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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: WIP: A female version of Brandon Lee's Crow


rokket ( ) posted Sun, 25 December 2011 at 7:04 AM · edited Sun, 24 November 2024 at 12:49 AM

file_476634.jpg

I sitll have a lot of work to do on it, but I am pleased with her so far. I am keeping the textures on the suit, but I will be making a lot of changes to the overcoat and I am not happy with the belt (notice the lines where the texture didn't quite cover).

More to come...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 25 December 2011 at 7:06 AM

file_476635.jpg

A close up of the face. I am going to see if I can improve this too. It looks too fake, and not like makeup at all.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MacMyers ( ) posted Sun, 25 December 2011 at 7:26 AM

Looks pretty cool to my talentless fanny.

 

            “So, roll me further B_t__h!”


rokket ( ) posted Mon, 26 December 2011 at 10:25 AM

Quote - Looks pretty cool to my talentless fanny.

Thanks!

Thought there may be more interest in this, but I guess not... 100 views and only one response...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Mon, 26 December 2011 at 4:43 PM

Have you tried BB's VSSProp or Snarly's new EZSkin python which includes BB's shaders? 

The problem with making the makeup look more realistic is the absence of displacement to enhance the skin surface.  You will need to think along those principles to make the image pop out into your face.


rokket ( ) posted Mon, 26 December 2011 at 5:16 PM

I think the problem with doing this sort of teture map is getting it right from the start. I have tried BB's skin shader before on a similar project. The texture still comes out solid white. I will try it with a more transparent application and see what happens. I have a couple different versions of her already done. I will apply the VSS skin shader and see what it does.

Thanks for the look.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Mon, 26 December 2011 at 5:58 PM

file_476669.jpg

OK, I did a few test renders to see how it would look. This first one is setting the texture map on her face and lips at 67%. The lighting is the default lighting that I tweaked.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Mon, 26 December 2011 at 6:00 PM · edited Mon, 26 December 2011 at 6:04 PM

file_476670.jpg

This second render is with VSS shader and lighting (indoor #1). The texture map strength was at 100%.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Mon, 26 December 2011 at 6:02 PM

file_476671.png

The last one is VSS shader and lighting, the texture map strength at 67%. I am leaning toward the first render, without the VSS, but I will take all suggestions on this...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Mon, 26 December 2011 at 9:34 PM

The second and third images appear to have a glowing effect around the left ear.  That is unusual for VSS.  There shouldn't be any texture glow at all.  Are you using raytrace in your lights and render settings?  With a transmap hair the render time will take longer.


hborre ( ) posted Mon, 26 December 2011 at 11:44 PM

file_476685.jpg

I'm wondering if you are looking for this type of effect.  This is JoeQuick's Joker Makeup for M3; it is a painted texture on M3 face skin.  The image is rendered in PP2012 with SSS in a VSS template as applied by EZSkin script.  One infinite light (70% intensity) to the right side to enhance more facial detail as a result of the bump procedural mapping.  The pink in the shadowed areas is SSS showing through the MU.


rokket ( ) posted Tue, 27 December 2011 at 8:51 AM

Quote - The second and third images appear to have a glowing effect around the left ear.  That is unusual for VSS.  There shouldn't be any texture glow at all.  Are you using raytrace in your lights and render settings?  With a transmap hair the render time will take longer.

No, not using raytracing at all. I rendered this with the default render settings. I am not sure where that glow is coming from. I double checked the texture map, and the white part of the makeup is nowhere near the ear... strange.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Tue, 27 December 2011 at 8:54 AM

Quote - I'm wondering if you are looking for this type of effect.  This is JoeQuick's Joker Makeup for M3; it is a painted texture on M3 face skin.  The image is rendered in PP2012 with SSS in a VSS template as applied by EZSkin script.  One infinite light (70% intensity) to the right side to enhance more facial detail as a result of the bump procedural mapping.  The pink in the shadowed areas is SSS showing through the MU.

No... I am looking for something around that first render of the 3 that I did. I'll have it down soon. I figured out how to get that effect, I just have to find the time to apply it.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MistyLaraCarrara ( ) posted Tue, 27 December 2011 at 12:43 PM

There's was character set reminiscent of The Crow in the rmp; but, the Crow-ish makeup was for M4.

http://www.renderosity.com/mod/bcs/koraki-kissa/74553



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SoulTaker ( ) posted Tue, 27 December 2011 at 2:57 PM

one in freestuff here its for m3 but that should not be a problem


rokket ( ) posted Tue, 27 December 2011 at 10:08 PM

I don't like to borrow from other characters to make my own. It's just a matter of getting the texture map correct. I downloaded a few good quality, large .jpg images of Brandon Lee as the Crow. I will copy that look, and play with the nodes in the material room until I get it to match.

Thanks for the look. I will post an update when I get something worth sharing...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MistyLaraCarrara ( ) posted Wed, 28 December 2011 at 12:04 PM

there was a series version of The Crow and there was a woman returned from the dead with the makeup.  totally horrific episode.



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rokket ( ) posted Thu, 29 December 2011 at 4:18 AM

Quote - there was a series version of The Crow and there was a woman returned from the dead with the makeup.  totally horrific episode.

Is that the tv series with Mark Dacascos as Eric Draven? I used to watch that, but I don't remember a female crow on there.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MistyLaraCarrara ( ) posted Thu, 29 December 2011 at 11:10 AM

she was only in one episode that i remember



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Diaxus2 ( ) posted Fri, 30 December 2011 at 10:46 AM

theres a female companion of J O'barrs crow comics, her name is/was Razor,

theres a pic of her i done here on rendo if you wana take a peek.

http://www.renderosity.com/mod/gallery/index.php?image_id=1804176&user_id=106149&member&np

The female face is made in paintshop pro using a heavy white over her face  and then overlaying her face back again in a new layer and fading it nearly all out,

and here a link to razor comic n pics

http://members.tripod.com/inner_mercy/Razor.html


rokket ( ) posted Fri, 30 December 2011 at 6:47 PM

Not bad at all. Interesting technique with the overlay. I will have to see if I can make that work. Right now I just did the face with a second layer painted, then faded it out to about 60%. The rest was done in Poser using transparancy settings in the material room...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Diaxus2 ( ) posted Sat, 31 December 2011 at 2:46 AM · edited Sat, 31 December 2011 at 2:52 AM

ive found the file i used before as a psp , ive converted it to psd and had to realy shrink it down cos of web host filesize restraints. but you can see how ive laid the layers out, i think theres a few dead layers in it aswell that may of not made it to the final jpg, but you can get the idea.

http://diaxus.webs.com/CrowRazorHead.zip


rokket ( ) posted Sat, 31 December 2011 at 6:13 PM

I am going to check that out. I think I know what I want to achieve with her, so I'll use your idea and develope my own texture. Thanks for the info!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 01 January 2012 at 8:02 AM

file_476906.jpg

Here is the final texture I am going to use for her face makeup. I decided that I was trying to hard for real, and decided to go for "believable unbelievability", to coin a movie industry term.

Looking at different 3D treatments of the Crow, the Joker, et al, I see that no matter what you do, the texture will never completely look real. We are messing with pixels and not real paint. This isn't makeup over skin, it's pixels over pixels. So I could keep fighting with it, try using all the latest tricks and gadgets, or get it to look cool even if it is rendered in default lighting (which it is). So this is what I came up with.

I have to go in and tweak the suit. Seems that I left it a bit too thin in some spots, and when I went for a pose that takes her off all three axis', the suit tears up like Elvis' jumpsuits did in the 70's.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 01 January 2012 at 1:36 PM

file_476917.jpg

A smaller sized render with VSS and rendered with Indirect lighting and Raytracing.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 01 January 2012 at 1:48 PM

file_476918.jpg

A look at the costume revamp. I am staying away from the sexy outfits I am seeing all over the place. I could easily make some skimpy leather thing, but then I wouldn't stand out. So, I made this, but it may change a bit as I go along. The texture is a temp thing. I have to redo the texture map. It was broken up into 100 different pieces when I exported the .obj file out of Wings.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 01 January 2012 at 7:23 PM

I am working on a belt and boots right now. The overcoat will come much later. I tried to do it before, but the mesh got misconstrued when I put it in the cloth room. 3D modelling is so much harder than I thought. I am lucky to have gotten this far!!!!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


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