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Subject: WIP: Greece 2001: trouble with ground texture/ material


Stardust1234 ( ) posted Sat, 25 August 2001 at 6:22 PM · edited Mon, 02 December 2024 at 3:46 PM

file_204332.jpg

For the past couple of days I've been working on a scene situated in Greece ( Bryce 5). The image is not yet finished( need some mountains on the background and alot of trees) This is just a test-render.I've been having alot of trouble creating a ground texture/material. Any suggestions anyone? Thanks Stardust


Stardust1234 ( ) posted Sat, 25 August 2001 at 6:25 PM

file_204333.jpg

Here's an bigger image from the front... Again the ground (Grass)texture realy sucks... And again just a fast test render.....


miden1138 ( ) posted Sat, 25 August 2001 at 11:39 PM

I actually just came up with a grass tex for an image I'm tweaking. If you want it to give it a try, let me know.


rbanzai ( ) posted Mon, 27 August 2001 at 10:17 AM

You might want to change the scale, give it a little bump, and then turn the ambience waayyyy down. It's very pale. BUT... dude, I really like your structure. May I live there? :)


jba ( ) posted Mon, 27 August 2001 at 4:53 PM

You'll find that no matter how good the texture. ( check out my Seriously Real Materials if you are prepared to pay for such. . . ) the problem area will be where the wall meets the ground. It won't look right. You may have to use some small terrains to break up the straight line or use a single stretched finely bumpy fractal terrain with a very low Y setting instead of the ground plane. messes with your lovely clean lines though. . . ;-) You need something dry and dusty with some sparse straggly vegetation, greece is a hot dry place, mostly anyway. cheers, Jonathan ps nice building!


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