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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Blackhearted Anastasia Clothing...


MistyLaraCarrara ( ) posted Wed, 04 January 2012 at 9:59 AM

there's a dynamic dress and scarf for Alyson that came with poser. 

i put a render in the gallery  http://www.renderosity.com/mod/gallery/index.php?image_id=2286230



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imax24 ( ) posted Wed, 04 January 2012 at 10:05 AM

Nice render. Is that the scarf or the dress? :D


MistyLaraCarrara ( ) posted Wed, 04 January 2012 at 10:08 AM

Quote - Nice render. Is that the scarf or the dress? :D

tee hee.  we never made it to the dress.  the next render, she wanted to feel the breeze carress her body.



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3doutlaw ( ) posted Wed, 04 January 2012 at 3:25 PM

I was going to try my hand at fashioning an undershirt for an outfit, as a second skin, so I started looking at the Alyson template and got lost.  So...I added some color to it, like those seam guides I've seen SnowSultan make (cause I couldn't find one out there, though I suppose I just should've asked first)

Anyway, I didn't completely finish it, but if it help's anyone, here it is (click pic for guide)


mylemonblue ( ) posted Wed, 04 January 2012 at 10:16 PM · edited Wed, 04 January 2012 at 10:17 PM

I'm just currious, on page 6 (Dec 22, 2011) an unsupported Alyson 1 version of Anastasia is shown. I didn't see anything on if it's available now and I didn't see it in the latest update. Any word on that yet?

My brain is just a toy box filled with weird things


Blackhearted ( ) posted Wed, 04 January 2012 at 11:14 PM

hey there,

i didnt really get much of a response when i asked for ideas on how to distribute her. its definitely a dilemma since i cant just give her away as a freebie since it is the full Anastasia body morph, but i dont want to sell her and get into a situation where im having to support a separate Alyson1 branch of a product -- ive been working 12+ hrs a day on Anastasia content since i uploaded her and dont really have much free time.  some functionality is lost with the Alyson1 version: like the JCMs, supporting morphs, etc -- and recreating all of them from scratch would be quite time consuming. it may also cause confusion with people messaging vendors asking them why their clothing has pokethrough on the Alyson1 version.

perhaps i can add it as a supplementary file and distribute it 'as is' with a disclaimer -- basically a full body morph for Alyson1 for people who really want an Alyson1 body fix while they wait to upgrade to P9/2012, at which point they can just switch to Alyson2 and enjoy the full version of the product.



mylemonblue ( ) posted Thu, 05 January 2012 at 12:27 AM · edited Thu, 05 January 2012 at 12:33 AM

Quote - hey there,

i didnt really get much of a response when i asked for ideas on how to distribute her. its definitely a dilemma since i cant just give her away as a freebie since it is the full Anastasia body morph, but i dont want to sell her and get into a situation where im having to support a separate Alyson1 branch of a product -- ive been working 12+ hrs a day on Anastasia content since i uploaded her and dont really have much free time.  some functionality is lost with the Alyson1 version: like the JCMs, supporting morphs, etc -- and recreating all of them from scratch would be quite time consuming. it may also cause confusion with people messaging vendors asking them why their clothing has pokethrough on the Alyson1 version.

perhaps i can add it as a supplementary file and distribute it 'as is' with a disclaimer -- basically a full body morph for Alyson1 for people who really want an Alyson1 body fix while they wait to upgrade to P9/2012, at which point they can just switch to Alyson2 and enjoy the full version of the product.

The supplementary file idea probably is the most practical way of distribution. The only other way that I can think of is to use RTEncoder using a purchased file or your choice as a key to unlock the Alyson1 version.

http://www.rtencoder.com/downloads/

I think having the Alyson1 version is useful. It definately saves having to figure out how to make a non-weight mapped rigging for my older Poser versions. >.<

 

Edit to add. Objaction mover used to be popular for this too.

http://mystic-nights.com/freebies/details.php?image_id=319

My brain is just a toy box filled with weird things


basicwiz ( ) posted Thu, 05 January 2012 at 6:06 AM · edited Thu, 05 January 2012 at 6:07 AM

I repeat my argument from earlier in this thread:

Support for Alyson 1 takes away time and results from Alyson 2. This is the Genesis/Daz Studio argument all over again... if you want GND 4 Anastasia, buy the platform it runs on. Except in this case, the upgrade buys you more power on the platform you already know and like.

$.02


EClark1894 ( ) posted Thu, 05 January 2012 at 9:48 AM

You know, being a black man, I couldn't help but wonder how Anastasia morphs ethnically. Any renders of her being black, Asian, or hispanic?




LaurieA ( ) posted Thu, 05 January 2012 at 10:01 AM · edited Thu, 05 January 2012 at 10:01 AM

Quote - You know, being a black man, I couldn't help but wonder how Anastasia morphs ethnically. Any renders of her being black, Asian, or hispanic?

I don't think anyone got that far EClark. I guess you could make a request :) I'd like to see some myself ;)

Laurie



3doutlaw ( ) posted Thu, 05 January 2012 at 10:42 AM · edited Thu, 05 January 2012 at 10:45 AM

Here ya go, EClark...I present Anisha (A little "An"astasia, a little Al"isha"!)

This is a no-postwork render of default Anastasia with the Alisha Ultimate material, EZSkin-ned.

She looks good!

NSFW Picture Link

Sorry, no morphs...not sure where to begin to do that?  The 2nd 3dream face morph shown HERE may work?


3doutlaw ( ) posted Thu, 05 January 2012 at 11:28 AM

Content Advisory! This message contains nudity

Here is an update with 3Dreams face morph, and some hair:  NSFW Pic


Kalypso ( ) posted Thu, 05 January 2012 at 12:15 PM
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I went about it a different way.   I took her into the face room where I just fiddled about till I got something I liked and spawned a morph, back to Pose room and combined both Anastasia (about half strength) and my morph.   I'm afraid the texture is not an accurate one since I just played with the alternate diffuse colour to get a darker shade.  Ideally I'd take the texture into Photoshop where I would change the colour but darkening certain areas more and keeping others lighter (palms, etc)  But this was just a quick experiment and I like how she still resembles Anastasia.

 


Yokasobi ( ) posted Thu, 05 January 2012 at 12:26 PM

Very nice, both Kalypso and 3doutlaw!

 


LaurieA ( ) posted Thu, 05 January 2012 at 12:43 PM

Quote - I went about it a different way.   I took her into the face room where I just fiddled about till I got something I liked and spawned a morph, back to Pose room and combined both Anastasia (about half strength) and my morph.   I'm afraid the texture is not an accurate one since I just played with the alternate diffuse colour to get a darker shade.  Ideally I'd take the texture into Photoshop where I would change the colour but darkening certain areas more and keeping others lighter (palms, etc)  But this was just a quick experiment and I like how she still resembles Anastasia.

 

OMG Kalypso...that's awesome :). I like! :D

Laurie



DCArt ( ) posted Thu, 05 January 2012 at 1:13 PM

Quote - I went about it a different way.   I took her into the face room where I just fiddled about till I got something I liked and spawned a morph, back to Pose room and combined both Anastasia (about half strength) and my morph.   I'm afraid the texture is not an accurate one since I just played with the alternate diffuse colour to get a darker shade.  Ideally I'd take the texture into Photoshop where I would change the colour but darkening certain areas more and keeping others lighter (palms, etc)  But this was just a quick experiment and I like how she still resembles Anastasia.

 

 

She's GAWGEOUS!!!!!!!!!!

Me like 8-)



Kalypso ( ) posted Thu, 05 January 2012 at 1:33 PM
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Thanks everyone!  Here's a close-up of her face.   The good thing about Anastasia is that being based on a native Poser model she is supported in the face room. 

Not sure about the skin and SSS though.  I didn't change any of BH's settings but IIRC there was a discussion about how black skin reacts differently to light.   I think BB gave some examples but that was before P9/PP2012 so I don't know if the same things apply.   I'll  try running it through EZSkin as well to take down the spec a bit.  Btw, this is a straight PP2012 render, no postworking.

 


LaurieA ( ) posted Thu, 05 January 2012 at 1:39 PM

Wow. Lovely :)

Laurie



Yokasobi ( ) posted Thu, 05 January 2012 at 1:55 PM

I like how you got the essence of Anastasia without making your dark skinned character look caucasian.

One thing, Anastasia's base skin is soo light, almost porcelain, lending itself nicely to this kind of modification.

 


Kalypso ( ) posted Thu, 05 January 2012 at 2:08 PM
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Thanks Laurie. :)  Yokasobi, I used the tanned skin setting as a starting point and went from there.  

Would be nice to have some more textures for her as well as clothes.


3doutlaw ( ) posted Thu, 05 January 2012 at 2:23 PM

Are the Poser textures not any good?  Alisha, Alyson, Azumi and Maria?  Seems like these are 4 good options OOTB?  ...and they fit!  :)


Kalypso ( ) posted Thu, 05 January 2012 at 3:35 PM
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Quote - Are the Poser textures not any good?  Alisha, Alyson, Azumi and Maria?  Seems like these are 4 good options OOTB?  ...and they fit!  :)

Nothing wrong with them, they're great.  But some variety can't hurt. :)


Yokasobi ( ) posted Thu, 05 January 2012 at 3:41 PM

Some more variety, you mean. That's one reason I'm not terribly interested in 'upgrading' to another figure than V4 for my main female figure— I have so many options for her.

In fact, just today I combined two garments that I'd never thought of putting together.

But yeah— more options is good.

 


3doutlaw ( ) posted Thu, 05 January 2012 at 3:45 PM

Thats true, I like how you think! :)  I was trying them out, and they seem pretty nice, combined with the EZSkin plugin.

I was trying Anastasia in Lux as well, but had to drop to the Lvl1 settings on the skin.  Simple is better for Pose2Lux, is what I learned.  Now I am modifying Joint Parameters on WW2 converted stuff for her...fun, fun, fun!  👎

She is so lifelike -> High Maintenance! LOL!


Yokasobi ( ) posted Thu, 05 January 2012 at 3:46 PM

Lol!

 


lululee ( ) posted Fri, 06 January 2012 at 10:19 AM · edited Fri, 06 January 2012 at 10:22 AM

kalypso,

When you took her into the face room to do the morph, did you have the Ana morph active or was it off?

  I've never used the face room.

cheerio

lululee


Blackhearted ( ) posted Fri, 06 January 2012 at 10:45 AM · edited Fri, 06 January 2012 at 10:52 AM

file_477104.jpg

when you load the faceroom it reverts to the base Alyson 2 head. then you can turn the dials a bit - for example for the character Kalypso posted youd likely turn up the less/more african dial, add a bit of the asian dials, etc. then click  Spawn Morph Target. it will create a dial on the head for you called head, head 1, head 2, etc (you can rename these dials later).you can then dial those dials up to **combine** the morph with Anastasia.

you could make your own quick Anastasia head morphs++ pack by doing this for several of the face room dials/dial combinations and spawning dials from them which you can then combine directly in the Pose room.

there are also the built in ethnic morphs on Alyson 2, as well as all of her head morphs. the key to using these is not to just turn them up to 1.0 since most of them are a little rough, but to just feather them. if you crank a morph too high and it causes creasing in the mesh, this is VERY easily solved by just using the morphing tool on her (see attached pic for some starting settings).

the morphing tool is THE most underrated tool in Poser. it shocks me that 90% of the people i mention it to have never even tried it.
its come a very long way since its first implementation. right now its almost like having a free, ghetto version of Zbrush right inside poser. half the time when i need something done quick i dont even export to Zbrush, i just poke it with the morphing tool. as ive said before it would be extremely difficult or downright impossible to pull off something like the finer morphs (ears, teeth, toes, etc etc) with the morphing tool, but ive already done all that for you. theres nothing stopping anyone from morphing her into whatever they want now. you can save your morphs as dials to re-use/re-combine later.

im working on the Expressions pack right now, im a stickler for detail so it takes me a bit, but youll be seeing it soon - which will further increase her flexibility.

cheers,
-gabriel



lululee ( ) posted Fri, 06 January 2012 at 11:09 AM

Thanks so much for that info, Gabriel.

I really value your help.

I'm off to finish my new lingerie set for Ana.

Cheerio

lululee


Kalypso ( ) posted Fri, 06 January 2012 at 12:29 PM
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Content Advisory! This message contains nudity

I did exactly as Gabe described.   You don't see the Ana morph in the Face room so I just spawn various head morphs and then play around combining them at different strengths along with the Anastasia morph and other Alyson 2 morphs.   I'm not sure how I can distribute these morphs I've spawned from the Face Room or if I even can.   So far no one else seems to know either as I haven't received any response to my question on it.   I'm thinking I should contact SM directly to find out.

The morphing tool is great, I've been using it instead of postworking problems like creases, pokethrough etc.  I really need to try and work with it more for morph creation though.

As for the expressions just using the expression dials will probably not yield the best results.  I found I had to move her teeth as well. 


thinkcooper ( ) posted Fri, 06 January 2012 at 12:38 PM

Kalypso - great work. I sent you a Rendo IM yesterday; I'd love to talk further with you on this. Contact deets are in my IM.

 

Cooper


Eric Walters ( ) posted Fri, 06 January 2012 at 3:37 PM

That's great Steve! Kalypso- I'm going to have to try that-up until now, I'd only made V4 head morphs-so I never use the faceroom.



Eric Walters ( ) posted Fri, 06 January 2012 at 4:16 PM

Gabe- I know I said it before-but you really did an amazing job with Anastasia.I can see you actually re-arranged the mesh rather than "just" making morphs!



Blackhearted ( ) posted Fri, 06 January 2012 at 5:07 PM

thank you :)



imax24 ( ) posted Fri, 06 January 2012 at 7:21 PM · edited Fri, 06 January 2012 at 7:24 PM

Just to reinforce what Gabe said about the Morph Brush. It is very powerful and can do the basic things a dedicate sculpting program can do, except for very intricate work.

Aside from a poke-thru fix, which literally takes a few seconds once you get the hang of it, sometimes it is just easier to use the Morph Brush to create a character fit in a piece of clothing rather than go through the steps of Wardrobe Wizard and still have to tweak after that process.

First I use the clothing's morph dials to get it in the ballpark. Then use the Morph Brush's push and pull functions with a broad brush size to get it closer. Then I use smaller brushes and low magnitude for the final  shape, then brush over rough areas with Smooth. That is oversimplifying it, but it's the general idea. Spawn a FBM when all is perfect, then delete the Custom Morph you made in all the clothing's body parts (first set everything at zero and make sure the FBM works).

I only run into problems when the clothing mesh is too lo-res or the vendor has done something odd that prevents the brushes or the symmetry function from working properly. But most commercial meshes seem to be good quality.


imax24 ( ) posted Sat, 07 January 2012 at 5:02 AM · edited Sat, 07 January 2012 at 5:05 AM

Quote - im working on the Expressions pack right now, im a stickler for detail so it takes me a bit, but youll be seeing it soon - which will further increase her flexibility.

That's excellent news. There are some Anastasia expressions appearing in the MP, they are collections of Alyson2 expression dial settings.  Let's just say I look forward to Gabriel's set, which, as I understand it, are custom expressions and do not turn the Alyson2 dials. 


LaurieA ( ) posted Sat, 07 January 2012 at 7:48 AM

I find that the morph brush is excellent for creating facial morphs like different nose shapes, lips, brows, etc...but expressions (I think) are a bit beyond it's scope. I'd do those in a modeling program - if it was me :). Much easier to make those very subtle changes that expressions require. Poser's morph brush is just a bit ham-handed for those...hehe.

Laurie



Janl ( ) posted Sat, 07 January 2012 at 11:15 PM

Beautiful character, Kalypso!

I am also a fan of the morphing tool. It saves lots of time when fixing little details and creating simple morphs.


Blackhearted ( ) posted Tue, 10 January 2012 at 10:37 AM · edited Tue, 10 January 2012 at 10:40 AM

file_477315.jpg

nearly finished, here is one of the custom expressions



Yokasobi ( ) posted Tue, 10 January 2012 at 10:43 AM

Not bad, not bad! Way better than V4's expression dials, though it is kinda a cheesy grin. You gonna call that expression "Cheshire"? :D

 


-Timberwolf- ( ) posted Tue, 10 January 2012 at 10:45 AM

Quote - nearly finished, here is one of the custom expressions

YES !!! :-)))


Blackhearted ( ) posted Tue, 10 January 2012 at 10:46 AM

'cheesy'? O_o



Yokasobi ( ) posted Tue, 10 January 2012 at 10:50 AM

As in, the kind of grin you give somebody when you've been caught stealing cookies.

 


Blackhearted ( ) posted Tue, 10 January 2012 at 10:54 AM

^ah, ok. where im from, describing something as 'cheesy' generally is not a compliment :P



Yokasobi ( ) posted Tue, 10 January 2012 at 10:55 AM

I meant the expression was cheesy, not the morph. But yeah.

 


imax24 ( ) posted Tue, 10 January 2012 at 11:12 AM · edited Tue, 10 January 2012 at 11:14 AM

Beats the heck out of the Alyson2 smile dial. I assume partial strength looks good as well on these, Gabe? Can they be mixed, say .500 smile and .250 pucker or something like that? Not trying to slow down release, just wondering. With Anastasia, I think your approach is more effective than the expression sets that are just values for Alyson2 dials.


-Timberwolf- ( ) posted Tue, 10 January 2012 at 11:16 AM

I can only guess what is meant by "cheesy" but that grin could appear more honestly friendly when wincing eyes.  Without that, the smile looks a bit of a faked smile. The Mouth morph itself seems perfect to me.


3doutlaw ( ) posted Tue, 10 January 2012 at 11:22 AM

I think its just a little hard to get that wide of a smile without opening your mouth.  (though makes for a great "bride-of-Joker"! :laugh: )  All fun aside, this looks REAL good!

Holding onto remnants of a gift card for this!  Does "nearly finished" mean later today, or later this month? :unsure:


Arien ( ) posted Tue, 10 January 2012 at 11:26 AM

Gabe, the mouth is looking really good, all muscles are morphing as they should, great job! there's no "showing teeth for the sake of it" that sometimes comes with these expressions, nor an excessive pulling up of the corners of the mouth. That has to be one of the best smiles I've seen for Poser chars. As for the eyes, I agree with Timberwolf. For what I remember, genuine smiles tend to also engage the eyelids a touch (and I mean TOUCH, it's almost imperceptible), although I would expect that if you can dial those normally, they shouldn't come added into the morph and could be added to taste by the user.

 

My store


Blackhearted ( ) posted Tue, 10 January 2012 at 11:38 AM

every expression is a full custom head morph. ie: a smile will be a complete custom head remorph for a smile. a pucker or snarl will be a complete custom head remorph for that expression.

as to how they all combine with the existing Alyson smile morphs, with other facial morphs, with 3rd party morphs, with Bob from next door's morphs, etc - thats going to have to be for people to experiment with themselves.

right now all i care about is when you turn the GNDA_OpenSmile morph up, you get a quality, custom open smile. when you turn the GNDA_Pucker or GNDA_SlySmile morph up, you get quality facial expressions, etc.
theres just too much crap out there for me to guarantee that it all works together properly. and this isnt exclusive to Alyson: ive been at this for a decade and i still cant get a genuine, quality mouth open/open smile morph from Vicky that doesnt look Fd up unless i take her head into Zbrush or get to work on it with the morph tool.

regarding the blinking: you can blink the eyes independantly anytime. the eyes are crinkled, its just that the lighting in this particular render obscures it. incidentally, when i smile like that, the corners of my eyes crinkle due to the contraction of the facial muscles but my eyes do not close even 1mm. when you squint the eyes in addition to the smile things start to look feral.



3doutlaw ( ) posted Tue, 10 January 2012 at 11:46 AM

Bob from next door is doing morphs as well?  SWEET!!!! :thumbupboth:

(...sorry, that cracked me up :tongue1: )


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