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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: PoseMorphLoader/Autofit Looking for smoke test help at this weekend


Afrodite-Ohki ( ) posted Mon, 31 October 2011 at 2:27 PM

Very cool stuff!

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


lkendall ( ) posted Mon, 31 October 2011 at 2:29 PM

file_474731.jpg

Hurry, some one in another thread wrote that today is the last day D/S 4 will be free.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


bwldrd ( ) posted Tue, 01 November 2011 at 10:35 PM

file_474778.jpg

While I didn't particularly want this for the refitter, after playing with it a little, WOW. Absolutely loving it, and it's faassstttt. Here's a standard A3 with Bugzlife "Aqua Gear" refitted to a custom scaled. A3/BallJointDoll Hybrid. Think I'm gonna head for blender or hexagon and see about making a bodysuit & morphs shapes for cross figure mixing.. *Evil laugh* Thanks for updating & releasing this for Poser 9 & 2012 Pro, colorcurvature. :D

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Consider me insane if you wish, but is your reality any better?


colorcurvature ( ) posted Wed, 02 November 2011 at 12:33 AM

Glad it brings a little fun :). Hope I can put it back hereon rendo soon. With a refit bodysuit for cross figure fitting, there seems to be copyright issues if one is using certain modeller operations, unfortuantely. i have opened a thread on daz and emailed their staff for clarification. I had thought of adding such a bodysuit to the final version but it currently looks this is not allowed. But I will hopefully be allowed to add a tutorial how to make such a thing for personal use.


bantha ( ) posted Wed, 02 November 2011 at 2:47 AM

We will need custom morphs for V4 most probably. Afrodite-Ohki's version should be fine, DAZ will never agree to a shrink-wrapped conversion mesh. You would have to hard-code that into PML, but why bother? An Antonia-Morph for V4 will fix the thing as well, DAZ shoud not have problems with that. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bwldrd ( ) posted Thu, 03 November 2011 at 12:11 PM

Well, after playing a bit, I just have to ask now if a feature implemenation is possible in the refitter.  Is it possible to exclude bodyparts to be refitted on the target figure?  Example, extra movement bones, etc.  I'm kind of doubting it's possible, but thought it wouldn't hurt to ask.

:D

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Consider me insane if you wish, but is your reality any better?


colorcurvature ( ) posted Thu, 03 November 2011 at 12:25 PM

Do you mean exclude them during comparison of cloth and figure or during morph creation?

e.g. To exclude feet to avoid having the toe shape disturb the result? There is a button where you can select actors to ignore.

if its for the morph itself then no, but you can delte the morph on the actors where you do not want it with the poser ui?


Cage ( ) posted Thu, 03 November 2011 at 12:25 PM

Quote - DAZ will never agree to a shrink-wrapped conversion mesh. You would have to hard-code that into PML, but why bother?

What if such a mesh were encrypted and only the script or program could decrypt it?  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lkendall ( ) posted Thu, 03 November 2011 at 1:07 PM · edited Thu, 03 November 2011 at 1:07 PM

file_474818.jpg

In the Renderosity Store OKCRandy and JoeQuick have starter packages for clothing that are in the shape of V4. Could something like that be used to get the shape of V4?

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Letterworks ( ) posted Thu, 03 November 2011 at 2:41 PM

humm, I'm thinking that if a set of "bodysuits" were created to be tight fitting but NOT COPIES of the various figure shapes converstions might be possible. Heck the way the auto-fit works you would have to do this so that the "bodysuits" were created from matching meshes, I think. And since they were all original creations just in the general shape of the figures I can;t see that this would violate any copyrights, heck if it did then people would be raising heck everytime merchants come out with similair looking clothing.

Of course I'm no lawyer so this is just a personal opinion

 

 


colorcurvature ( ) posted Thu, 03 November 2011 at 3:35 PM

I think we are doomed onthis. Whats left is to be able to create these suits in a generic way that doesnt depend on the explicit figure. But i have given up for the moment, i will put what i can into rc2 and hope to distribute that on sunday. I will add a script to dump morphs as .injection pose and to import them back. For cross fitting, a tutorial will be added, but i do not need a war with those companies insisting on their stupid copyright practices. On one handi understand their concerns. They try to battle thieves whichexploit the rules to create a somewhat copy of whatever. On theother hand, they also blockthose who want to see their economy systemflourish


Letterworks ( ) posted Thu, 03 November 2011 at 4:10 PM

At any rate the body suit idea can always be sold/given as freebies seperately. It should work with the current program since we are just looking at basically what the auto-fit does now, convert identical mesh to differing shapes. The worst part may be that the clothing item needs to be scaled up slightly to fit over and minor differences in the shape of the bodysuit from the actual figure. Leaving off the head. hands and feet (or making the feet with no distict toes) would proably work best.

At any ratre, I agree with CC this is probably a subject best followed up after the intial release. That way more time can be made to contat the various figure owners and get tehir opinions, without holding up the launch of a great product.


bwldrd ( ) posted Thu, 03 November 2011 at 4:53 PM

"if its for the morph itself then no, but you can delte the morph on the actors where you do not want it with the poser ui?"

 

Duh  That's to simple to do, didn't even occur to me to think of it. LOL

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Consider me insane if you wish, but is your reality any better?


Afrodite-Ohki ( ) posted Thu, 03 November 2011 at 5:03 PM

Quote - I think we are doomed onthis. Whats left is to be able to create these suits in a generic way that doesnt depend on the explicit figure. But i have given up for the moment, i will put what i can into rc2 and hope to distribute that on sunday. I will add a script to dump morphs as .injection pose and to import them back. For cross fitting, a tutorial will be added, but i do not need a war with those companies insisting on their stupid copyright practices. On one handi understand their concerns. They try to battle thieves whichexploit the rules to create a somewhat copy of whatever. On theother hand, they also blockthose who want to see their economy systemflourish

I can't see how the initial idea of making a morph INJ for V4 to have Antonia's shape could be against anything. We have always been allowed to distribute custom full body morphs for V4 as long as they're not in .obj or .cr2 format - and Antonia's license is quite free and wouldn't have anything against that.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Cage ( ) posted Thu, 03 November 2011 at 5:07 PM

I wonder if you could use signed distance fields and voxels to derive the shape of the mesh without running into difficulties with Daz.  :unsure:  Not quite the same as a shrink wrap deformer, but it would still be an automated process.  😕

Based on the discussion in the weight map pose thread, IIRC the Daz policy is that the use of the basic V4 shape would be permissable if a user had developed a mesh with that same basic shape manually.  If you build the mesh "by hand", it's okay.  If any automated process is used, not okay.  Or such is the understanding I came away with.  :unsure:  Seems like a somewhat weird distinction, to me.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Thu, 03 November 2011 at 5:09 PM

Quote - I can't see how the initial idea of making a morph INJ for V4 to have Antonia's shape could be against anything. We have always been allowed to distribute custom full body morphs for V4 as long as they're not in .obj or .cr2 format - and Antonia's license is quite free and wouldn't have anything against that.

Ooh.  Building on that idea, what if the "body suit" mesh had the default Antonia shape, and the V4 shape for the mesh was distributed as a morph?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lkendall ( ) posted Thu, 03 November 2011 at 7:08 PM · edited Thu, 03 November 2011 at 7:09 PM

file_474830.jpg

Could V4 be loaded into P8/PP2010/P9/PP2012, conformed with WW2 to Antonia like a piece of clothing (using the V4 and Antonia support files for WW2), exported as an object, and reimported to V4 as a FBM?

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Afrodite-Ohki ( ) posted Thu, 03 November 2011 at 7:13 PM

I'm willing to bet that would be less exact and "pretty" than the manual morph I'm working on (and paused until we solve those possible legal issues).

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


lkendall ( ) posted Thu, 03 November 2011 at 8:36 PM · edited Thu, 03 November 2011 at 8:38 PM

file_474832.jpg

Afrodite-Ohki:

I didn't mean to muddy the water, just thinking around the edges of the box.

I am not sure if I have followed the twists and turns exactly right. If an Antonia morph of V4 is needed, then Grotto's Insectoid, is a full-body morph for M4 sold here at Renderosity. The distribution of this product is legal. How could an Antonia morph for V4 be any different?

If a V4 morph for Antonia is needed, a faily exact shape of V4 is programmed into CrossDresser and Wardrobe Wizard, but not the actual golygons. If the shape (form) of V4 is needed to esentially do the same thing with PML, what is the difference?

I hope we don't need to hire a lawyer to figure this out.

lmk

 

Probably edited for spelling, grammer, punctuation, or typos.


Afrodite-Ohki ( ) posted Thu, 03 November 2011 at 8:55 PM

That was exactly my point. ;)

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


bantha ( ) posted Fri, 04 November 2011 at 1:59 AM · edited Fri, 04 November 2011 at 2:01 AM

I agree with Afrodite-Ohki that a good hand-shaped morph would most probably give a better quality. Also, there is still no copyright problem in doing an Antonia morph for V4, since Antonia uses an open licence. What is the problem here? If you don't want to use V4, you can easily transform Antonia to V4 with the Refitter as well, and start converting clothes without a V4 in the scene.

Seriously, are there any drawbacks in using the mesh which most clothes were made for?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


colorcurvature ( ) posted Fri, 04 November 2011 at 10:14 AM

Release Candidate #2 on sunday. I added an injection pose writer, which can also write superconforming code. Then one can easily create an superconforming morph from the result of the refitter. Also, the injection pose can be used to save the morph on disc, as pml suggests its better to copy a morph into a productive figure rather than working with the figure that was used to make the morph, there is now an easy way to do so. E.g. for the less supported elite morphs, I made a superconforming fix morph in  very short time


colorcurvature ( ) posted Fri, 04 November 2011 at 7:10 PM · edited Fri, 04 November 2011 at 7:10 PM

The manual draft is here:

here


Paloth ( ) posted Fri, 04 November 2011 at 11:40 PM

I eagerly await the release of morphloader for Poser Pro 2012 64 so I can create JCMs in Zbrush 4.R2.

Zbrush 4.R2 removes extra vertices before it loads objects. Will this create problems?

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


JoePublic ( ) posted Sat, 05 November 2011 at 6:33 AM

Content Advisory! This message contains nudity

file_474883.jpg

David-3 clothes converted from a D3 shaped copy of Genesis over  to Vicky 5:


colorcurvature ( ) posted Sat, 05 November 2011 at 12:50 PM

Paloth, I think there is no problem in zbrush 4 rc2.

Joe, cool :D

I have the RC2 done (or hope I am done)! That will hopefully be the final thing.

Who could me really help now is

  • someone who is somewhat used to injection poses (e.g. made custom morphs for V4 or such which were distributed as injection poses)

  • and someone who made cloth items with an older version of pml. I would love to know if the injection pose approach can be a good thing for the workflow.

  • and one more who is using or has a copy of Poser 9.

 

If you approve, the thing is finished ;)

The RC2 has an injection pose write/reader contained which the RC1 did not have, also there is a small bug fix for the refitter with regard to 2-point-polygons (do not ask me where those came from). The injection pose maker can for example create a superconformer for a morph the refit tool made.

mail at colorcurvature.com


Afrodite-Ohki ( ) posted Sat, 05 November 2011 at 10:08 PM

"* and someone who made cloth items with an older version of pml. I would love to know if the injection pose approach can be a good thing for the workflow."

Could well be. Specially for a character who, like Aery Soul's Alice, has its own JCMs. Besides, one could make a Full Body Morph (even at zero pose) and use PML for the injections just for the sake of simplicity.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


colorcurvature ( ) posted Sun, 06 November 2011 at 2:07 AM

Hm. I justed all the DAZ gen4 morphs seem to exist in genesis when it is exported from DAZ. but they are hidden. i will try to unlock :D


colorcurvature ( ) posted Sun, 06 November 2011 at 2:26 AM

file_474902.jpg

Ah yes, its all in it. The only issue seems to be that that in zero pose, the DAZ figures legs are so close together that the tool has difficulty of learning the cloth fit properly. bending the legs of the source figure helps, but then the rig problem shows and makes some pokes. but all the DAZ4 shapes are in it, and even more. without buying those expansion packs, even.


colorcurvature ( ) posted Sun, 06 November 2011 at 2:33 AM · edited Sun, 06 November 2011 at 2:35 AM

file_474903.jpg

That is odd. I thought these hidden things would not bend at all, but somehow, they still bend somewhat. Edit: they bend only somewhat. Hidden K4 does not bend at all :)


colorcurvature ( ) posted Sun, 06 November 2011 at 2:40 AM · edited Sun, 06 November 2011 at 2:44 AM

file_474905.jpg

From V4 to Genesis. (Actually genesis with the hidden v4 morph). So it seems to work a bit, but problem with Zero Pose, as the legs are so close together.


colorcurvature ( ) posted Sun, 06 November 2011 at 2:50 AM

file_474906.jpg

Sorry for spamming pictures all over but this is just fun. Its my first time with genesis.


colorcurvature ( ) posted Sun, 06 November 2011 at 4:27 AM

file_474908.jpg

The hidden morphs in genesis seem to be quite exact.

I dialed genesis to M4, and positioned it directly onto an original M4. So I use genesis as a cloth of M4.

Then dialed a M4 morph, and transferred that into the genesis:


colorcurvature ( ) posted Sun, 06 November 2011 at 5:00 AM

file_474909.jpg

To let it bend again, the M4 has to be undialed, because that dial is unrigged. But still, genesis get some muscle :)


colorcurvature ( ) posted Sun, 06 November 2011 at 5:46 AM

file_474910.png

The unrigged K4 morph of genesis after refit of joint centers (not yet included in RC2). Left before refit of joint centers, right afterwards


colorcurvature ( ) posted Sun, 06 November 2011 at 5:51 AM

file_474911.png

Same for V4 :D

Haha, its all in there.  And I guess this doesnt even violate any TOS. At least I hope, lol.

Who would have thought of autofitting joint centers?


imax24 ( ) posted Sun, 06 November 2011 at 10:03 AM

Will this work on the Mac version of PP2012? In 64-bit mode? I haven't been following this religiously so I'm not sure if this is tKinter or wx python. The former doesn't work in Mac 64, as SM has informed us in a line buried in the PP2012 readme.. Netherworks has recompiled his commercial products with wx python to avoid the whole tKinter mess.


WandW ( ) posted Sun, 06 November 2011 at 1:06 PM

Quote - Hm. I justed all the DAZ gen4 morphs seem to exist in genesis when it is exported from DAZ. but they are hidden. i will try to unlock :D

 

I had noticed the dials on my exported figure, but they didn't seem to do anything...

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StudioArtVartanian ( ) posted Sun, 06 November 2011 at 2:19 PM

revelutionary work as always!!!!!

Bravo!!!!!!

i cant wait for the new version!!!!

thank you:)


Madbat ( ) posted Sun, 06 November 2011 at 6:16 PM

Any idea when this might be ready?


StudioArtVartanian ( ) posted Mon, 07 November 2011 at 4:09 PM

heres what i did, i have refit clothing and hair made for V4 to my M4 Nevil!!!!

As you can see the morphs still working,and the refit is great!!!

i cant stop playing:)))

thank you for adding the refit tool as well, and the motph part working perfect too:)

Love it:)


Madbat ( ) posted Mon, 07 November 2011 at 4:53 PM

Hey Jo, he looks so cute in that blouse!

snigger


EClark1894 ( ) posted Thu, 10 November 2011 at 11:54 AM

Can the morphs be saved?




colorcurvature ( ) posted Thu, 10 November 2011 at 12:33 PM · edited Thu, 10 November 2011 at 12:35 PM

file_475077.jpg

You can save the figure or write the morph deltas into an injection pose. If that was the question..  Its not on a marketplace, I wait a bit if something urgent comes up or not.

While we wait, here is a freebie to PML I will put on my homepage at the weekend: The refit of joint centers. It can re-align the joint centers to a morph. This figure here will not bend, as my M4 is not converted to weightmaps yet. But if it would be, then it should be somewhat bendable.

Edit: This is M4 morphed to K4. Sort of a "poor genesis" for generation 4, which has more polygons, so maybe there might be a usecase for this. The script can be executed during "teach" mode of the morph, thus slaving the joints to the FBM along with the morph itself. That means, the morph can be dialed like wanted and the joint centers will follow.


3doutlaw ( ) posted Fri, 11 November 2011 at 8:01 AM

Quote - * and one more who is using or has a copy of Poser 9.

 

I have P9 :)  This is all a little stretch for me, but if you tell me what you need, I will give it a go!


colorcurvature ( ) posted Fri, 11 November 2011 at 12:47 PM

file_475134.jpg

=) I hope its  being tested currently.

Here is joint-refitter in action on a weight-mapped M4. Weight map allows bending.

The JCMs of course only work on best on the original figure. But still its ok, on the first impression?


colorcurvature ( ) posted Fri, 11 November 2011 at 12:53 PM

So I am wondering: If a figure is really weight-mapped well, without needing too many JCM's... then you can easiliy just genesis-ify it...?


Afrodite-Ohki ( ) posted Fri, 11 November 2011 at 12:53 PM

Looking good!

Will the joint-refitter work on non-weight-mapped figures?

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


bantha ( ) posted Fri, 11 November 2011 at 2:04 PM

Probably not, but with the announced SP1 there will be an easy way to change a figure to weight maps with a Python script, as PhilC wrote. Please note that this is a simple conversion based on the previous rig, this won't result in better bending. But it will work with the joint-refitter.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Afrodite-Ohki ( ) posted Fri, 11 November 2011 at 2:38 PM

Thing is, I don't use Poser tools to render things for me, I use Poser tools to make content to sell. ;) Not everyone bought P9/PP2012.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


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