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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Conforming Shoes delimma. Stuck, Help Please


mabfairyqueen ( ) posted Wed, 29 August 2001 at 8:06 AM ยท edited Mon, 25 November 2024 at 9:45 AM

file_206210.jpg

I really hope someone has a somewhat simple solution or explanation on how I can fix these shoes without going back to ground 0. I was sort of following Nerdstuff's tutorial and I got as far as copying the joint centers for each body part. I also pressed the align button in the joint editor for each body part center and that made them fit a little better. I still get a mess when bending the foot, as you can see in the pictures to follow. This pic shoes the shoes conformed,but not bent in any way.


mabfairyqueen ( ) posted Wed, 29 August 2001 at 8:07 AM

file_206211.jpg

This pic shoes the foot bent up.


mabfairyqueen ( ) posted Wed, 29 August 2001 at 8:08 AM

file_206212.jpg

This pic shows the foot bent down, a very important graceful foot pose, in my opinion.


bloodsong ( ) posted Wed, 29 August 2001 at 9:14 AM

heyas; after you get the centers centered, you can mess with the other jp's and adjust them, as long as you dont move the center. you can open/close the joint X's and move/size the twist bar. you can even turn on/off or move the mat spheres. try tweaking your shoe jp's a bit and see if that fixes it.


mabfairyqueen ( ) posted Wed, 29 August 2001 at 9:40 AM

It sounds like you know what you're talking about and I am highly encouraged. What exactly is a jp? joint parameters? Just making sure. One problem is that my pieces parts of my shoes don't show twist bend, etc in the joint editor, just the YScale and the center. They have the xyz rotate on the dials, but only the center and yscale in the joint editor. I don't fully understand what you're referring to when you say "you can open/close the joint X's and move/size the twist bar." It sounds like something I want to do to fix them, but I'm ignorant as to what is what in the joint editor. The manual that comes with poser is not very informative. (I was very frustrated with the chapters about heirarchy, especially.) BTW, these shoes are for vicki and I hear she's a bit of an extra pain to conform to. Thanks for the info so far. :o) Can you help me a bit more? I'm slow with the technical side of poser. I only do it cause I have to in order to achieve the ends I desire.


wgreenlee1 ( ) posted Wed, 29 August 2001 at 10:03 AM

file_206213.jpg

shouldve made the shoe with the same joints and parts as the foot,thats the ay the vicky shoes are and i belive the same as the p4...i would have to check,i did a model of a android(see pic)all of the androids parts are parented to each of the pilots (courtsy of roy)so that when i pose the pilot the new parts reflect the same pose,at least i think thats what youre supposed to do.......:)


bloodsong ( ) posted Wed, 29 August 2001 at 10:04 AM

errrr.... jp's, the joint parameters. if you've never messed with them, check out clint's tutorial, over on the character creators forum. the joint editor doesnt have the rotation stuff??? i've never seen that happen :/ the bend parameters disappear when you turn on 'curve' for a part, but the twist never disappears. if you have ik turned on, try turning it off and see if they appear. other than that, all i can do is give you my quickie, five minute jp explanation: bend X: everything between the green arms DOES move. everything between the red arms does NOT. between the red and green arms is the blend zone. twist bar: everything past the green end DOES move. every thing past the red end does NOT. between the ends is the blend zone. mat spheres: everything inside the green sphere DOES move. everything outside the red sphere does NOT, unless it is also in the green sphere. between red and green is the blend zone.


mabfairyqueen ( ) posted Wed, 29 August 2001 at 10:14 AM

Now that's what I call simple and understandable explanations. I will see if I can get my twist and stuff to appear somehow so I can try that. I don't understand why they aren't there. I'm notorious for finding odd bugs in programs by accident. That's why I've served as a beta tester a number of times. Sometimes, not very often, ignorance can be useful. In this case, though, it's the opposite of useful. Thanks so much for helping to clear things up.


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