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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Daz spills Beans on V5/Genesis compatability in Poser9/2012


LaurieA ( ) posted Wed, 26 October 2011 at 8:10 AM

Quote - there's a minor problem when a pose is applied:-



LaurieA ( ) posted Wed, 26 October 2011 at 8:13 AM

Quote - @Madbat

Simple question, simple answer.

Genesis and V5 seem to be the best things happening to Alyson 1 and 2.

So my vote would go to Alyson2.

Only if you like fugly. I would go with Antonia ;).

Laurie



vilters ( ) posted Wed, 26 October 2011 at 8:18 AM

@Laurie

I partially agree.
But Antonia is and will remain a WIP for some time to come. (a very good one, but still prone to lots of changes.)

So the final shape and bending are still "pending".

Alyson1 and 2 are more "fixed" and less prone to changes over time.

I fear, a vendor likes more a fixed and stable obj to build clothing around.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Wed, 26 October 2011 at 8:20 AM

Quote - I must say : We have only One single very smart guy among us.
David DPH.

He choose Posettte as his figure a long time ago, and sticked to it.

If all this time and effort had been put into improving Posette??

Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping?
That would have been a "WHAW" figure.

All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".

Oh, if all this effort had gone into Posette. Oh boy's and girls.

Every figure release I go back in time and compare.
Shake my head at the lost opportunity.

 

You DO know that technically, Posette was a DAZ figure, right? :biggrin:

She was made by Zygote, DAZ's parent company for use in Poser.




vilters ( ) posted Wed, 26 October 2011 at 8:23 AM

@Eclack
Yes i know Posettes history but that does not change a single thing.
I am not for or agianst a certain company.

I am for usability.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Wed, 26 October 2011 at 8:28 AM

Quote - @Eclack
Yes i know Posettes history but that does not change a single thing.
I am not for or agianst a certain company.

I am for usability.

My point was that V1 was an improvement on Posette, and V2, V3, and V4.




estherau ( ) posted Wed, 26 October 2011 at 8:36 AM

V5  is useable. I just tried her.  She is low poly but maybe her head could export higher?

Smoothing helps.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LaurieA ( ) posted Wed, 26 October 2011 at 8:44 AM · edited Wed, 26 October 2011 at 8:48 AM

Quote - @Laurie

I partially agree.
But Antonia is and will remain a WIP for some time to come. (a very good one, but still prone to lots of changes.)

And you heard this where? I think odf is done, done, done...lol.

And if he does happen to fix something, even V4 gets updates. And version 2, 3, 4.....

Here's what I hope will happen...

A lot of ppl are working hard on Antonia. My hope is that now and in furture versions (since she does have a Creative Commons license) that it be an approved figure by odf and be worked on by a consortium of the top Poser vendors. That's already happening to a degree with Antonia right now ;).

Now, if only Blackhearted would give Antonia the treatment, I'd be in seventh heaven...lmao. I ain't too proud to beg. Hmmmm....

Laurie



estherau ( ) posted Wed, 26 October 2011 at 8:49 AM

file_474544.jpg

I just made a really nice poser child out of her.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LaurieA ( ) posted Wed, 26 October 2011 at 8:50 AM · edited Wed, 26 October 2011 at 8:51 AM

Quote - V5  is useable. I just tried her.  She is low poly but maybe her head could export higher?

Smoothing helps.

Love esther

Good to hear :). Perhaps Dizzi really can come up with a subdivision script at render time or SM will put it in a Poser9/2012 update.

Laurie



estherau ( ) posted Wed, 26 October 2011 at 8:52 AM

her bending is awesome and the way she can turn from child to teen to adult with just dials is great too - all within poser.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LaurieA ( ) posted Wed, 26 October 2011 at 8:52 AM

Quote - I just made a really nice poser child out of her.

Love esther

Just couldn't resist, eh Esther? LOL. Other obligations can wait...hehe ;). And that don't look half bad....

Laurie



LaurieA ( ) posted Wed, 26 October 2011 at 9:14 AM

Quote - her bending is awesome and the way she can turn from child to teen to adult with just dials is great too - all within poser.

Love esther

So....you just inject all the morphs, export from DS and you can use all that in Poser? I guess that's not too bad. However, if no clothes will work without laying out the cash for Autofit, what's the point? LOL

Laurie



wolf359 ( ) posted Wed, 26 October 2011 at 9:25 AM · edited Wed, 26 October 2011 at 9:26 AM

"If all this time and effort had been put into improving Posette??
Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping? 
That would have been a "WHAW" figure.
All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".
Oh, if all this effort had gone into Posette. Oh boy's and girls.
Every figure release I go back in time and compare."
Shake my head at the lost opportunity."

Eclark1894's point here is the most relevant:
"She was made by Zygote, DAZ's parent company for use in Poser."

Yes and remember when a Figure that was partial derived from posette's mesh was being sold? well it was DAZ inc that had the legal right take action against the perpertrators.

Continuing to "develop posette" would  have in no way have prevented Daz from creating a competing app called Daz Studio
that eventually led to the ridiculous  inj/rem/chn/vis/delta figures
(800+ support files required just for stephanie-3 at one point)
and on to the non poser supported "genesis framework."
Except that  you all would be agonzing over how "posette 7" requires you to install DS4 and use the Cr2 exporter etc etc.

"I am for usability."
usability is a very subjective term,
if you learn how to make your own content for example or learn texture remapping as Mr Hoadley (DPH) has skillfully done,
many older poser native figures are still "usable" to you.

Cheers



My website

YouTube Channel



alexcoppo ( ) posted Wed, 26 October 2011 at 9:59 AM

Quote - Don't assume. After all, you can't expect someones hard work be free and you have no idea either way. Maybe you should keep quiet when you really don't know. Maybe it will, but what if it isn't? You'd have put your foot in it.

as far as I know it should

As far as my knowledge of English goes, I could not have added more conditional qualifiers to that sentence. Sorry if it was not enough.

If it isn't? my credit card sits ready near the monitor.

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


pjz99 ( ) posted Wed, 26 October 2011 at 10:49 AM · edited Wed, 26 October 2011 at 10:59 AM

Quote - So....you just inject all the morphs, export from DS and you can use all that in Poser? I guess that's not too bad. However, if no clothes will work without laying out the cash for Autofit, what's the point? LOL

I don't know for sure and I can't afford to throw out the money for the sake of experiment, but I think you can use the CR2 exporter on clothing figures just the same as on the Genesis figure itself, and any fitting morphs will be written out just the same.  If you have Morphing Clothes or a similar tool, you ought to be able to add new fitting morphs with no problem (although again, you have the neuter base shape to screw with).

e: and of course you could do fits by hand

e2: note I'm talking about the permanent fitting morphs provided by the vendor if any, and not the temp morphs created by autofit (although probably there is a way to spawn those targets and make them permanent too).

My Freebies


randym77 ( ) posted Wed, 26 October 2011 at 11:29 AM

Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.


Byrdie ( ) posted Wed, 26 October 2011 at 3:29 PM

Quote - > Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.

 

Nipples are in the Genesis Body Morphs pack. Makes V5 even more expensive, for those of us who haven't already jumped at Genesis cuz we didn't know if it'd ever work in Poser. 


EClark1894 ( ) posted Wed, 26 October 2011 at 3:54 PM

Quote - > Quote - > Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.

 

Nipples are in the Genesis Body Morphs pack. Makes V5 even more expensive, for those of us who haven't already jumped at Genesis cuz we didn't know if it'd ever work in Poser. 

Heh. Well since I can't run DS on my machine anyway, it's not costing me a cent. :laugh:




Byrdie ( ) posted Wed, 26 October 2011 at 5:42 PM

I can run it now that I have a new system but Genesis/V5 only works in Studio 4. And that is murder on my eyes no matter how much I tweak the settings. Therefore I am not inclined to spend all that money right now. Unless anyone knows of a way I can make the interface more like the DS3 Advanced one, which I can actually see what the heck I am doing in.


estherau ( ) posted Wed, 26 October 2011 at 5:48 PM

I think this might work.  export a low and high LOD V5 into poser and use D3D script morphing cloth to copy the morphs from the low to the hi LOD model

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Wed, 26 October 2011 at 7:47 PM

it doesn't work because morphing clothes script can't handle weight maps.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


pjz99 ( ) posted Wed, 26 October 2011 at 9:09 PM

... but Poser Pro 2012 does

My Freebies


estherau ( ) posted Wed, 26 October 2011 at 10:09 PM

so what should I do to get the morphs from the lo rez to hi rez versions?

love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


randym77 ( ) posted Wed, 26 October 2011 at 10:42 PM

Well, so far I haven't seen much crying over not being able to use V5.  The crying is over the new clothes that are Genesis-only. 

Me, I already have a dozen sets of chainmail lingerie for Vicky that I rarely use, but I'm curious...is there any chance Wardrobe Wizard or something of that ilk could convert Genesis clothing to V4 and other figures?


estherau ( ) posted Wed, 26 October 2011 at 10:50 PM

well we can use V5 - she's just a bit low rez to be of much use.

And naked of no use at all to me.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


lkendall ( ) posted Wed, 26 October 2011 at 11:02 PM

But, dynamic cloths WORK in Poser, and they don't cost the budget of a small country to make. ;)

lmk

Probably edited for spelling, grammer, punctuation, or typos.


LaurieA ( ) posted Wed, 26 October 2011 at 11:37 PM

And if you have a little modeling skill, you can make em ;). I'm living proof...lol.

Laurie



randym77 ( ) posted Wed, 26 October 2011 at 11:49 PM

I bought that Greek dynamic clothes set from DAZ.  It's made for V4, but I figure I'll be able to fit it to Antonia as well.


estherau ( ) posted Thu, 27 October 2011 at 1:33 AM

Yes, and in some situations they are very good.  Io nce tried a prison scene with lots of people all wearing dynamic clothes and it took me days before I finally gave up and switched to conforming. 

And of course the prison guards - not so easy to make dynamic shirts tuck into pants you know.  Nor to do good texures for prison guard uniforms etc.

Anyone ever seen a dynamic policeman in poser land?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Thu, 27 October 2011 at 3:47 AM · edited Thu, 27 October 2011 at 3:48 AM

Well, I tried also. The exporter worked fine, and Genesis showed up in Poser.
She is some 19000 poly's. That is more then enough. Way more then enough.
With smoothing in General preferences set at 180 the renders are coming out very -very nice.

To each his / her own.

I exported her as standard female, and the overall body shape is good.
As usual her breasts are a bit high on the chest, but the position and shape is far better then anything I have seen on a Poser model before.
For a "clothed" figure, they are just right.
For a naked figure about 1" too high on the chest.

At default Genesis, there is not much of muscular body shape. For that you"ll probably need the morph packs.

The bending is very flexible and good. And all the limits are set to believable values.
This might become my HIGH Poly model till something better comes out.
But honsetly? A tad too high Poly. At 15K she would have been perfect.

Off to see how we can morph her outside DAZ and Poser.
happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


estherau ( ) posted Thu, 27 October 2011 at 4:14 AM

You must have a polygon allergy.  I would like to see tendons at wrist and ankle and on the dorsum of hands and feet etc.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Thu, 27 October 2011 at 4:43 AM · edited Thu, 27 October 2011 at 4:46 AM

Hello Ester,
, yes and no my dear.

A basic figure shape can be very low Poly.
Rendered with the Poser Smoothing option the results are quite acceptable.
Over time, I have shown more then enough samples of this.

My statement remains the same ; every Poly you add to a basic shape HAS tot DO something in 3D land. If it is just an average of the Poly's laying around it?
It is pollution.

It is OK to go High Poly.
Oh YES; But then every Poly has to have a specific 3D function.

Otherwise I can just build a LOW Poly mesh in a day or so,  subdevide it ten times, and sell it as a high Poly model/figure.

Poly count management and figure shape have to go hand in hand.

Standard Genesis is Over Poly populated.
But I am sure the Morphpacks are counting on the extra Poly's to do their thing.
With the morphpacks she will probably be just right in the Poly count department.

Genesis , "as is" is exactly the same figure at 10K.
"As is"?  Half the poly's are doing nothing in 3D space.

Morphed, they will have their use.

A remark on Subdevision.
What is the purpose?
What does it bring MORE then Posers current Smoothing option?

Both are averaging what already exists without bringing something NEW.
Drawback?
YES, in a GOOD mesh, you "LOOSE" 3D detail.

The testrenders at Daz show exactly the same result with Subdevision and Smoothing.

Did you try rendering genesis in Poser with in General Preferences Crease angle set at 180?

Or set it on the figure.
Or set it on the goups you want to have it.
The Smoothing function has lots of options in Poser.

I renderd Genesis in PP2012 with crease angle set at 180 and was quite pleased with the result. Even arm and knee bending are more then OK.
And you know I am quite critical when it comes to figures/models.

Have a nice day, and happy Posering.

Genesis in Poser does seems to work just fine.
But now? How will the support market react?

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


estherau ( ) posted Thu, 27 October 2011 at 4:59 AM

I just tried to import a V4 clothing object and apply the skeleton but of course that didnt'n really make the clothing fit. It helped a bit.  Maybe it would work with a V5 clothing object.

I tried crease angle of 180 but in the 1 and only render I just tried I did not see a difference between smoothing and then smoothing with crease angle upped to 180.

I hope the morphs work with her in her current low polygon state as I would like to make her muscular and defined.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


SaintFox ( ) posted Thu, 27 October 2011 at 6:13 AM · edited Thu, 27 October 2011 at 6:17 AM

As for dynamic clothes: There's no need for modeling at all (if someone doesn't dare to or like it) - you can import a clothing object (not every mesh will work but there's still enough choice) and use this following this tutorial

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

or this one

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2154&page=1

I use this method pretty often when pulling my hair out over sitting poses and (simple) skirts (without bows, buttons and whatnot on them - these require some more steps). Best is that you can still use textures provided with or for the clothing.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


estherau ( ) posted Thu, 27 October 2011 at 6:51 AM

okay I thin i got it. pHantom has posted a method at rdna involving scaling and morphing and then exporting the .obj clothing then bringing it back into an empty scene and copying V5 rigging into the clothing.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


DAZ_Rand ( ) posted Thu, 27 October 2011 at 10:05 AM

Genesis has a nipple morph.

V5 has nipples in the texture map.

The painted-on Genital detail was removed from the Texture maps because it interfered with the Geo-Grafted Genitals.

 

IF you have any other questions I will be happy to answer them as best I can.

 


JenX ( ) posted Thu, 27 October 2011 at 11:12 AM

Thank you for the clarification, Rand!

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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


lkendall ( ) posted Thu, 27 October 2011 at 4:30 PM · edited Thu, 27 October 2011 at 4:30 PM

file_474601.jpg

Make sure that smoothing is turned on in the figure, and that the crease angle is set in the figure (v5). You may have to go through all the body parts. It can be a lot of work. There may be a script out there, but I don't know what it is.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


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