Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
Which lights? Are they raytraced light? How many lights?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Try this: one light, infinite, raytraced shadows.
Display: Ground shadows enabled.
Work your way from simple to more complex.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
sometimes it helps to select the light and go up to the top and click on element style and click texture shaded. Then change the size of the light from 100% to 5000 (don't worry it doesn't affect the light intensity or anything) then try some different camera views eg top camera. what you will probably find is that the light is halfway through the ground and you need to increase the Y axis to 10 or something.
In PP 2012 (which I know you don't have) there is an open GL preview you can see which actually shows you how your shadows are going to look in the scene. It is very useful.
Love esther
I aim to update it about once a month. Oh, and it's free!
go to display at the top of your window, look down near the bottom to preview drawing - if set on scree change to open GL
does that help at all?
Love esther
I aim to update it about once a month. Oh, and it's free!
glad you got it working!
I aim to update it about once a month. Oh, and it's free!
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With a background picture I see shadows but render no shadows on the ground.
I selected ground material and chosen only catch shadows, and in the render settings I selected cast shadows.
Where am I doing wrong?
Forgive my bad English