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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Setting Up Render Farms?


jaguarmma ( ) posted Thu, 17 November 2011 at 2:13 AM · edited Thu, 28 November 2024 at 8:23 PM

Im reading the contents of the reference manual for PP 2012.

I read in the render prefrences section to uncheck the seperate process and adjust the number of threads to a higher number. Which was at 4 threads. So I cranked it up to 18 and I noticed the rendering of a single image was much faster.

If your worried about Poser crashing. Earlier I posted a method that worked on my end to prevent poser from crashing was to open the

Windows Task Manager

  • Go to View

  • Update Speed

-Select High

More detail is explained here at the original posting

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2839293

I see no mention of Render Farms.

Is it in the Que Manager section?

I have 2 computers

the one im using now is a windows 7 64 bit

older one is a xp 32 bit 


PhilC ( ) posted Thu, 17 November 2011 at 2:36 AM

Yes it is the Queue Manager function.


vilters ( ) posted Thu, 17 November 2011 at 4:00 AM

A good compromice is to set the threads In General preferences at the double of cores of your cpu.
As PhilC said; Queue Manager manages a render farm.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bantha ( ) posted Thu, 17 November 2011 at 11:46 PM · edited Thu, 17 November 2011 at 11:47 PM

I have a quad core, and the speed gain that I get when I go from four to five threads is very, very small. When I switch to six threads, there is no speed gain any more. I would assume that you don't need much more threads than you have cores (virtual cores from hyperthreading included) to get full speed.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


seachnasaigh ( ) posted Fri, 18 November 2011 at 7:04 AM

     Only some processors are HyperThreaded;  only these will benefit from using twice as many threads as you have cores.  The hyperthreads will only run at 2/3 to 3/4 the speed of the primary cores, so you won't double the render speed, but the gain is significant, about 167%-175%.

     One of my machines has a Core2 Quad core (not HyperThreaded);  it renders best at four threads.  Another machine has a core i7 quad (which is HyperThreaded);  it renders noticeably faster if set to eight threads.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


vilters ( ) posted Fri, 18 November 2011 at 7:16 AM

For a quad set it at 4
1 time the cores.

For hyperthreaded quad set it at  7.
8 minus 1 . The 1 being for background process .

Seems to give the best results on most CPU / Systems

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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