Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I suspect the scaling morph can only move the vertices based on the shape before the simulation. The morph has no way of knowing the shirt is now a different shape than the one the morph was designed for.
As an alternative can you put the blue cloth into a different group? If so you could hide it using the visible option in the properties tab, the same way you can hide a bodypart on a figure.
Quote - I suspect the scaling morph can only move the vertices based on the shape before the simulation. The morph has no way of knowing the shirt is now a different shape than the one the morph was designed for
but shouldnt it make it smaller?i thought that the blueshirt would move the same based on teh ddynamics calculations. only smaller.
for example in the render up where th blue shirt is deforemd. i made the morph so that the blue shirt is big as a nail on the finger. as you can see it didnt make it that small.
I believe the morph will move each vertex along a set vector, for a distance determined by the amount you dial up on the morph. Once the shirt is run through a simulation and it is a different shape, particularly the arms have rotated in your example pictures, so the starting point, and normal direction, for a lot of the vertices has changed.
When you apply your morph each vertex is moving relative to where it is, not where it was when you made the morph target. So you don't get the tiny object.
You might find one of the Python guru's could code something script to strip out the blue cloth, post simulation, but that's way outside my area of knowledge.
I have to sleep now but I wish you luck
If you have poser 9 or pro 2012 maybe you can try making the blue shirt not visible to the camera.
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I use Poser 13 and win 10
I don't know if anyone has done this before but recently I discovered a way to keep tight dynamic clothes as smooth as possible (like stretch wear). Besides of using a high stretch resistance value, also set the fold resistance to 40 or 50. It will prevent the simulation from making unwanted foldings. I didn't find this in any tutorial, so if you want lycra or any other tight and elastic fabric, this is a solution.
Happy rendering,
Bopper.
-How can you improve things when you don't make mistakes?
look under the properties tab i think that's what it's called...the right one on the parameters pallet.
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Today I break my own personal record for the number of days for being alive.
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I use Poser 13 and win 10
yes the whole object.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
look here for example. the box and long plane is simulated. but the sphere and rope are rendered. sphere/rope is selected as softdecorated groups. it folows the lowmesh. so all the collisions are used on the body.
took hours to find this thread. but now i don't think it was the one i wanted.
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