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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 7:06 am)



Subject: Next P2012/V4 Problem


shorterbus ( ) posted Mon, 30 January 2012 at 6:09 PM · edited Thu, 07 November 2024 at 7:39 AM

Any idea why V4's eyebrows do not render? I can see them there in the preview window, but in the render results they are gone.

This is my fourth question in something not much more than a week. I do not take your help lightly, I pour over the manual before I ask. I do really appreciate this help. I am sure I would have thrown my hands up in disgust and walked away long ago without you.


markschum ( ) posted Mon, 30 January 2012 at 6:41 PM · edited Mon, 30 January 2012 at 6:46 PM

file_478086.jpg

Keep asking questions ;)

I seem to remember some squabbling when V4 was first released. Many textures simply have the eyebrows painted on to the skin_face material. 

On my V4.2 the eyebrow part is not visible and does not show up in raytracing.

It seems to be available to texture creators where changeable hair colors are desirable, or maybe different eyebrow styles.

 

its extra geometry with a matching material. 

 


shorterbus ( ) posted Mon, 30 January 2012 at 6:46 PM

Markschum, I went to the material room and changed V4's brow to invisible to see if thathlps. Am rendering now to see the results.


markschum ( ) posted Mon, 30 January 2012 at 6:50 PM

the eyebrow is a bodypart, and has visible off in the parameters.


JimTS ( ) posted Mon, 30 January 2012 at 7:53 PM

You may have to dial in a morph to get the "brow" to be out side the base mesh of the figure

And 3/4 of the "features" in Victoria 4 are not documented in the Poser manual so it isn't going to help. You need the readme's from the V4 product(s) to have a chance

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


markschum ( ) posted Mon, 30 January 2012 at 10:42 PM

I may be on the wrong track with this.

Can you state your problem again , and with a screencap if possible ? 

I dont know anyone actually using the eyebrow geometry to do textures.


Barwickian ( ) posted Tue, 31 January 2012 at 1:44 AM

Quote - I dont know anyone actually using the eyebrow geometry to do textures.

The textures shipping with V4 Weight Mapped use it. It threw me a little because we don't see it very often, but I worked it out eventually. :D

Actually, more texture creators should use the eyebrow geometry for eyebrow textures - it keeps hair off the skin, and makes it far easier to set skin shaders up (hair and skin have different properties).

With eyebrows painted on the skin (as most textures) we have to use BB's compenent value method to separate the hair from the skin so we can get the specularity right.

Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com


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