it seems that the Nerd3D is inaccessible to some, here is the abridged "Readers Digest" version of how to make PMD Injections.
Start with a figure that contains the morphs you want to distribute, and only those morphs. I use "Morph Manager 4" or a cr2 editor to strip all the morphs out of a figure. Then specifically add those morphs I want to distribute.
Let's assume you have an FBM where the morph is named "Sexy_Sady".
With your figure loaded in Poser, make sure that "Use external binary morph targets" is selected in your General preferences. Save the figure to your Figures library pallet with the name you want to use for the injection, in this example we'll use "Sexy_Sady".
Directly under the 'libraries' folder create a folder named "!YourName". Go to the folder where you save Sexy_Sady, and copy the "Sexy_Sady.pmd" file, paste it in the "!YourName" folder.
Now use a text editor to create the INJ pz2. The pz2 will look like this:
{
version
{
number 6
}
injectPMDFileMorphs :Runtime:libraries:!YourName:Sexy_Sady.pmd
createFullBodyMorph Sexy_Sady
attachFBMdial Sexy_Sady
}
The first line after the version block gives the instruction to load the morphs from the PMD file. The next line says to create a valueParm (FBM) channel in the BODY named "Sexy_Sady". The next line after is used to slave all the individual morphs to the valueParm Channel.
That is all you need to load the morphs, but if you want the FBM to load expressed or set the min and max values for the FBM, you need to explicitly code those things into the pz2. In the next example I have added code to load the morph expressed and to force the limits between zero and one.
version
{
number 6
}
injectPMDFileMorphs :Runtime:libraries:!YourName:Sexy_Sady.pmd
createFullBodyMorph Sexy_Sady
attachFBMdial Sexy_Sady
actor BODY
{
channels
{
valueParm Sexy_Sady
{
forceLimits 1
min 0
max 1
keys
{
k 0 1
}
}
}
}
}
That's the basics of it the way I do it. Nerd suggests that you put the PMD file in the same folder as the pz2. In that case you would leave the path out of the first line and just use the file name, eg "injectPMDFileMorphs Sexy_Sady.pmd". I prefer to use a dedicated folder for the PMD files. Note that these files only work in P6 or above, and you should use the version "number 6" even if you produced the file in a later version, is to prevent a version error alert.
Personally I hate making PMD injections, I find them a lot more work than standard delta injections, but some would disagree with me there.
Once Antonia is weight mapped I plan on turning her over to all you good folk here to work with as you see fit. I cannot do so till Poser release, but that is not too far.
Quote - What is the polygon count for the Hi and Lo Res versions of Antonia? I have looked in the obvious places like the readme and on Antonia's home page, but can't find this info.
There's a Python script to print geom stats under the "Scripts" tab, IIRC. I'm pretty sure I had it in P5, so it should be there in Poser 6.
(Cage goes to get details from his Poser 8 installation....)
Yes. The script is called "PrintGeomStats" and it should be under Scripts/PrintInfo. Here's what it prints for me:
AntoniaA-1.2 38614 polys 38822 verts
Antonia-lo-1.2 9656 polys 9763 verts
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Hi
I just saw this for the first time!
This figure looks fantastic.
I haven't used anything that has bends like this, really very natural looking.
I'm not a modeler, (don't have a clue how you do this) being a graphic artist and Photoshop user, I like doing realistic textures for figure and props.
I'd love to have this model to work with. Might even do a new Lucy (the character I use in my humorous? videos) based on this.
Good work!
Mike
If you shoot a mime, do you need a silencer?
BTW, what's the difference between Antonia and AntoniaA? I'm about to try and make some morphs, but I don't know which one should I use (definitely not the low version though, sorry guys.)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
There isn't any shaders on this, just the bump and specular maps.
Face morph is a combo of putty tool and the morphs by shuy.
@shuy; thank you for those morphs, they're great. :)
I'll post a few more images of her as I go along. And will try for better lighting, was tired and the render didn't look like I'd hoped for.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Quote - BTW, what's the difference between Antonia and AntoniaA? I'm about to try and make some morphs, but I don't know which one should I use (definitely not the low version though, sorry guys.)
the difference is on the UV mapping, the AntoniaA version use the first UV mapping made by odf, the Antonia use a more 'modern' UV mapping like V4 with more maps
rjjack is right, Okhi, for morphs you can use whatever you desire - just for textures you have to make a decision. Some texturers prefer the A version, some the new one (standart). And no, I do not morph with the low-poly version either ;o)
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - rjjack is right, Okhi, for morphs you can use whatever you desire - just for textures you have to make a decision. Some texturers prefer the A version, some the new one (standart). And no, I do not morph with the low-poly version either ;o)
So the poligon counter and order are the same in both? Great!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Tonight I'm sitting here feeling a little bit dull-witted.
After successfully creating an INJ/REM file for my Nicol character for APG, it seems I forgot how I did it...sigh. It wasn't made with a pmd, I'm sure.
I just tried to do my new set using Pose Injector Builder and failed.
Arrrgggg! Well nothing for it but to keep trying...sigh.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Well after I sat here staring at my screen for several minutes, it hit, 4 letters popped into my mind...SVDL...lol.
I made my INJ/REM with his python script "Spawn CharacterP6".
That easy and it slipped my mind...sigh.
Here is a full body pic of her and as you can see I did it with AO and IDL just to see a side by side comparison.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
"After successfully creating an INJ/REM file for my Nicol character for APG, it seems I forgot how I did it...sigh."
I know how you feel.
I'm pretty new at the morphing and more advanced Poser stuff, but I was having some success creating morphs using Blacksmith, now every one I try fails and I don't know what I'm doing different. When ever I try and apply it after adding it to the figure the whole element just stretches out of shape.
It's very frustrating.
If you shoot a mime, do you need a silencer?
Maybe already discussed in the many, many pages of this thread but ...
I'm running into a weird problem trying to create a few poses for Antonia in PP10 : the poses do not apply "as saved". In particular the rotation settings seem to be affected by the previous pose and the hand - grasp poses are undone. Tried saving with the various settings (un)checked, to no avail.
Any clues ?
@MikeMoss,
Quote - When ever I try and apply it after adding it to the figure the whole element just stretches out of shape
Sounds like the whole mess of the part part might have gotten moved at some stage in the process. If you are exporting body parts from Poser, use the "As Morph Target..." option. Or better still, imoprt the base object, then in the Spawn Props, then export the part you want to morph.
@DarthJ,
Quote - the hand - grasp poses are undone
Antonia has dials for hand grasp, those dials are attached to morph (targetGeom) channels. If you save a pose with morphs included, the values for the hand grasp dials will be saved in the pose. That might be the cause behind one part of your problem.
Quote - the rotation settings seem to be affected by the previous pose
I have no idea what would cause that.
Quote - I think that you use 1.2 pose with 1.0 or oposite. They have different hip/waist name then rotate hip does not rotate waist.
That certainly would seem to be the most likely explanation. DarthJ said "the poses do not apply "as saved"". I took that to mean that these were poses that DarthJ had saved himself, and assumed he was applying them to the same figure he saved them from. But your explanation seems to be the only plausable one.
Content Advisory! This message contains nudity
http://www.sharecg.com/v/55010/browse/11/Poser/Antonia-1.20-beach-poses
Started making morphs for her... made a new thread, didn't want to clutter this one: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2835234
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Clutter this thread as much as you desire, it's already far too long to read it all ;o)
The beach pose is nice - and Thalek: If you need tips for the one or other beach let me know. In Germany we have specific beaches where you have to (!) wear nothing (when it's cold a pullover and boots are allowed). This rule is made to keep voyeurs away.
Topless is very common around here, nobody cares about it. If I remember right at least in Denmark you are allowed to go swimming however you desire and I often saw people driving by on a bicycle, looking at the beach and then they simply stopped by, took their clothes off and went swimming, regardless of age.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Don't worry about your body, "one rule for all" is in fashion at the so called FKK beaches (Freikoerperkultur - Free body culture). They are not so much meant for looking at beach-beauties of both genders but for being outside and swimming without bothering swimwear. So it's completely normal to see fellows of 70 and above wandering around nekkid or playing beach volleyball. If this sounds strange: I can honestly say that if nobody wears clothes you don't recognize it anymore after an hour or so. Even better: After a while you do not long for normal beaches anymore that are pretty much a vanity fair.
But about voyeurs: If they get caught when hiding in the dunes with their binoculars usually someone will go and take away their clothes (and will not give them back... and you have to drive home somewhen...).
Oh wow... this was WAYYYYY off-topic. I better start to get serious again!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Just confirming Sainfox's words on FKK beaches and places. Once you are used to it, you do not want anything else.
Moving back to topic: Most meshes, including Antonia's are built with a breast shape as if supported by a bra. That is convenient because otherwise clothing would not fit. For topless renders or renders featuring light 'nightgown' type clothing, breast shapes usually shoud be corrected to take more account of the effects of gravity and, for poses in motion, inertia.
Content Advisory! This message contains nudity
Just confirming Sainfox's words on FKK beaches and places. Once you are used to it, you do not want anything else.
No more sand in the swimsuit or bathing pant... No bikini tops taken away by a breaker... and my nicest memory (as I do not live by the seaside anymore) is having a chat and sharing sandwiches with an 80 year old fellow and his wife (until then strangers to me, but we shared the same dune) and not even thinking about the fact that we all where nekkid.
And yes, back to topic! I was pointed to a very good site by a friend*.* In fact it is harmless and I see no reason for giving a warning for minors - because all you see are natural female breasts. But anyway, I'll add a nudity warning*.* You will see many, many photos of (mostly young) women's breast. No artistic photos but examples of shapes, like the site says these photos are "non-sexualised", so the one or other beholder may be dispointed. I think it's interesting for modellers who long for a believable anatomy anyway.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
The link is an excellent resource for shaping. Though the comments are disturbing.
Is there a way now, or in the new version of poser (thinking with that joint moving functionality with morphing), a way that could auto pose breasts to deal with gravity? Like with bones and IK? And can that be modified to react properly with say a bra, though it's of course only there in idea?
A side question, has anyone thought of breast morphs that simulate the shape of different bras, for dynamic simulations?
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That means that it must be determined by recessive gene on X chromosome.
That's exactly what I was told by Leo, in fact I've heard a complete tutorial about the inheritance of mothers to sons and to daughters and what if the mother carries the color blindness and the father as well (here are the colorblind women!) and so on
But of course you are right, it's all manipulated! I am able to calibrate my monitor and tell taupe from beige - but when I go shopping with the guys in my family and show them a bordeaux red sweater (especially to the elder fellow) I hear: "Hey, you want me to dress like a CLOWN? In fancy bright red? Never ever, let me have a marine blue or gray sweater, that's colorful enough!"And don't let me get started about "flashy combinations of dark-red and marine".:laugh:
About the injection channels: Creating your own one's with names that are easy to interprete is a good idea as I already tried to combine moprhs by several creators and they overwrote each other.*
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls