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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: UV Mapper-getting there


pa902 ( ) posted Tue, 09 November 1999 at 11:52 PM ยท edited Mon, 23 December 2024 at 4:02 AM

Well thanks to the help on here ive got the texture maps applying corectly-but still one problem-i wrapped a texture around a simple cup-where the seam connects the map seems to have been stretched to connect the seam-causing the texture to be distorted-it might be like overwrapping the texture? Any ideas? Thanks


bushi ( ) posted Wed, 10 November 1999 at 12:19 AM

That's very common if you're using planar mapping. You'll always see some distortion with round, deep objects. One thing you can try is changing the mapping mode. For the cup, cylinderical or cylinderical with end caps would be a better choice.


pa902 ( ) posted Wed, 10 November 1999 at 1:20 AM

Hey Bushi-thanks for the tip-the distortion stopped for the cylinder of the cup but the handle isnt mapping correctly-how would you fix that problem-maybe create a seperate map for the handle -and if so what mapping mode would you use for that-thanks muchly


JeffH ( ) posted Wed, 10 November 1999 at 1:25 AM

You can choose a different mapping mode for each part of the cup on the same map as far as I know. Select the group that is the handle and remap it how you like. -JH.


pa902 ( ) posted Wed, 10 November 1999 at 2:29 AM

I tried using a different mapping mode for the handle and it didnt work-the map applied all wrong-what know?


LoboUK ( ) posted Wed, 10 November 1999 at 4:45 AM

Did the entire map reapply wrong, or was it just the handle that went "wonky"? If it was the whole map, you might have reset the whole map to a different mapping mode. If it's only the handle, you've picked the wrong mapping mode for the handle. When you applied the original map (where the seams stretched), did the handle come out okay? Paul


pa902 ( ) posted Wed, 10 November 1999 at 7:28 AM

When i used planar mapping for the whol cup the seam was stretched for the base of the cup but the handle was fine-so i tried a cylinder and cap map and the seam was fine but the handle was not applied correctly. Now the third map i used cylinder and cap for the base and i seperated the handle and used planar since it had worked before-when i did that the whole map applied incorrectly-like not even close- is this just an imperfect thing or can i really get maps to apply correctly with anything using uv mapper?


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