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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
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Hi
I'm trying to figure out if there's a way to totally flatten certain areas of a procedural terrain.
Using the altitude or flatten brushes in the terrain editor manage to flatten it only until a certain point. If I try to do the same in a zone, they won't manage to get rid of all the little spikes, no matter what.
I thought this could be done by connecting a mask bitmap to the terrain fractal function, to mask out the areas where the fractal shouldn't operate, but couldn't figure out how to do it.
Any ideas?