Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 18 9:49 am)
for the car paints (an others) have a look at matlib from blender artists, it comes with about 20-30 premade mats maybe not what you want but might give you ideas
for the exporting there is a plugin (http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2829354 here for details) works quite well for props and makes the required poser files for you just have to watch the scaling (as always)
or you can just export as .obj then import and poserify as usual
hope that helps
the 2.58 export tools dont realy help me at all since i use 2.49 and 2.6
ive saved items as .obj but they never import into poser 7 pro and studio4a correctly or as 1 item because studio and poser have the bad habit of using a repeating uv map for everything
ill look at poser artists and see what i can use for this particular progect and might even find the ivory i need for another
export as .obj mat groups copy images after i save them as the maps
i dont tile my mats or textures and i know how to scale to poser
the issue is that for a mesh such as a pistol with 42 individual parts and peices that all need the same basic finish but seperate maps poser wants to tile the map over the entire mat preset
mat grouping/ mapping is set as
LGripPlate, RGripPlate, Reciever, Barrell, Slide, Hammer.............the grips are both sculpted ivory and the metals are all silvered steel..but have seperate maps because there are several reflection/refraction and specularities to different areas to simulate basic wear from repeated use and dirt build up
the pistol needs to be made so that it can be used to teach the DCOA of the firearm and the car must have all doors, windows, hood, trunk, wipers.........................controlable
im just now starting to work in poser so that increases the curve on me but in blender its all basic to me
blender is the new one for me lol and I got to say I wish I had started with it much much earlier (woulda saved me a fortune lol )
not had your problem but my work flow is to give each part its material (named as the part) then in poser select that material and then load the map and it all works fine
to make the car doors etc open/close its needs to be rigged as a figure or can be a posable prop. For something like a car where u need lots of moving parts I think it would be best as a figure, each part needs exporting alone then importing to poser one after the other until u have them all in poser, goto the hierachy editor an drag an drop each part onto what will be its parent eg door glass onto door then door onto car body once you have it al sorted hit the create new figure button and it will make the cr2 in the new figures folder then you need to set all the dials to do what you want them to (rename-set limits-delete if you want to) most can be done in poser or in a text editor (is poser specific tools to make it easier). you should (if its for the market place) extract the geometry and place it in the geom folder(again is tools to make it easier "pose tools or poser file editor do it with one or two clicks and even set the paths for you
hope that helps and I haven't said everything you already know, happy to have a look at the obj or blend if you want me to, pm me for email addy
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
ive been searching for a tutorial on how to do this in blender 2.49-2.6
i have a car model that i want to use a color shifting paint on but so far no luck
was also thinking that for things like mother of pearl, pearls, gems, and whatever else it would be a good thing to try
any help wil be much appreciated
and tuts on direct export from blender to poser or studio would be great too