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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Remember to check the FAQ for useful information and resources.
Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Here's what I think'll do it... Open up your View: Animation Pallette and check out the line for her head. Check out the line for her head, then click on frame 1 and click the "Break spline" button (looks kinda like a wavy line with a small striped sphere in the middle). This'll put a black diagonal line through the red frame box. Do the same for frame 399 after making it a keyframe for the head. Having thus "broken the spline curve" for this period of time, your character's head should do nothing--what you've done is prevented poser from "interpolating" for the given time. It always seems to think we want the part we're moving and everything around it to keep flyin' every which way--well, you can tell it otherwise now. For further reference, check your manual. -Jesse Bond
I can't stress enough the importance of having the animation pallet AND the graph open at all times while you're animating. Both of these are essential to accurate animation. Carefully read the manual for the use of these two pallets and practice using them. Set your screen resolution high enough to be able to have both pallets open while you work. The best set-up is to have duel monitors. Fill one monitor with the display window and use the other monitor for all of your pallets. This method also works well with Painter! Good luck! Chris
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