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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: What is wrong with this render?


shante ( ) posted Sat, 28 January 2012 at 1:18 AM · edited Mon, 23 December 2024 at 5:28 PM

file_477965.jpg

I am going nuts.

Ltely I am getting weird little lines in all my renders.

I have tried everything I can think of to get rid of them but I can't get rid of them.

They appear on stuff that I used for a very long time in Poser 4 and have been using in Poser 7 for over a year without a problem.....until moat recently.

Has anyone seen this in their renders or figure out what it could be?


shante ( ) posted Sat, 28 January 2012 at 1:19 AM

file_477966.jpg

Couldn't figure out how to add more than one attachment but this is the settings I used for the sample image I posted above.


Roy G ( ) posted Sat, 28 January 2012 at 3:37 AM

I think it's caused by "Smooth Polygons"

Turn it off in your properties for the background, or in your render settings.

 

I have no idea why that fixes it, but it does for me. I don't think "Smooth Polygons" is all it's cracked up to be.


RobynsVeil ( ) posted Sat, 28 January 2012 at 4:01 AM

What are your manual settings, Shante? Do you ever go there? 😉

Also, are you using ray-traced or depth-mapped shadows? What are you rendering against (i.e., what's that background)?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Rance01 ( ) posted Sat, 28 January 2012 at 5:11 AM

If it IS a background prop, skydome, etc.  You can de-select (un-select?) Visable in Raytracing as well as turning off the smoothing for that prop.

If the problems only recently started, I would suggest you've changed some vital render settings or it could be the light sets you have been working with.

Render well,
Rªnce


shante ( ) posted Sat, 28 January 2012 at 11:14 AM

smooth polygons essentially does what?

i thought it was for lower res characters to help hide the facets in the mesh.

i did turn off visible in ray tracing. i'll turn off smooth polygons too as suggested since the figure used is a higher res mesh.

should i leave remove back facing polygons on?

also i noticed that the first render i did was 3000 x 3000 but still soft as if blurry. what would have caused that?


Roy G ( ) posted Sat, 28 January 2012 at 11:44 AM

Quote -

smooth polygons essentially does what?

i thought it was for lower res characters to help hide the facets in the mesh.

i did turn off visible in ray tracing. i'll turn off smooth polygons too as suggested since the figure used is a higher res mesh.

should i leave remove back facing polygons on?

also i noticed that the first render i did was 3000 x 3000 but still soft as if blurry. what would have caused that?

Smoothing the facets is what it's supposed to do. In practice it seems to often leave those lines where the polygons join together. I think it's broken, but it doesn't seem to always show. The lighting also seems to affect it.

You can turn it off easily just for the background if you like. That seems to be where the problem is.

As far as the blurriness goes, that's a separate problem and I don't have a clue.


shante ( ) posted Sat, 28 January 2012 at 12:09 PM

Quote - > Quote -

smooth polygons essentially does what?

i thought it was for lower res characters to help hide the facets in the mesh.

i did turn off visible in ray tracing. i'll turn off smooth polygons too as suggested since the figure used is a higher res mesh.

should i leave remove back facing polygons on?

also i noticed that the first render i did was 3000 x 3000 but still soft as if blurry. what would have caused that?

Smoothing the facets is what it's supposed to do. In practice it seems to often leave those lines where the polygons join together. I think it's broken, but it doesn't seem to always show. The lighting also seems to affect it.

You can turn it off easily just for the background if you like. That seems to be where the problem is.

As far as the blurriness goes, that's a separate problem and I don't have a clue.

 

ok...thanks to you and everyone else here that posted.very helpful assistance guys. 

i'm gonna try it now.  :)


hborre ( ) posted Sat, 28 January 2012 at 12:12 PM

file_477974.jpg

Ignore the fact that this screencap is from PP2012, but change your texture filtering in the Material Room to none.  That will take care of the softness.


shante ( ) posted Sat, 28 January 2012 at 12:19 PM

Quote - Ignore the fact that this screencap is from PP2012, but change your texture filtering in the Material Room to none.  That will take care of the softness.

 

hmmm.......I get confused using the material room so i avoid using it as much as possible. all my textures are applied the old fashioned way....i think.....especially for older P4 props and characters. is this still something i should look into?


hborre ( ) posted Sat, 28 January 2012 at 12:37 PM

Yes, the old P4 method will be eventually disappear.  You have better diversity and control over your textures in the Material Room, even create procedural materials without the use of any textures at all.  And you want to impart a hint of reality into your images, then this is the starting point which will make or break your renders.


Rance01 ( ) posted Sat, 28 January 2012 at 2:44 PM

Say it together ... the Material Room is your friend ...

 O¿---
  (__)


Blackhearted ( ) posted Sat, 28 January 2012 at 3:01 PM

you can get rid of the dashes by exporting your render as a BMP, rather than a PNG, PSD, etc.



shante ( ) posted Sat, 28 January 2012 at 5:03 PM

Quote - you can get rid of the dashes by exporting your render as a BMP, rather than a PNG, PSD, etc.

 

Interesting but I am trying to get the highest resolution and clarity I can get for the renders and thought exporting as a .tiff would have been the best way to export.

Never worked with BMP.....doesn't that file format have a pixel color depth limitation compared to .tiff?


markschum ( ) posted Sat, 28 January 2012 at 6:38 PM

SVDL has a script to set texture filtering as desired.  

If the lines are caused by smoothing issues turning smoothing off for that prop should fix it, or at least give you a diferent problem.


shante ( ) posted Sat, 28 January 2012 at 7:08 PM

ok.

i re-rendered it at thesame 3000 x 3000 resolution with smoothing turned off and it not only got rid of those stupid little lines the renderalso got sharper.

thanks all for the help.


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