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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 03 7:47 am)
Thanks everyone for the answers so far.
RHaseltine,
I am not sure what you are refering to so I will try to explain what I did in DS3. The morph that I loaded in DS3 was a free morph that was created in ZBrush I believe. It was provided as an OBJ file that affected multiple body parts. The instructions for loading the morph had me select the neck, head, both eyes and jaws as well as all of the tongue parts in the body parts tree and then apply the morph using morph loader. When I then set the resulting morph to 100% the morph was applied as exected.
The problem that I am having with DS4 is that I am unable to select all of the body parts from the body parts tree like I did in DS3. If I don't do that, the morph won't load with morph loader.
Ultimately, I would like to get the morph into V4 and export that figure into Poser with the CR2 exporter if possible.
Thanks again for your help.
One problem is that DS doesn't select bones that are in a collapsed branch is you shift click over the branch, so you have to expand the branch first (select it, then Expand from selected in the Scene palette option menu) and only then multi-select the bones. See if that helps - though the morph should have been created in the bones that were selected if the other settings were right, so something else may be going on too.
Attached Link: Tutorial - Daz Studio morphs using Sculptris
I made this simple tutorial that uses Morph Loader. But I'm only just learning myself. I don't know yet how to do multiple body morphs or full body morphs. So I don't know much more than this. Anyhoot I hope it helps. NOTE: You have to Log In at Daz forum to see the images.In Daz Studio use the File->Export function to save a figure as a .CR2 file so that Poser can load the figure.
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Hello,
I am a long time Poser user but I have tried to learn Daz Studio in the past with little success. I am now looking at the latest version of Daz Studio 4 and I have some questions. Any help that is provided will be greatly appreciated.
In Poser a figure that is morphed can be saved as a new figure with the morphs already applied when it is added to a scene. I am confused about how Daz Studio saves a morphed figure. I have looked in the past to the manuals to try and understand how this is done but got confused with saving scenes and presets, and anytime I tried to save something I would have to apply the morphs (presets) to a new figure again. Can someone explain this no doubt simple process to me?
In Daz Studio 3 when you used Morph Loader, you could select mutiple body parts to apply the morph to if the morph affected all of those parts. I have tried to select multiple body parts in Daz Studio 4 to do the same thing but it is not letting me do so. Can someone explain to me how to do this?
If a V4 ++ is morphed in Daz Studio using moprhs injected using Morph Loader, can that figure then be saved or exported from Daz Studio 4 in a manner that allows the figure to be loaded into Poser and manipulated using the morph parameter dials? I tried to do this using a morphed V4 but found that some morphs ++ seemed to work but others didn't and the morphs loaded into the original V4 ++ using Morph Loader didn't show up at all.
Thanks for any replies on this. I would like to add Daz Studio 4 to my list of tools but in all honesty I have had so much frustration trying to learn simple things in the past that I have almost given up on it. For me, the documentation that Daz Provides has not been all that useful, and the videos, while helpful, don't answer a lot of my questions.
nabob21