Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
You could try my EZSkin script, which is being beta tested by a couple of helpful people at the moment.
It writes new SSS based shaders for your character, keeping texture, specular, bump etc., image maps.
While there are several options to exercise some control over how the shaders are built, all you really need to do is select a figure, run the script and click on the 'Do it' button :-)
PM me if you're interested?
Free stuff @ https://poser.cobrablade.net/
Quote -
You could try my EZSkin script, which is being beta tested by a couple of helpful people at the moment.
It writes new SSS based shaders for your character, keeping texture, specular, bump etc., image maps.
While there are several options to exercise some control over how the shaders are built, all you really need to do is select a figure, run the script and click on the 'Do it' button :-)
PM me if you're interested?
We get closer and closer to having a real "Make Art" button. Thank you. Anxiously awaiting this.
nobodyinparticular
Quote - This looks promissing :) To be honest, not only promissing, Amazing :) :thumbupboth:
Any release date? :woot:
It's not amazing :-) Poser Pro 2012 is amazing, and the shaders developed by BB, Carodan, Anthanasius et al over at RDNA are amazing.
This script just makes it easy to apply them. BB's VSS is another way. Both EZSkin and VSS have their own advantages.
The script will be free. Official release will coincide with the Antonia Christmas bonanza :-)
Free stuff @ https://poser.cobrablade.net/
Isn't she cute?
Goody, goody. Can't wait... would love to beta test.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Quote - > Quote - This looks promissing :) To be honest, not only promissing, Amazing :) :thumbupboth:
Any release date? :woot:
It's not amazing :-) Poser Pro 2012 is amazing, and the shaders developed by BB, Carodan, Anthanasius et al over at RDNA are amazing.
This script just makes it easy to apply them. BB's VSS is another way. Both EZSkin and VSS have their own advantages.
The script will be free. Official release will coincide with the Antonia Christmas bonanza :-)
The shaders from BB are fantastic. I love them and collect them and his tutorials where ever I can get my hands on them.
I love your snowmachine, great script and for sure this script is AMAZING too :D
Cant wait for the christmas bonanza. :)
Thank you for this big gift :)
We have some absolutly cool stuff in work for her too.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Quote - Not withstanding any of the above try selecting the skin in the material room then click on the "Add Skin Subsurface Scattering" Wacro button. This will give you the basics which you can further refine if required.
Thanks for pointing that out. It appears even a lot of Poser veterans are playing catch up with the new features. I'm still but an egg.
Here you go, the RDNA forum link for human skin and SSS.
http://www.runtimedna.com/forum/showthread.php?65709-Layered-SSS-Human-Skin
I posted a VSS-ready scatter skin that is even better than the Post 240 everybody is so fond of. Nobody has done a better one than the S+B shader. It's in the thread that compares S+B versus SSS.
And while I get why people might suggest the SSS wacro, the results are really weak compared to what I published. If my shader were to cost something, well then I could see the point of suggesting the wacro, but please. My stuff is free. And the wacro must be applied many times - click click click.
Get the S+B shader - load it into Template Skin. Save this as a new control prop. Then you can one-click all your figures with VSS.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I posted a VSS-ready scatter skin that is even better than the Post 240 everybody is so fond of. Nobody has done a better one than the S+B shader. It's in the thread that compares S+B versus SSS.
And while I get why people might suggest the SSS wacro, the results are really weak compared to what I published. If my shader were to cost something, well then I could see the point of suggesting the wacro, but please. My stuff is free. And the wacro must be applied many times - click click click.
Get the S+B shader - load it into Template Skin. Save this as a new control prop. Then you can one-click all your figures with VSS.
Do you have the time to show (or describe) how to add node-based gamma correction to that shader? It would be most appreciated if you could.
Free stuff @ https://poser.cobrablade.net/
There's a script in Poser Pro 2012 that does gamma correction. Go to:
Scripts--Material Mods--Change Gamma--
Enter the desired Gamma Value, then in the Select pull-down menu, choose "All Props and Figures"
Then, in the "Apply to Channels" menu, select "All of the above."
BB showed me how to do this, so that knowledge came from him.
Quote - There's a script in Poser Pro 2012 that does gamma correction. Go to:
Scripts--Material Mods--Change Gamma--
Enter the desired Gamma Value, then in the Select pull-down menu, choose "All Props and Figures"
Then, in the "Apply to Channels" menu, select "All of the above."
BB showed me how to do this, so that knowledge came from him.
That does not do node-based gamma correction, though - it won't work in Poser 9!
Free stuff @ https://poser.cobrablade.net/
Quote - I posted a VSS-ready scatter skin that is even better than the Post 240 everybody is so fond of. Nobody has done a better one than the S+B shader. It's in the thread that compares S+B versus SSS.
And while I get why people might suggest the SSS wacro, the results are really weak compared to what I published. If my shader were to cost something, well then I could see the point of suggesting the wacro, but please. My stuff is free. And the wacro must be applied many times - click click click.
Get the S+B shader - load it into Template Skin. Save this as a new control prop. Then you can one-click all your figures with VSS.
Like someone even could. The whole node set is beyond brilliance: I wouldn't know where to start to even begin developing something on a par with Blended SSS|Diffuse + Blinn.
I'm just a transcriptionist... hopefully accurately enough to do the original concept credit.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Do you have the time to show (or describe) how to add node-based gamma correction to that shader? It would be most appreciated if you could.
Same as any other shader. Every incoming color that isn't white or black must be passed through x ** gamma.
The final sum of all must be passed through x ** (1 / gamma).
In this case, the only incoming color is the color map.
If you'r building the variant that uses Fresnel_Blend and Reflection (FBR) the Reflect node needs to go through x ** gamma as well. (Since it is incoming color)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The VSS-ready material is in this page:
It's the JamesHead.mt5 file. Load that into a VSS control prop.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I know that if you shift-click the SSS wacro, it applys the SSS shader to all the body parts. However, if you want to modify the SSS, do you have to change every part or can you copy and paste the settings to each body part? I tried copy to all and only got the SSS shader and not all the other parameters.
The EZ skin script looks like a great solution.
Mike
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
I think I made a mistake asking for vss in my previous post.
What I am looking for the link on how to do the Subsurface Scattering. Does BB have a setup for that or can someone point me to a tutorial on how do create Subsurface Scattering in PoserPro 2012.
cheerio
lululee