Thu, Nov 28, 8:23 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Setting Up Render Farms?


jaguarmma ( ) posted Thu, 17 November 2011 at 2:13 AM · edited Sat, 10 August 2024 at 6:39 AM

Im reading the contents of the reference manual for PP 2012.

I read in the render prefrences section to uncheck the seperate process and adjust the number of threads to a higher number. Which was at 4 threads. So I cranked it up to 18 and I noticed the rendering of a single image was much faster.

If your worried about Poser crashing. Earlier I posted a method that worked on my end to prevent poser from crashing was to open the

Windows Task Manager

  • Go to View

  • Update Speed

-Select High

More detail is explained here at the original posting

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2839293

I see no mention of Render Farms.

Is it in the Que Manager section?

I have 2 computers

the one im using now is a windows 7 64 bit

older one is a xp 32 bit 


PhilC ( ) posted Thu, 17 November 2011 at 2:36 AM

Yes it is the Queue Manager function.


vilters ( ) posted Thu, 17 November 2011 at 4:00 AM

A good compromice is to set the threads In General preferences at the double of cores of your cpu.
As PhilC said; Queue Manager manages a render farm.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bantha ( ) posted Thu, 17 November 2011 at 11:46 PM · edited Thu, 17 November 2011 at 11:47 PM

I have a quad core, and the speed gain that I get when I go from four to five threads is very, very small. When I switch to six threads, there is no speed gain any more. I would assume that you don't need much more threads than you have cores (virtual cores from hyperthreading included) to get full speed.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


seachnasaigh ( ) posted Fri, 18 November 2011 at 7:04 AM

     Only some processors are HyperThreaded;  only these will benefit from using twice as many threads as you have cores.  The hyperthreads will only run at 2/3 to 3/4 the speed of the primary cores, so you won't double the render speed, but the gain is significant, about 167%-175%.

     One of my machines has a Core2 Quad core (not HyperThreaded);  it renders best at four threads.  Another machine has a core i7 quad (which is HyperThreaded);  it renders noticeably faster if set to eight threads.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


vilters ( ) posted Fri, 18 November 2011 at 7:16 AM

For a quad set it at 4
1 time the cores.

For hyperthreaded quad set it at  7.
8 minus 1 . The 1 being for background process .

Seems to give the best results on most CPU / Systems

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.