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Subject: irridescent and pearlecents in blender


unbroken-fighter ( ) posted Thu, 15 December 2011 at 1:19 AM · edited Mon, 23 December 2024 at 6:54 AM

ive been searching for a tutorial on how to do this in blender 2.49-2.6

i have a car model that i want to use a color shifting paint on but so far no luck

was also thinking that for things like mother of pearl, pearls, gems, and whatever else it would be a good thing to try

any help wil be much appreciated

 

and tuts on direct export from blender to poser or studio would be great too

 


heddheld ( ) posted Sat, 17 December 2011 at 5:39 AM

for the car paints (an others) have a look at matlib from blender artists, it comes with about 20-30 premade mats maybe not what you want but might give you ideas

 

for the exporting there is a plugin (http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2829354      here for details) works quite well for props and makes the required poser files for you just have to watch the scaling (as always)

or you can just export as .obj then import and poserify as usual

 

hope that helps


unbroken-fighter ( ) posted Sun, 18 December 2011 at 12:05 AM

the 2.58 export tools dont realy help me at all since i use 2.49 and 2.6

ive saved items as .obj but they never import into poser 7 pro and studio4a correctly    or as 1 item because studio and poser have the bad habit of using a repeating uv map for everything

ill look at poser artists and see what i can use for this particular progect and might even find the ivory i need for another

 


heddheld ( ) posted Sun, 18 December 2011 at 1:39 AM

what settings do you use for export?? only problem I have had is scaling (but that was my fault lol )  dont use DS at all any more, and I find mapping is even easier then in hexagon but not sure what you mean by repeating the map


unbroken-fighter ( ) posted Sun, 18 December 2011 at 2:27 AM

export as .obj    mat groups     copy images       after i save them as the maps

i dont tile my mats or textures and i know how to scale to poser

the issue is that for a mesh such as a pistol with 42 individual parts and peices that all need the same basic finish but seperate maps poser wants to tile the map over the entire mat preset

 

mat grouping/ mapping is set as

LGripPlate, RGripPlate, Reciever, Barrell, Slide, Hammer.............the grips are both sculpted ivory and the metals are all silvered steel..but have seperate maps because there are several reflection/refraction and specularities to different areas to simulate basic wear from repeated use and dirt build up

the pistol needs to be made so that it can be used to teach the DCOA of the firearm and the car must have all doors, windows, hood, trunk, wipers.........................controlable

im just now starting to work in poser so that increases the curve on me but in blender its all basic to me

 


heddheld ( ) posted Sun, 18 December 2011 at 10:30 AM

blender is the new one for me lol and I got to say I wish I had started with it much much earlier (woulda saved me a fortune lol )

not had your problem but my work flow is to give each part its material (named as the part) then in poser select that material and then load the map and it all works fine

to make the car doors etc open/close its needs to be rigged as a figure or can be a posable prop. For something like a car where u need lots of moving parts I think it would be best as a figure, each part needs exporting alone then importing to poser one after the other until u have them all in poser, goto the hierachy editor an drag an drop each part onto what will be its parent eg door glass onto door then door onto car body once you have it al sorted hit the create new figure button and it will make the cr2 in the new figures folder then you need to set all the dials to do what you want them to (rename-set limits-delete if you want to) most can be done in poser or in a text editor (is poser specific tools to make it easier).  you should (if its for the market place) extract the geometry and place it in the geom folder(again is tools to make it easier "pose tools or poser file editor do it with one or two clicks and even set the paths for you

hope that helps and I haven't said everything you already know, happy to have a look at the obj or blend if you want me to, pm me for email addy


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