Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:09 pm)
Could it be the joint centres themselves are being moved somehow?
ISTR a similar problem with early versions of V2 but I don't know of any fix.
Coppula eam se non posit acceptera jocularum.
Morphos was/is a part of the Daz morph+ package if i recall it correctly and lets you move various body parts like "left arm up", "torso twist" etc..
To be honest Im not sure if "hand scale" and "feet scale" was a part of morphos, I tend to customize/edit all injection files til they suit my needs.
Anyway, when I use hand scales distortions often occurs when using hand poses or normal poses, a revert back to 100% usually solves the problem.
Thanks R_Hatch. I used to known how to do this but I lost it somewhere. It is great to have it back.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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sometimes after applying a pose or bvh import, or morphing with advanced standard Morph++, muscle and other morphs, V4 hands get all out of whack at the point where the hand meets the first segment of the fingers.
I have found no way to reset.
what I've tried: reverting all morphs to zero on the hand and finger segments; going into joint editor and reseting all rotations; applying canned hand poses supplied by Daz.
Anyone know what causes this and how to prevent it and how to remedy in place?
Also, has anyone done any advanced work on V4 hands in general. I don't find her hands particularly elegant or shapely.
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