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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: V4 joint issues


pacanne ( ) posted Fri, 06 January 2012 at 6:54 PM · edited Thu, 14 November 2024 at 10:52 PM

Hi everybody,

I was excited to get a new figure (I won't name names), but then I saw a problem that I had with another couple of figures I had gotten in the past. I know V4's joints are not the greatest, especially around the thighs joining the torso, and shins when bent in certain positions. But this seems to be an even more pronounced issue. I know there are a couple of joint fixers here--like that "Perfect Butt" and "Thighs", which I haven't tried yet. What do you recommend as far as a way to resolve these issues. Please look at the pics.

Thanks!


pacanne ( ) posted Fri, 06 January 2012 at 6:56 PM

Here's one pic of the thigh area...


pacanne ( ) posted Fri, 06 January 2012 at 7:00 PM

file_477135.png

Here it is:


pacanne ( ) posted Fri, 06 January 2012 at 7:02 PM

file_477136.png

And this one is of the knee area:


DarkEdge ( ) posted Fri, 06 January 2012 at 9:12 PM

Ummm...I recommend Perfect Butt and Perfect Thighs. 😉

Comitted to excellence through art.


pacanne ( ) posted Fri, 06 January 2012 at 9:55 PM

So, you think it would work for one of these V4 figures that seems to be even more distorted than normal????


hborre ( ) posted Fri, 06 January 2012 at 10:18 PM

Now if you own P9 or PoserPro2012, you could weightmap V4 using Nerd3D's INJ Pose and your problems will be solved.


pacanne ( ) posted Fri, 06 January 2012 at 10:24 PM

Shucks....I only have P7 so far. If and when I get P9 I'll definitely use Nerd's INJ. I am just a bit perplexed by the fact that certain figures seem to have exaggerated distortions compared to the original V4....was hoping to compensate for the discrepancy, even if it meant bringing me back to V4's original anomalies...


hborre ( ) posted Fri, 06 January 2012 at 10:27 PM

ATM, I would go with the Perfect Butt, Perfect Thighs route.  I haven't tried it yet, but it seems very promising.  I believe I have seen a render in the gallery where weightmapping and the two products were used.


pacanne ( ) posted Sat, 07 January 2012 at 12:16 AM

Okies...thanks:) Do you have any idea what causes these incresed distortions on certain V4 models?


Paloth ( ) posted Sat, 07 January 2012 at 12:28 AM

It looks like the figure has incredibly muscular limbs. Chances are the muscle morphs weren't optimized for the joint setup. 

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pacanne ( ) posted Sat, 07 January 2012 at 2:02 AM

And how does one optimize the muscle morphs for the joint setup?


Xameva ( ) posted Sat, 07 January 2012 at 2:14 AM

 It's nice to see "Perfect Fixes" getting a shout-out. :) Thanks! However be warned that I cannot guarantee they will work for you on a heavily morphed figure such at this. Results vary with extreme full body morphs. Typically they will improve it, but not as well as seen in the promo images. 

 (We don't have a knee fix yet, but it's on the agenda)


pacanne ( ) posted Sat, 07 January 2012 at 2:44 AM

Thanks, Xameva. I actually do have the Booty fix and it did make an improvement. I am just a bit perplexed by the fact that if I take V4 and add muscle morphs there is some distortion, but not as extreme with some of these pre-made V4-based figures...if there something intrinsic about the way some of the figures are made that causes serious joint issues.


RobynsVeil ( ) posted Sat, 07 January 2012 at 3:36 AM

Quote - Okies...thanks:) Do you have any idea what causes these incresed distortions on certain V4 models?

The original models were incredibly poorly rigged. Any morph/whatever is going to amplify that fact. I'm not being mean: just stating what's obvious. Rigging is a really exacting science. And if you're dealing with a less-than-optimal mesh to start with, that task grows exponentially.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Anthanasius ( ) posted Sat, 07 January 2012 at 3:45 AM

Try this while Phantom3D finish her model

 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2841329

 

Génération mobiles Le Forum / Le Site

 


imax24 ( ) posted Sat, 07 January 2012 at 6:12 AM · edited Sat, 07 January 2012 at 6:13 AM

Daz COULD have fixed V4's joint problems, as evidenced by the fact that others have done so with aftermarket products. I just don't know why they didn't.


RobynsVeil ( ) posted Sat, 07 January 2012 at 6:20 AM

Quote - Daz COULD have fixed V4's joint problems, as evidenced by the fact that others have done so with aftermarket products. I just don't know why they didn't.

Skill? Or lack thereof?

Seriously, V4 doesn't move like a human. She's not built like a human. And people are astonished when she bends weird. Why? She is SO not meant to be a human!

How do Barbie dolls bend?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Sat, 07 January 2012 at 6:21 AM

Fair question.

Fair answer: poor mesh design. Poor rigging because the mesh design is bad.

Wanna see how a human bends? See my signature.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


imax24 ( ) posted Sat, 07 January 2012 at 6:34 AM

My Barbie bends better than your Barbie!

No?

All right, my Barbie has bigger boobs than your Barbie!


RobynsVeil ( ) posted Sat, 07 January 2012 at 6:36 AM

You win, Imax! :glare:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Snarlygribbly ( ) posted Sat, 07 January 2012 at 7:02 AM

Quote -  It's nice to see "Perfect Fixes" getting a shout-out. :) Thanks! However be warned that I cannot guarantee they will work for you on a heavily morphed figure such at this. Results vary with extreme full body morphs. Typically they will improve it, but not as well as seen in the promo images. 

 (We don't have a knee fix yet, but it's on the agenda)

Your Perfect Fixes are awesome.

While I'm a happy user of weightmapped figures like Antonia and Anastasia, the Perfect Fixes have made Stephanie 4 a serious rival to them. Kudos to you.

Free stuff @ https://poser.cobrablade.net/


DarkEdge ( ) posted Sat, 07 January 2012 at 7:30 AM

file_477173.jpg

I'm not saying that this will solve your problem but you should look at introducing yourself to the joint editor (Window/Joint Editor). With the leg bent move the handles I've shown (adjust) and that will affect that deformation. Make sure you have Bend selected in the Joint Editor. The Bulge Settings are another tool that can be used also.

Will this fix your problem? Not all of it but you can make a difference with some of what you're seeing.

Comitted to excellence through art.


hborre ( ) posted Sat, 07 January 2012 at 8:16 AM

@ Anthanasius: That would work but unfortunately the OP is using P7 as stated within responses.


Anthanasius ( ) posted Sat, 07 January 2012 at 10:20 AM

I miss that ;)

Génération mobiles Le Forum / Le Site

 


pacanne ( ) posted Sat, 07 January 2012 at 11:02 AM

Well, thanks guys, this has been interesting. What's the verdict so far on the genesis figures and V5?


imax24 ( ) posted Sat, 07 January 2012 at 11:39 AM

Quote - Well, thanks guys, this has been interesting. What's the verdict so far on the genesis figures and V5?

Oh geez. Here we go.

If there doesn't seem to be much discussion on that subject it's because all the threads turned into mud-wrestling contests and were locked.


bantha ( ) posted Sat, 07 January 2012 at 3:26 PM

Short answer - Genesis needs weight maps to work, so it works only in Poser 9/Pro 2012. It needs to be exported from DAZ Studio, there is no Poser installer IMO. Not all features work with Poser. So it's not that successfull in the Poser Community at the moment. 

And yes, I would prefer that this thread does not turn in another Genesis discussion.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


hborre ( ) posted Sat, 07 January 2012 at 6:31 PM

AFAIK, there is a work around for exportation from DAZStudio to Poser, but you will get a lores figure with limited functionality.  E'nuff said.


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