Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Unless I am misunderstanding you... You can import a material/texture, create your bryce version of it, mapped to a ball or whatever and save it back into the texture library as a preset, that way , yes, you can delet it as a separate entity on your HD
Adam Benton | www.kromekat.com
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
is there a way to extract a texture from a material so that I can create a bump map from it? In order to create more hd space i would import a material in bryce and then delete the material outside in explorer and it would be saved in a texture list--but now i have no alpha channel and it won't let me edit it anywhere. any ideas? Bryan