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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: How many figures have you REALLY got?


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RobynsVeil ( ) posted Fri, 11 November 2011 at 3:38 AM

Here's a concept - how many are considering this? Instead of trying to make one figure be 40 gazillion different people via character morphs, let's say we use the figures to their potential as Characters.

Novel idea? Sheesh, this is the perfect climate to start LOOKING at these figures for what we were originally seduced by... and making it happen, instead of say: "nah, won't work".

We have SSS... we have weightmapping... we have a guru who will teach us proper rigging! Don't you agree that these skills and features can breathe new life into those dusty, once treasured figures?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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NanetteTredoux ( ) posted Fri, 11 November 2011 at 4:45 AM

I'm with you Robyn. Since I have so many figures, I treat them as characters and cast them in roles that are appropriate for them when I set up a scenario. Rerigging and weightmapping the older characters will work, I am sure of it.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Penguinisto ( ) posted Fri, 11 November 2011 at 9:14 AM

Quote - Anyone here used to collect GI Joe/Action Man stuff as a kid?  Or, for that matter, Barbie, or whatever?

A Stretch Armstrong, the Six Million Dollar Man Action figure, and a couple of Transformers. Usually collected model aircraft. 

Quote - Which makes me think, how about trying a render for each figure with all the stuff specific to that model also in there?  Not necessarily using the stuff, although I guess you'd get some amusement out of Victoria 2/3/4, looking through a wardrobe full of dresses, shoes, undies, scuba gear, space suits and the like.   I guess some of  the pics would be fairly simple; for example, I have only the stuff that came with some models, such as F202.  

Dude - that would require three computers running in parallel, and about 5 years of time that I really have no desire to spend on it.


Ragtopjohnny ( ) posted Fri, 11 November 2011 at 10:32 AM

Wow --

I only have:

V4

M4

BVH Angela 1.0

 

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


KimberlyC ( ) posted Fri, 11 November 2011 at 11:19 AM

Quote - > Quote - > Quote - Well, that's over a 12/13 year period too...lol. Still tho.....

Laurie

lol....

In my 10 years I have v4, a4, and m4. :blushing:

As they say in other contexts, Kimberly, it's not what you have, it's what you do with it! 😄

😄 you have a point lol



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


SamTherapy ( ) posted Fri, 11 November 2011 at 12:32 PM

@ Peng.  You're probably right.  Maybe in a couple of years we'll all have computers that'd do it without even trying.

Coppula eam se non posit acceptera jocularum.

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Dale B ( ) posted Fri, 11 November 2011 at 1:05 PM

Quote - Here's a concept - how many are considering this? Instead of trying to make one figure be 40 gazillion different people via character morphs, let's say we use the figures to their potential as Characters.

Novel idea? Sheesh, this is the perfect climate to start LOOKING at these figures for what we were originally seduced by... and making it happen, instead of say: "nah, won't work".

We have SSS... we have weightmapping... we have a guru who will teach us proper rigging! Don't you agree that these skills and features can breathe new life into those dusty, once treasured figures?

 

Heh.

I've already been experimenting with shader enhancement on Natalia and Dina. Mariko comes with a honking shader assembly, but I intend to try out BB's and see how it compares. Results are looking a bit interesting, but nothing I'd call acceptable just yet; more a matter of finding the right size for the base texture map, and dealing with burned in speculars and highlights. Probably replacing the bases are going to be the way to go. The thing most needed from the old days is going to be re-rigging (to some extent) the meshes, as there were compromises forced and issues created. Plus geometry switching was used in several older meshes. And in many cases, new eyes. What is there simply shows its age when you start adding true SSS to the skin; plus the geometry simply isn't there to do things with shaders.


jerr3d ( ) posted Sat, 12 November 2011 at 5:18 PM

Quote - ...Now, those are just the ones I remember (I counted 64!!). Oh, there are more...LOL. Think that's enough to keep me busy for awhile? I think ;). Laurie

 

No I do not have too many figures, I just do not have enough time to use them all.  Or enough money to devote to Poser to buy more!!!


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