Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)
Yep, touched everything that is touchable, Laurie... weird thing... as soon as I put off the AO in the light, all looks fabulous... actually, with the indirect ligth it should be also unneeded, as well if using the AO in the skin materials or so also... well, we will need to live with that :)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
Fabiana, I agree with Laurie. I have sometimes problems too with AO with Artifact and till now now solution ecept remove the node :(
Sorry I could not help you too. But you are not allone ;)
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Quote - I love to read entire conversations where I have no idea what the people are talking about.
If you look at the cape in the image, you can see shading where the edges are in the mesh. It's been around for a LOT of Poser versions - at least since Poser 6. Happens mostly on curved surfaces. No way I know of to get rid of them other than removing the AO on either the lights or the materials (wherever you have the AO set up). The AO causes this and I have no idea why nor why it's never been fixed. People have been seeing it for years. The first time I ever saw it was on Trav's Drapery props. Poser 6, about 2004 or 5.
Laurie
Which version of Poser are you using, Fabi?
I realise you're trying to make items that work in most if not all versions of Poser, which will make removing AO from your item not really an option. I've noticed since I've gone to IDL (and messed with SMB) a lot of those problems have disappeared.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Yes Robyn... I am using now both Poser 7 and PP2012. As is new, and faster, and need to learn, I am using the PP2012 all the time... mostly because was way too expensive LOL so I will be using it till let it washed out LOL LOL :)
Removing the AO from the light is a solution... then for get the AO effect you need to add it to the materials OOOOOOOR finally say goodbye to the old AO and render using IDL... what makes the image MUCH better if you want the best quality. Takes a bit more longer but I like it... seems that there is not any other solution. Let me say that the mesh is certainly very optimized for Poser... it has the correct surface, number poly... and is behaving perfectly under all kind of lights... except when the AO does the trick. I have noticed this... the effect is ONLY seen in the inner side of the cape... the backfacing facets. And the occurrence is ONLY also when the AO settings in the lights are subtle., as for to get AO in the skin close to other elements, as a necklace, tight clothings... If you look for a simple AO, as it could be setted with the default values, then the effect is not visible at all. To me it appears as an incompatibility between backfacing polys and AO light's settings.
I neither understand why that never was fixed... but as long as we have a way to avoid it, with the IDL, then I think we have to live with it :P
Merry Xmas for all you people :)
fabi
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
AO is a left over from older Poser verions.
it was a tool to fake IDL for the older poser versions and it has its limitations.
IDL is what you want to use as from Poser 8 - PP2010, and certainly in Poser9-PP2012.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Poser 7 and PP2012: my all-time favourite versions! P7 was really, really the most rock-stable of Poser ever... it is still installed on my netbook so I can Poser if I travel. Of course, PP2012 is the version to try to beat, now: the feature set and improvements make it the most significant upgrade in the history of Poser.
Well, I think so, anyway!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
wimvdb:
No, still didn´t installed the SR1 because readed in some forums it has some bugs or things that were changing libraries and shadows display... so waited to see if those are fixed or if was just bad info.
About recreating: I am using my MildBoreal Lights. The AO settings in the sets that have AO enabled in the IBL light are the following:
AO strenght: 0.20
SceneAO Options:
MaxDist: 0.06000
Bias: 0.000130
I have noticed that what removes the occurrence is to raise the Bias to above 0.008 what is way too high for get an AO realistic and soft effect, IMO.
Robyn:
Yes, my 2 favorites ever... I am liking a lot the PP2012... what I like most is the Morph Tool, so far :)
Thanks to all for the input :)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
Fabiana, look at this thread at RDNA http://www.runtimedna.com/forum/showthread.php?65515-Weird-grid-shows-up-with-raytracing-shadows-on
It pretty much looks like your problem and that one was solved in SR1
SR1 is a definite improvement. You can always reinstall the original by uninstalling Poser and reinstalling the original. (I have done that 100s of times during the testing)
Also, consider turning off smoothing and trying a render.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Bruce: Due to the holidays I had not the time to download and install the SR1 so still should have the trouble...
Winterclaw: Yes, did it and didn´t changed nothing :S
I will try today installing the SR1.
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
In the (advanced) material room, select the material which is showing the problem. On the image map node(s), set the texture filtering to "none". Try rendering again with IDL or AO, and let's see what happens.
This fixed a similar wireframe shadow problem on the terrain of Galadriel's Mirror. Credit for this solution goes to Mada.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you Bruce... will try it tomorrow morning... you know, when you more need all working fine, then a considerable amount of things start to go funky and make a mess... I lost my glasses, so I am squeezing the eyes all day long... till I can get my new ones tomorrow... then, to add more fun... I forgot that I will sponsor a newsletter and totally forgot to make the freebie... I just hope no one decides to make a joke on me and send me something that I also forgot to complete LOL...
Thank you, you always are a gemstone out there ;)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
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Look this:
http://www.renderosity.com/mod/rrfilelock/download.php?fileid=45198&key=840
Inner side, the squares in the mesh... I am sure is caused by the AO but cannot find the way to get rid of them without:
1-Disabling the AO in the light or
2- change the material and uncheck the Normals Forward in the red fabrics... If I do that, then it looks bad, washed, not textured and of course not getting light or shadow...
I tryied different settings but when I get rid of the squares, then the AO effect on the close skin or other materials is lost.
The AO is featured in the IBL light, not image based, just a color...
Thanks :)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.