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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Can you Rig in ZBrush for Poser Pro 2010/2012?


3DNeo ( ) posted Sun, 11 December 2011 at 10:18 AM · edited Thu, 23 January 2025 at 12:27 PM

I am trying to find out if you can "rig" in the current version of ZBrush for use in Poser Pro 2010 or 2012? Rigging in Poser is a real pain and there are several issues that can come up when doing it. However, ZBrush is very adept and I wasn't sure how or if you can do that for use in Poser. Do you have to stay with Poser naming for it to work ok (see below) or how would you do the rig for compatability NOT rigging using Poser?

Here is what I found for grouping to rig using Poser:

Using the Grouping tool in Poser the ZBrush group names need changed to follow the exact Poser naming convention for body part groups. Those group names must follow Poser's naming convention, otherwise rigging will not work correctly. In other words, rigs work only if Individual bones and body parts conform to Poser's naming scheme. 

 

http://poser.smithmicro.com/tutorials/Characters_grouping.html

 

Thanks for any help or advice on this.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


Gareee ( ) posted Sun, 11 December 2011 at 11:42 AM

Nope. You can only rig in zbrush for zbrush.

Way too many people take way too many things way too seriously.


pjz99 ( ) posted Sun, 11 December 2011 at 12:00 PM

The SM article you're looking at only refers to assigning polygon grouping in Zbrush - useful, because Poser's polygon grouping tools are absolutely terrible, but it's only a small step in rigging.

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LaurieA ( ) posted Sun, 11 December 2011 at 4:01 PM

Nope. And if we could use rigging from other proggies, I'd be doing the rigging in Blender :P

Laurie



skywaver ( ) posted Wed, 14 December 2011 at 7:18 AM

You can group polygons at ZBrush and those groups can be used at poser. Do not group

at poser or use poser's group editor for editing slightly ZBrush created groups...

then rig using poser setup room.

 

Rigging is not so difficult, more important part is giving proper fall off zone or weight-map

at Joint editor...


3DNeo ( ) posted Wed, 14 December 2011 at 7:23 AM

Quote - You can group polygons at ZBrush and those groups can be used at poser. Do not group

at poser or use poser's group editor for editing slightly ZBrush created groups...

then rig using poser setup room.

 

Rigging is not so difficult, more important part is giving proper fall off zone or weight-map

at Joint editor...

Since we are on at same time thought I would drop a quick reply.

You are right about the fall off zone/weight map. I have had LOTS of issues getting things working correctly, mostly because Poser is REALLY bad at rigging compared to other programs. In my first rig I had issues where the leg and arm bends would distort the model making them really messed up. Other areas were giving me fits too. The morphs were not working right and seemed to only be OK when done in the "body" area and not individual parts where they sometimes would not work at all.

Any tips, references or help appreciated.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


Gareee ( ) posted Wed, 14 December 2011 at 9:16 AM

I think you need the book "secrets to figure creation" by BL Render almost all poser content is rigged inside poser, and its not that hard once you actually take the time to learn it.

Like any other skill, you get out of it what you put into it.

Way too many people take way too many things way too seriously.


MistyLaraCarrara ( ) posted Fri, 16 December 2011 at 1:59 PM

There was a post about how they run the model through something to make it one mesh.  And that they do it for all the poser figures. 

can't find the thread.  Thread was around when PP12 was released.



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Paloth ( ) posted Sun, 18 December 2011 at 11:59 PM

Poser 9/Poser Pro 2012 rigging is a breakthrough due to the weight maps. If you include colorcurvature's morph loader script, it becomes possible to rig a wide range of human movements that aren't too bad. Whether there are enough people with the latest version of Poser to make selling such a product profitable is another matter...

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