Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Unless I am misunderstanding you... You can import a material/texture, create your bryce version of it, mapped to a ball or whatever and save it back into the texture library as a preset, that way , yes, you can delet it as a separate entity on your HD
Adam Benton | www.kromekat.com
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is there a way to extract a texture from a material so that I can create a bump map from it? In order to create more hd space i would import a material in bryce and then delete the material outside in explorer and it would be saved in a texture list--but now i have no alpha channel and it won't let me edit it anywhere. any ideas? Bryan